Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

R3z Shark

Uploaded by

R3zShark

Virus scan

Safe to use

38 comments

  1. R3zShark
    R3zShark
    • supporter
    • 24 kudos
    Locked
    Sticky
    Hey! I hope you like this mod!
    I take requests on my Discord Server.
    If you have any ideas of your own or you want more Robot Parts you can make a Request!
  2. AmkoTheTerrible
    AmkoTheTerrible
    • premium
    • 4 kudos
    One suggestion I have would be adding synth/power-armor style hands (like in the Servitron mod but just as a part rather than using the human skeleton) as a robot hand option, weak melee but for more for aesthetics of imagining a robot being able to do dexterous tasks rather than having to use a protectron/assaultron claw. Doesn't have to hold anything or function like a human, could honestly use the same animations as the protectron claw, it would just look cool on an Automatron.
    1. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      Thanks! I like this idea!
  3. Veratai
    Veratai
    • member
    • 46 kudos
    wait.. can a robot be used as a 'cooking station'? o.o mr handy and sentry sure do deal with heat xD
    1. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      It's a possibility, yeah. It would work like the Portable Robot Workbench module. (I don't remember how I did it xD but it should be easy to do again.)
    2. Veratai
      Veratai
      • member
      • 46 kudos
      well i am interested xD
    3. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      I can really see this! Codsworth infamously has internal water purifiers, after all.
    4. Veratai
      Veratai
      • member
      • 46 kudos
       yeah shifting you into a cooking station menu while facing the robot, and using whatever they and you have in their inventories, would be cool :]
    5. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      Yeah, sorry for the wait on this one. I lost interest in the mod when I learned that it was broken for ages before anyone told me that nothing worked xD

      I'm a little sick right now but hopefully I can add some more things to the Robots. Maybe even with a unique design if I can think of something for each workbench/station I add
    6. Veratai
      Veratai
      • member
      • 46 kudos
      I imagine that scripts are the ones breaking  the most often.. so i don't mind x]

      as for unique robot parts.. well, i do have a stove-torso in one of my mods :b
    7. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      It was just a problem with the most simple script, The script that adds the perk to the player. I forgot to compile it before zipping it
    8. Veratai
      Veratai
      • member
      • 46 kudos
       good to know ^^
  4. TheRedTriangle
    TheRedTriangle
    • member
    • 0 kudos
    The showcase thumbnails are cursed and I love it.
  5. LinkOrdon
    LinkOrdon
    • supporter
    • 0 kudos
    I don't understand what i'm doing wrong how do you access the robot's devices? how do you access the robot's radio?
    1. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      Once you've added the special module to the robot through the robot workbench you will see an activation button.
      A) Talk, R) Radio or something like that when the Robot is in your crosshairs.
  6. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 32 kudos
    You know the hacking/lock picking modules?
    Do you think it would be possible to have the ability of a 'bot to be a portable robot workbench for others?

    Inspired by ED-E being a workshop in the FNV and really wanting a portable robot workbench to fix 'bot I find in the world.
    (Requires console to add moddable keyword if anyone's wondering)
    1. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      Not sure how it would look but I could probably make the functions for it.
    2. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      Maybe put the player in the power armour welding animation in place of the robotic arms?
    3. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      That could work! So, if the Player has a PRW Module Robot Companion any other Robot Companion will be able to be modified while out in the field with the resources you currently have?
    4. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      Yes, exactly!
      :D
    5. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      Well, good news! It worked! I'll hopefully be able to release it today. Just gotta fix a few things... Animations (Power Armor Workbench animations are perfect!), Positions, Distance (As a Companion you'll be able to use the PRW from any distance... I don't know how to fix that), etc.

      I'm still trying to think of a Visual Appearance for the Module too
    6. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      Done! The Module has been added and is available now! 0.1.8
    7. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      I can't wait to check it out, thank you!
  7. jetrax321
    jetrax321
    • member
    • 2 kudos
    Definitely going to be keeping an eye on this one. I'm always looking for automatron part expansions.

    I have one kinda cursed idea and I don't know if it's even possible, but upside-down Mr Handy. The normal torso being a thruster attachment, weapons added to the eyestalks and vice-versa.

    Edit: just thought of another one but it would probably need to be a separate optional installation or something so people don't miss out on the whole mod because of a dependency. A VotW-compatible TV torso.
  8. heroscomeback
    heroscomeback
    • premium
    • 4 kudos
    that eyebot on legs is so cursed lol
    1. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      Now imagine it with Automatron Securitron!
    2. Makron8
      Makron8
      • member
      • 11 kudos
      A weapon to surpass Metal Gear...
  9. gheyisht
    gheyisht
    • member
    • 11 kudos
    Want.
    Need.

    Pretty much my whole sandbox FO4 game is built around monster population mods,
    weapon mods, building robots and sticking neon on things.

    I dont think I've EVER completed any of teh quest lines.
    1. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      I'm so busy trying to bugfix and put in the cool features I have finished quests (usually mod quests) but never actually finished the game. Thankfully I'm working on a personal Depravity/Valkyrie balance so maybe this time...
  10. BlazeStryker
    BlazeStryker
    • premium
    • 43 kudos
    If this gets along well with M'sAutomatronPartsCollection it's in.

    I have a known and noted tendency to recommend Reneer's Radio Mod to people with any radio content in their mods and I do so again. One neat little bonus the mod has is turning Pipboy control on so you can tune in with it, get the radio tuned in likewise, then leave it set and, in your case, send that sucker roaming wherever. Give Goodneighbor the gift of Travis (or anything else you like)!
    1. R3zShark
      R3zShark
      • supporter
      • 24 kudos
      I can add a "Scan Pip-Boy" option to the Bot's Radio!
      That way all stations are available and you don't have to manually input unavailable stations!
      Thanks for the idea!
    2. BlazeStryker
      BlazeStryker
      • premium
      • 43 kudos
      Glad to be... inspirational? I'm just happy.
  11. falloutismyfriend
    falloutismyfriend
    • member
    • 5 kudos
    this mod has potential