About this mod
Gets rid of many of the perk requirements behind handmade rifle modifications and adds 5.56 receivers
- Requirements
- Permissions and credits
- Donations
I hate (and I mean hate) how many of the handmade rifle's modifications are locked behind damage perks. It's infuriating, and I wonder if this is where Bethesda got the idea for levelled gear in Fallout 76. Seriously? I need Big Leagues to use a bayonet? If I were into Big Leagues, I wouldn't be using a rifle in the first place.
This mod removes many of the requirements for handmade rifle modifications, and adds 5.56 receivers that match all the pre-existing receivers. This allows you to effectively use any legendary handmades you find in the Commonwealth before starting Nuka-World, or if you use a mod that adds the handmade to Commonwealth levelled lists but don't also have a mod that adds DLC ammo. Though in that case, I really don't understand what you're doing.
Extract the .esp from this zip folder and enable in whatever mod manager you use.
This mod removes many of the requirements for handmade rifle modifications, and adds 5.56 receivers that match all the pre-existing receivers. This allows you to effectively use any legendary handmades you find in the Commonwealth before starting Nuka-World, or if you use a mod that adds the handmade to Commonwealth levelled lists but don't also have a mod that adds DLC ammo. Though in that case, I really don't understand what you're doing.
Extract the .esp from this zip folder and enable in whatever mod manager you use.