Fallout 4
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Crimson Knight

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CrimsonKnight77

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Another day, another trash mod from Crimson Knight. This one adds all the uncraftable chems to the chemistry station. Now, I have very little knowledge about drugs, so a lot of the requirements might be complete garbage, so let me know and I'll be open to adjusting them.

This .esp makes the following changes:
Addictol is craftable, requiring 1 abraxo industrial cleaner, 1 mutated fern, 2 glowing fungus, 1 Med-X, and 1 plastic; locked to Chemist rank 3
Buffout is craftable, requiring 1 abraxo cleaner, 1 purified water, and 1 oil
Calmex is craftable, requiring 2 mutfruit, 1 Nuka-Cola, and 1 steel; locked to Chemist rank 2
Daddy-O is craftable, requiring 1 Berry Mentats, 1 Mentats, 1 Orange Mentats, and 1 plastic; locked to Chemist rank 2
Day Tripper is craftable, requiring 2 abraxo industrial cleaner, 1 purified water, 2 acid, and 3 oil; locked to Chemist rank 2,
Med-X is craftable, requiring 1 hubflower, 1 stimpak, and 1 acid
Psychobuff* is craftable, requiring 1 Buffout and 1 Psycho
Rad-X is craftable, requiring 2 fern flower, 2 antisepctic, 2 oil, and 1 plastic (look in HEALING, not DRUGS)
X-Cell is craftable, requiring 1 Bufftats, 1 Calmex, 1 Daddy-O, 1 Day Tripper, 2 nuclear material, and 1 plastic; locked to Chemist rank 4
Ultra-Jet now boosts AP for 15 seconds instead of only 5, and has a base 35% of causing jet addiction
Psychotats actually craft Psychotats*
*Previously, the Psychotats recipe in the Creation Kit was set to craft Psychobuff by mistake, so I corrected it and made a new recipe for Psychobuff
Added Brain Bombs from Fallout 76 (not sure why I felt compelled to do this)