Fallout 4

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MadMAX713 - Joemitchell320 - Thirdstorm - KKthebeast - MunkySpunk

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Reshirou

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About this mod

Loads of new content! Tons of LL cleanups, keyword updates, bugfixes, and even sweeping balance changes!

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Permissions and credits
Translations
  • Russian
Changelogs
AWKCR-R IS NOW A HARD REQUREMENT!!! MAKE SURE YOU KEEP IT UPDATED ALONG WITH RO-R! Requires AWKCR-R V0.75TunaMelt

Credits for some additions: 
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The original Raider Overhaul team of course, as that's still required
Elgoes for his Shivs, and his Pipe Shotgun
m150 for the Flamethrower Rifle, Mini Minigun, More Shishkebab, T51 Nuka Jetpack, and Half Gas Masks
Hopper31 for Drugged Deathclaws' armors
HelperRachel for letting me use her Deathclaw diffuse maps as a base for making Goldfish's texture
Jimhsu for Detailed Deathclaw's normal & specular maps- used on Goldfish, and potentially Drugged Deathclaws later
The6thMessenger for their Salvaged Sentry Bot Weapons (both the updated Minigun and the old Missile Launcher)
Zorkaz for their Blowtorch and Mirelurk Gauntlet
MikeMoore for his Assault Flamer
GrafPanzer for their Assaultron Armor
Ludvig218 for The Headpiece Dispatcher
TrickyVein for the Hobby Horse
(also their Chainsaw and Buzz Axe are in OG RO)
FelixTheCrazy for their Standalone Hunting Hood
Hifoo for their Mascot Head Armors
LolZukka for their Flecktern Army Helmet texture
Xerophthalmia for everything S.P.E.C.I.A.L.
Borjoyzee for "The Pack Versus..."
Jet4571 for fixing up the cut Trapper Diving Suit
DatDirtyDawg
and Adarsops for the sick thumbnail backgrounds
Newermind43 for Raider Power Armor Evolution (not on Nexus anymore)

What this is:
While we all wait for the huge Raider Overhaul Official update to come, I decided I wanted to still be able to use the old/current version with a modern clean load order. However, because it edited so many vanilla records, and had some consistency errors with the latest AWKCR, I just took it upon myself to clean it up. While doing that, I merged the Restored Content records into it as well while removing the hard AE requirement, so you get the restored content integrated seamlessly with just one plugin, mine. (Still requires the original assets seperately.)

This eventually spun into a large community resource driven project, full of contributions! This is now not only a mini compat update with balance fixes, but now an entire full on feature and content filled addendum! 

Rundown:
  • Consolidation of original RO gear into Material Swaps, so Gas Masks are now all one item with different OMODs called "Raider Gas Mask," with the same done for the Army Helmets, etc.
  • Tons of new gear integrated, including a few weapons and armors you know and love. A big emphasis on new headgear as well, with a few rare secret headgears for you to find on enemies!
  • Hand placed bosses with unique gear to take from them. Including a uniquely textured Raider owned Deathclaw, and an entire new set of Power Armor no longer available separately on Nexus!
  • Sweeping balance changes. No longer can you have 100 DR and ER underarmor which also has ballistic weave enabled. Most non special raiders are now back to unleveled. Dreadnaughts are a bit rarer. Raider Armor is still buffed, but not as much.
  • Some love for Nuka World, Automatron, and Far Harbor! Currently Nuka World love just includes revamping their gear spawns so it's always tribe related, among other QoL things. Trappers have plenty of totally new gear, including some secrets made by me! And Rust Devils have a whole new robotic armor set, among other things!
  • Hand Placed Trapper Encounters in the Commonwealth, in appropriate spots. Will most likely not add Nuka World Raider spawns as they're more "unique tribes," unlike generic Trappers.







New Toys!:

Things by Me:
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  • Trapper Harness, a brick red Harness with a white undershirt. On the female model, the tubetop is removed and the pants are slightly less high waisted.
  • Light Slicker Coat (with matching Slicker Hat Color Swap), a smaller Longshoreman Outfit I refit specifically to not clip nearly as much, if at all, with armor over it. It, thus, is an underarmor not a full outfit. It's also olivish green instead of yellow.
  • Uncut the Trapper Helmet, and made it not turn you bald in the back.
  • Many of the included mods by other authors have some mesh or texture edits as well, but I won't go through them all. Especially not here under things by me, as it's THEIR assets, not mine.
  • Goldfish.


Things by m150:
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  • Respirator Masks: These will occasionally replace a raider's bandana, and take up the same clothing slot. They are far worse than a traditional gas mask, and weigh far more than a bandana, but the benefit they provide for the small slot they take evens it out. Also they look dope.
  • Shishkebab Types: There are now two handed, extra large two handed, and extra small (knife) one handed Shishkebabs that will spawn on Forged and anything else using the Forged melee leveled list. I have not added them to Supermutants like the original mod, just for compatibility sake, but I might later or in a different mod.
  • T51 Nuka Jetpack: Kinda a "why is this included" thing but there's a unique raider boss "tourist" (with a goldfish he won at the parks) I placed near a school who has a full set of Nuka T51, and I wanted him to have the jetpack on. This will also put the jetpack on the suit you find yourself in Nuka World. I will probably end up making a variant of it for the Quantum X-01 too.
  • Mini Minigun and Flammengewehr Rifles: A smaller weaker Minigun and a smaller weaker Flamer, which can both spawn in appropriate places (Raider Bosses, Forged, few other small places.) The mini minigun also always uses Rifle anims now.
 

Things by Elgoes:
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  • Pipe Shotgun: I personally preferred Elgoes Pipe Shotgun just because I like the overly rusty "how does this even work" aesthetic of vanilla pipe guns. This does NOT replace the other "Pipe Shotguns" made by (I think) mattsahuman- it just adds them, of course. The other "Pipe Shotguns" have also been renamed Handmade Shotgun, to be in line more with the Handmade Revolver vs Pipe Revolver thing.
  • Shivs: Very simple, but immersive/effective. They're like switchblades but with a little extra bleed. Can spawn in place of, well, switchblades.


Things by Hopper31:
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  • Drugged Deathclaws: Rarely, at about level 30 and beyond, smaller armored Deathclaws will spawn in place of Raider Bosses. They can spawn with patched up Metal and Raider Armors/Power Armor fitted to them. All unlootable, as well, so if you want to be able to put them on your own Deathclaw companion or whatever, you gotta DL the original for that. (Also the Normal and Spec maps on the Deathclaws skin are from Jimhsu)


Things by Xerophthalmia:
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S.P.E.C.I.A.L. Raider gear have been consolidated into a single armor record each: Raider Engineer Outfit and Raider Gas Mask. Only the Gas Masks will provide a unique S.P.E.C.I.A.L. stat depending on the OMOD. The OG Raider Overhaul Gas Mask types are also part of the Raider Gas Mask, and have new unique effects as well! All balanced around "about as good as +1 SPECIAL," but all the SPECIAL buffs were taken lol.



I'll describe more later when I don't have a massive headache, aha
There's still plenty of content from other authors I haven't gone over, which you can somewhat gather from the credits above.


INSTALLATION AND IMPORTANT FAQ:

Q: How do I install this? What do I need?
A: You need the original Raider Overhaul latest version 12.4, and the "Raider Overhaul-AE Patch-Restored Content I Full File" from the Restored Content page. IMPORTANT: after you download and install both of these, remove or disable all Restored Content ESP files. I only use the assets. (Note that my modification doesn't use AE, just AWKCR.)

Q: Will old Raider Overhaul patches work?
A: Almost certainly NOT. But I will make patches for mods that need them, if the mod is popular enough or if I use it.

Q: Compatibility? Is this compatible with X or Y?
A: If the mod edits Leveled Lists, BUT it used the AWKCR framework properly to do so, then it is compatible! That's the whole point of AWKCR after all. If the mod edits Leveled Lists, but does NOT use the AWKCR framework properly, it might overwrite some stuff here. If the mod edits Raider NPC records specifically, it might actually still be totally compatible, so long as it doesn't touch their leveled lists. It will overwrite a few balance changes, but that should be fine- shouldn't break anything.

Q: Performance? Clutter? I hate AWKCR and also puppies?
No performance issues, and hating AWKCR is what I made the optional Grilled Cheese file in AWKCR-R for. I cannot help you with your puppy issue.



Feel free to use anything I have made or will make for anything you want, at all, including the entire ESP to make your own version (like a Horizon patch version or something.) Make sure you get asset permissions from the proper people though if the permissions aren't open. You don't need permission to use any of MY assets however.