Fallout 4

File information

Last updated

Original upload

Created by

ROBBYTHEKIDD

Uploaded by

robbythekidd

Virus scan

Safe to use

369 comments

  1. robbythekidd
    robbythekidd
    • premium
    • 61 kudos
    Locked
    Sticky
    So, I am starting to get a lot of the same questions or similar questions so I will try to answer some of them here.

    1: Do the base game weapons have caliber conversions?
    - No, I do not use the vanilla weapons in the game. They are terrible and you shouldn't use them either. I replace all the weapons with modded weapons.
    -The base game guns all use the vanilla calibers which have been overhauled, you will see them be effected by this.

    2: Do I need to patch all my weapons to use CALIBER - COMPLEX?
    - No, you only have to patch the guns you wish to update with new ammo types. Your weapon mods will still function as normal in the game.
    - Patching weapon mods is very easy and can be done in less than a few minutes.

    3: Do I plan on patching all the weapon mods on the nexus?
    - haha no.
    - The patches I have created are meant to serve as a reference guide to patching your own weapons. Using FO4Edit, you can look at what I did in my patches and then use those methods on all your weapon mods. It's very easy, its meant to be very easy. All the resources you need are organized in a way to make it as easy as possible.

    4: Do I need to use all the ammo types included in CALIBER - COMPLEX?
    - No, I specifically designed this framework in a way so that you don't have to do that. One of the things that bothered me about New Calibers was its use of scripts. New Calibers used a scripted level list injection method, it was very hard to modify that for your specific playthrough. In basic terms, you would end up with a bunch of ammo that none of your guns use like 8mm Label. There is no mod on the nexus that uses 8mm Label.

    So what does that mean for YOU? 

    CALIBER - COMPLEX uses direct level list edits. Which means that you can manually delete the entries of each and every individual ammo types you do not use. Don't have any gun that uses .408 CheyTac? Use FO4Edit and delete the level list entries for .408 CheyTac. Its that easy, you could not do that in New Calibers.

    5: BUT I DONT KNOW HOW TO USE FO4EDIT
    - Learn

    - Look, CALIBER - COMPLEX is meant to be a convenient mod tool and resource for those looking to diversify their caliber profile. It is impossible for me to patch your entire load order, I built this mod in a way that makes it as easy as possible to patch your own weapons for your highly specific load order. There are many tutorials on how to use FO4Edit, I built this entire mod in FO4Edit! 

    - Take a look at the patches I made, they will show you how to patch mods for yourself.

    ********* A VIDEO TUTORIAL HAS BEEN MADE ********************************************************* 
     https://www.youtube.com/watch?v=8jVHAUakopI 
    Please Send ItsYaBoyBrandyBoy some love!

    6: Do the ammo types have custom nifs?
    - no
    - maybe in the future

    7: Does this mod include ammo crafting?
    - Not at the moment, if any of you would like to create a patch feel free.
    Its here and its awesome, make sure to send UragiratoHoki some love
    https://www.nexusmods.com/fallout4/mods/50173?tab=files



    VERSION 3 IS HERE
    So what's new? 
    Lots of stuff. 

    32 New calibers have been added. 20MM Vulcan included!!!

    Your patches will still work fine with this new version.

    Every ammo type now use custom projectiles. Essentially this mod now does the same thing that a mod like wasteland ballistics does. Every caliber has custom speed, drop rate, weight, knockdown power.

    ENJOY GUYS!
  2. ADocProbably
    ADocProbably
    • premium
    • 0 kudos
    I am trying to find the Leveled list of FN 5.7x28mm in xedit to no avail. can anyone help me?
    1. TheNewb1st
      TheNewb1st
      • premium
      • 0 kudos
      if i remember correctly its one with like a weird name
  3. IBallisticWolf
    IBallisticWolf
    • member
    • 0 kudos
    So I just recently started a play through of fallout 4 with mods including this one and AER15, however I cannot fine the mfc2 ammunition anywhere nor do I see it in any of the crafting menu's is there something obvious Im missing or how do I get the ammo for the AER15? 
  4. Baconator96
    Baconator96
    • premium
    • 0 kudos
    What would be needed to patch this with Gunsmith Overhaul/Redux to facilitate goofy pipe gun caliber conversion extravaganzas?
  5. ProtogenS0ul
    ProtogenS0ul
    • member
    • 0 kudos
    Hello!
    New to modding Fallout 4.
    I'm having some difficulties with getting this mod in particular to work with just the base game. No DLCs included.
    Can anyone try to point me into the right direction?

    Before you ask, yes, I have looked onto Youtube; I've tried looking for tutorials to get this to work with just the base game, and nothing.
    1. LordTuron
      LordTuron
      • premium
      • 0 kudos
      If you look at the requirements in the description tab, you will see that you need Far Harbour and Nuka World DLC to run this mod.
  6. stg58fal
    stg58fal
    • member
    • 0 kudos
    Is there a way to make this ammo at the Ammunition Forge (or whatever it's called) in the "Power - Manufacturing" category of the settlement objects menu? I've done it before, but I suspect that it was when I used to use AWKCR and New Calibers. I tried building a setup so I could pump out ammo for my settlers and companions and only the vanilla options show up (I thought 5.56 was a vanilla option but apparently not, cuz it aint' there either). 

    I find it amusing to arm the kids with M1 Garands and Browning Automatic Rifles, and it would be nice to have a home-grown source of .30-06.
  7. RatManfromItaly
    RatManfromItaly
    • member
    • 1 kudos
    an ammo type that should be added: 9×53mmR
  8. Luis1903
    Luis1903
    • supporter
    • 0 kudos
    So i i edited the projectile date for all the new ammo types to remove the tracers, it worked for some weapons, but other weapons that use the same ammo still showed tracers every single shot. Does someone know why?
  9. nod00
    nod00
    • member
    • 2 kudos
    Has anyone tried building a zedit patcher utilizing this mod? New Calibers actually have one that simplifies patching weapons more quickly.
  10. boo1234567890123
    boo1234567890123
    • supporter
    • 0 kudos
    Hey so hope i am not being a pain but i am trying to make a character based on Sera Victoria from Hellsing Ultimate. and was wondering if anyone here knows of a mod that adds 30x173mm GAU-8 Rounds.
  11. Wolf22nd
    Wolf22nd
    • member
    • 0 kudos
    i cant see 50 bmg ammunition at the chem bench, help.