Quest marker disappeared from old church door after gaining key from death claw cannot interact with the door because of no quest marker, yes journal entry has updated got key in my inventory but can't proceed
i have had this mod in my load order for a very long time, and i have not naturally run into playing the mod lol, meaning i have not played the mod, i have no idea where to start, i want to start the mod, but i have no idea where to go to start the mod lol.
i'm sorry i'm just so used to mods that go along the main quest in some way so that i run into them along the path, but i don't know how to start this quest, and i'm starting to feel like a moron lol.
well alright, let's hope one of my NPC mods didn't get him killed, because near that area is a spawn of some crazy strong synths with rockets and fat mans lol.
sorry but...i dont know how to start the quest.Where is "West of the Wicked Shipping Fleet Lockup"?Can someone offer a picture with the mark,or translate the name of the place into Chinese?thanks a lot.
from sanctuary walk south, first there is the hut with the bloatflies, then (a small distance south) there is a factory symbol (two buildings, old trucks and some ghouls) - that is wicked shipping fleet lockup.
Hi, I am running this mod along with SS2, has anyone noticed any issues on trying to start SS2 and Jake not appearing with this mod enabled? I disabled this and Jake appeared but when I enabled it and restarted the starting steps for SS2 he did not appear. I am wondering if there is anything that could be interfering with SS2 perhaps or vice versa.
edit: SOLVED: always, always, ALWAYS ensure you check your mod dependencies, Vortex did not detect that SS2 was missing HUDFramework and as such I assumed that it was installed. I have installed it and so far everything has started working as intended. I will leave this comment here, not only as testament to mine own stupidity but also a cautionary for other people to double and triple check mod dependencies manually and not to rely on mod loaders to do the work for you.
I noticed the mod overwrites the F4SE scripts....are those old scripts from a previous F4SE version? Should I ignore them when installing? Overwriting the F4SE scripts seems ....so weird
184 comments
Small precombines issue at Eli's Camp though (my guess some grass removed so they are not inside the camp?), would be great if it was fixed.
Btw i would suggest running Old Time Religion - A Legendary Award alongside with this. Makes the quest reward a bit more special
Too bad there's no toggle on the post, which would avoid me doing it by reply.
i'm sorry i'm just so used to mods that go along the main quest in some way so that i run into them along the path, but i don't know how to start this quest, and i'm starting to feel like a moron lol.
The note at the church is blocked by a different mod it has a large bolder, had to TCL
edit: SOLVED: always, always, ALWAYS ensure you check your mod dependencies, Vortex did not detect that SS2 was missing HUDFramework and as such I assumed that it was installed. I have installed it and so far everything has started working as intended. I will leave this comment here, not only as testament to mine own stupidity but also a cautionary for other people to double and triple check mod dependencies manually and not to rely on mod loaders to do the work for you.
Have you heard of our Lord and Savior, Mod Organizer 2?