Fallout 4

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odolinski

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odolinski

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98 comments

  1. yoshii5635
    yoshii5635
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    • 2 kudos
    its breaking some precombines isnt it
    1. mandarin555
      mandarin555
      • member
      • 4 kudos
      It's correct to break. Precombine regeneration is required to use the mod properly.
      Alternatively, the movement marker passing through the bridge should be rewritten to make a large turn.
  2. Terashi88
    Terashi88
    • supporter
    • 0 kudos
    Very, VERY imbalanced. I was hoping for a bit of a challenge, not something that's face-tanking 50 heavy laser turrets for 10 minutes straight.
    1. Graek64thave
      Graek64thave
      • premium
      • 4 kudos
      Description tells exactly what youre facing. If you bothered reading it you wouldn't make such a foolish complaint.
    2. EdxTheRedfury
      EdxTheRedfury
      • member
      • 0 kudos
      You can modify the records easily with fo4edit to make them more "beatable" 
  3. Andersonmatrix01
    Andersonmatrix01
    • member
    • 3 kudos
    its a incredible mod...but is there any way if they respawn outside the settlements instead of inside?
  4. mandarin555
    mandarin555
    • member
    • 4 kudos
    It seems that you modified it for the smooth movement of the boss, but the object adjustment of the 0000DE88 cell and 0000DEAA cell seems to break the precombine. There may be some frame loss and there is a visual incompatibility with the PRP.
    If I remove those changes, will there still be a problem with the boss's travel?
    1. mandarin555
      mandarin555
      • member
      • 4 kudos
      I checked and found that the behemoth was blocked by a truck at the entrance of the bridge. I tried to lure him down, but he was caught in a tree and couldn't move properly. Sending them over the bridge, I think, should make them move around the distance.
  5. sabster123
    sabster123
    • premium
    • 57 kudos
    had to disable this mod because the MEGA sentry bot was too hard. it wiped out all turrets, all npcs, all followers and of course me. It wont let me stay upright, keeps constantly knocking me down. 
    cant use missle launcher or fat man, cus then all NPCs start attacking me. 

    Will re-install it once I am level 150+ or something. 

    It would be great if it was a little dynamic...
    like the boss that spawns is 50 levels above player character.
    so if player is level 25, Boss is level 75 or something. 
     if player is level 250, Boss is level 300 or something.
    Maybe then, player would have chance to kill these bosses.
  6. gungho95
    gungho95
    • BANNED
    • 4 kudos
    Mua ha ha ha! More chaos! Combining this mod w/a few others and the Wealth is starting to turn into a real nightmare for civilians 
    1. gungho95
      gungho95
      • BANNED
      • 4 kudos
      So a pretty epic random event happened, last night I shut the game down at the Castle, so when I logged back in today your mod triggered a full blown Super Mutant assault on the Castle, was epic. They came in Navy SEAL style, swimming in the water, even had a behemoth w/them
  7. onemuhammad
    onemuhammad
    • supporter
    • 5 kudos
    Good mod, now my godlike lvl 250 character are now fragile to the Mega yao guai and mega deathclaw xD
    Cyro grenade and explosive are now my new meta
  8. NaIlkaiserBeretta
    NaIlkaiserBeretta
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    • 0 kudos
    theres some kind of a problem with the mega chameleon death claw it keep spawn death on arrival, other elite and invisible enemies working just fine tho.
  9. ayemoli
    ayemoli
    • supporter
    • 0 kudos
    I wonder is it this mod can use together with respawnable legendary bosses? Because when I test them together, I find out odolinski swan master dead inside the lake and another big swan is chasing me (forget the name of the swan but it is a really tough enemy because it stand my askmaker for more than 500 bullets I think).
    So is it both of them (boss travel raiding settlement & respawnable legendary bosses) conflict each other? Or the swan master is killed by another creature when it travel around?
  10. fuckingidontcare
    fuckingidontcare
    • BANNED
    • 1 kudos
    I had one show up at goodneighbor with 10k health that oneshot everything, proceeded to drop 23,000 oil when i used a console command to kill it. You really need to rebalance the difficulty of some of these, my lvl 15 character shouldn't have things a lvl 100 would have a struggle to kill.
    1. odolinski
      odolinski
      • premium
      • 9 kudos
      I understand. I will try to adjust the level of the boss according to the level of the player
      ( But if you read my description carefully it is marked that this mod is recommended for players who already have a good level. );)