Hey, was wondering if there'd need to be a patch to work properly with Tactical Reload 1.4? Tried using this mod's Gunbehavior.hkx over TR, which gives some strange bugs, or should I just downgrade TR and Merged RootBehavior at this point?
I'd consider this mod essential for all my playthroughs, great work!
I have a question (don't want to clutter Bugs section)... How can I patch a certain weapon to work properly with Sprint Reload ?
SR works for vast majority of the weapons out of the box. However, the rifle I'm currently using, HS Produkt VHS-2 by Subleader doesn't work properly. When I sprint and reload the VHS-2, I'd get inside of a reloading loop, really. My character would reload the weapon, and then immediately reload it again.
It's not a massive deal as I've kinda trained myself to either run or stand still while reloading the VHS-2, but I'd still like to know how can I fix the issue?
Also, Subleader's VHS-2 is the only weapon that's a bit wonky with Sprint Reload. ALL the other mod weapons (that I use) are working properly.
To prevent looping animations you will need to remove the reloadStart annotations from the reload animations. I will try to quickly explain how to do it.
You'll need: 1. HKXPack (can be found in the "\Tools\F4AK_HKXPackUI\" folder) - to convert .HKX files to .XML and vice versa. 2. B.A.E or Archive2 (official tool that comes with CreationKit, can be found in the "\Fallout 4\Tools\Archive2\" folder) - to unpack .BA2 archives. 3. Any text editor that allows you to view and edit .XML files.
1. Unpack the "HsProduktVhs2 - Main.BA2" archive to get the animation files. 2. Search for the WPNReload.hkx animations. 3. Using the HKXPack convert all found WPNReload.hkx animations to .XML format. 4. Open previously converted .XML's and remove reloadStart annotations/lines from them. It has the following syntax: <hkobject> <hkparam name="time">0.0</hkparam> <hkparam name="text">reloadStart</hkparam> </hkobject>5. Save all edited files and convert them back to .HKX format.
I hope that this video and a short text instruction will help you. In any case, I am attaching the modified files: https://drive.google.com/file/d/14C5cQZEuZMEhdR05LSHdKyTcAB0FHEg9/view
Is there any way to get gun jiggle to be removed while also using STS? This mod conflicts with Stop Shaking in ADS so I can't have both sprint reload and gun jiggle removed for normal iron sights
Edit: Chose the Jiggle Remover option and so far no issues with STS scopes.
Seems like this mod doesn't work with Tactical Reload Patch Repository no matter the load order. I tried disabling sprint reload tactical reload works when I re enable sprint reload i cant manually reload. I tried putting 3dscope.esp on the bottom it doesn't work the see through scope holotape patch just shows RETURN for me I have no clue why.
I would recommend removing the STS patch that comes with the 'Tactical Reload Patch Repository' and instead using the TR patch included in the latest version of 'See Through Scopes'.
Recommended load-order:
Tactical Reload v1.1
See Through Scopes v2.5.3
Sprint Reload + STS + TR
Once ingame, load the "See Through Scopes Settings" holotape and activate the STS-TR patch in it.
Are the new patches only for TR users? Been using Sprint Reload with all the mentioned weapons and then some, no bugs yet and never encountered a reload loop.
it work great with a few tweak in LO but now i cant scope in while in 3rd person with sts is that intended or something wrong with me? anyone got same problem or got some solution for this? any help would be appreciated
166 comments
I have a question (don't want to clutter Bugs section)... How can I patch a certain weapon to work properly with Sprint Reload ?
SR works for vast majority of the weapons out of the box. However, the rifle I'm currently using, HS Produkt VHS-2 by Subleader doesn't work properly. When I sprint and reload the VHS-2, I'd get inside of a reloading loop, really. My character would reload the weapon, and then immediately reload it again.
It's not a massive deal as I've kinda trained myself to either run or stand still while reloading the VHS-2, but I'd still like to know how can I fix the issue?
Also, Subleader's VHS-2 is the only weapon that's a bit wonky with Sprint Reload. ALL the other mod weapons (that I use) are working properly.
Thanks in advance, keep up the great work!
You'll need:
1. HKXPack (can be found in the "\Tools\F4AK_HKXPackUI\" folder) - to convert .HKX files to .XML and vice versa.
2. B.A.E or Archive2 (official tool that comes with CreationKit, can be found in the "\Fallout 4\Tools\Archive2\" folder) - to unpack .BA2 archives.
3. Any text editor that allows you to view and edit .XML files.
1. Unpack the "HsProduktVhs2 - Main.BA2" archive to get the animation files.
2. Search for the WPNReload.hkx animations.
3. Using the HKXPack convert all found WPNReload.hkx animations to .XML format.
4. Open previously converted .XML's and remove reloadStart annotations/lines from them. It has the following syntax:
<hkobject>
5. Save all edited files and convert them back to .HKX format.<hkparam name="time">0.0</hkparam>
<hkparam name="text">reloadStart</hkparam>
</hkobject>
I hope that this video and a short text instruction will help you. In any case, I am attaching the modified files:
https://drive.google.com/file/d/14C5cQZEuZMEhdR05LSHdKyTcAB0FHEg9/view
Thanks a lot for taking time to reply with the solution, I appreciate it very much! Keep up the great work and take care!
(Also, it might be a good idea to stick the post for future folks running into possible issues.)
Do i have permission to create patches and upload them?
Ill double check with SREP's author for permission before uploading any patches.
Edit: Chose the Jiggle Remover option and so far no issues with STS scopes.
EDIT: Any help is appreciated
Recommended load-order:
Once ingame, load the "See Through Scopes Settings" holotape and activate the STS-TR patch in it.