Fallout 4

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Bernt

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Bernt

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16 comments

  1. xtarxp
    xtarxp
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    Does this require scrap everything or an empty sanctuary mod because I imported it but still see all the old sanctuary houses that can't be scrapped.
    1. Bernt
      Bernt
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      Yes. It requires an empty Sanctuary. I used "scrap everything" before building it. But for all I know there might be better alternatives now. It's been a while since uninstalled Fallout 4. And I haven't really kept myself up to date with new mods for the game.
  2. Shadow7134
    Shadow7134
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    This looks awesome but I have not been able to get this or the riverfront one to show up. The area is cleared and I have all the mods. Any ideas?
    1. Bernt
      Bernt
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      This might seem like a very stupid question but......... Have you tried importing the blueprints using the "Transfer Settlements" holotape?
      The reason I ask is because a few people have downloaded blueprints thinking they would show up as soon as you had them installed using your favorite mod manager.
    2. Shadow7134
      Shadow7134
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      I tried, but no blueprints show up in the transfer settlements menu. It is blank, tried to restart a new game but that also did not show them. I am also using sanctuary lite to have it completely clear of homes and things in the way.
    3. Bernt
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      Strange. Maybe try to unzip- and add it to the proper folder manually. "F4SE/Plugins/TransferSettlements/blueprints/". Version 1 has slot number 14. Version 2 has slot number 15. But those can easily be changed if you already have blueprints with such numbers. When choosing "Import blueprint" it should show up as "bp_garrett_sanctuary". The number will depend on whther you stick to the slot number I chose for it. Or if you gave it another number in order not to interfere with the other blueprints you may have.
    4. Shadow7134
      Shadow7134
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      Manual install did the trick, works perfectly now and successfully imported. Awesome camp for my new minutemen conqueror campaign. Thank you for the help and the camp!
    5. Bernt
      Bernt
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      I'm happy it worked out. Thank you for the kind words
  3. LibertyBull
    LibertyBull
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    Thanks for putting my mod to good use! Looks great! Endorsed.
    1. Bernt
      Bernt
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      Happy you think so Your tents have become a must for me by now. They fit right in for what may be a sort of travelling trader camp or such. Or even a settlement
  4. deleted52143506
    deleted52143506
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    Does this mod break preCombine?
    1. Bernt
      Bernt
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      Can't say for sure. But I am using it for one of my characters right now - travelling to and fro quite regularly. And I haven't noticed anything odd. Except for the old houses showing up when at a distance. But I don't think that has to do with precombines.
  5. Pickysaurus
    Pickysaurus
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    Cool mod! 
    1. Bernt
      Bernt
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      Thank you very much. Much appreciated
  6. Suave130
    Suave130
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    Awesome settlement
    1. Bernt
      Bernt
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      Thank you very much Suave