when u install the armor mods there is LLinject.pex conflicts in vortex between the armors but no clear suggestions as to before or after in loading , what would u suggest. before , after or never together with..... thanks.
After for the leveled list to work. I tried to use a script to avoid that but couldn’t get it working. This is the best solution until someone smarter than me does it haha
AMAZING MOD, this is just what I needed. Ever since AWKCR had a big update long ago, level lists have been so very drab.... Any chance you could make a version without the Junkie Knight Armor? As nice as it is, I'm not feeling it too much with raiders in my game.
I hope I don't sound mean but I checked the mod pages for the other mods listed here and it says they already have leveled list integration? I really like those armors and i'll certainly get them but is there something this specific mod here does that's not already covered in those? Just trying to manage my ESP usage.
Yes, although they say leveled list integration, the original mod gives the armors only a small chance to spawn on vendors and an even smaller chance of spawning on npcs. So small that in a few hours of killing raiders I only found one armor piece. My patch makes them spawn as often as any other armor would spawn on raiders.
Sadly, couldn't get the script to work so it is hard coded, and armors spawn at lvl 9. Should've mentioned that in the description. I'll make the edit now.
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where are you seeing this? / What options does it give you?
Any chance you could make a version without the Junkie Knight Armor? As nice as it is, I'm not feeling it too much with raiders in my game.
And is this a scripted leveled list or a hard coded one (true bash)?