0 of 0

File information

Last updated

Original upload

Created by

Sorrywerefull

Uploaded by

sorrywerefull

Virus scan

Safe to use

Tags for this mod

25 comments

  1. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    Visual effect fails when Pipboy is used. This is the same issue reported with other low health mods and the same reason I can't make an ISMOD effect for player high radiation. If anyone has an idea to stop the Pipboy from breaking ISMODs message me.

    This mod does work. I will remove the visual and continue using the sound for very low health. You can use an editor to change when the effects happen and even add some red or whatever you like to the effect.
    1. sorrywerefull
      sorrywerefull
      • premium
      • 132 kudos
      You have to make the variable keep adjusting itself. Once the variable adjusts the game will realize it needs to redisplay the ismod. Maybe create an if statement in a loop where if rads are high enough to display the ismod then the amount keeps getting +1'd then -1'd but on a slow enough interval to where the if statement can be made false again once radiation is reduced by an effect

      I did not do that in my mod out of sheer laziness. 
    2. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      If you were really lazy this mod page would not exist or the other 20 mods. First Person Death Cam is a must for me. You have the best blood mod too. I am very happy with the low health audio only. When I am sick or my allergies are bad I have ear sound pulsing. When I am in game with low health the sound is so familiar it is surreal. I now think having the visual would detract from the realism for me. Just for education purposes is the if statement a script component? I have a few years of FO4Edit learning but I never got scripting tools and knowledge.
    3. sorrywerefull
      sorrywerefull
      • premium
      • 132 kudos
      It's papyrus scripting, yes
    4. sorrywerefull
      sorrywerefull
      • premium
      • 132 kudos
      I'm making my own game now, 2D space shooter like Space Invaders but has a procedurally generated galaxy and galactic map with my own music in it. Over 7k levels per galaxy and procedurally generated planets and enemies with modular weapons, weapon heat mechanics, ammo etc. 
    5. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      I would love to preview anything from it when available. I am going to message you.
    6. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      I got it:

      I get good low health visuals
      I get full color when using pipboy
      I get good low health visuals when done with pipboy

      I don't know why the pipboy does not break the ismod now. I have a file that removes BLUR from many ismod files but it seems to be the same when I remove the file.

      EDIT: if Fallsouls is activated for pipboy I do not loose the ismod when using the pipboy
  2. Sharkcruiser
    Sharkcruiser
    • supporter
    • 1 kudos
    Great mod!
    I just wish we could adjust when it activates because at 50% its a bit too early imo
    Would love it at 20% or 30% health instead
    1. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      Get FO4Edit. Super simple tool basically shows everything in esp files. You will see the 50 and can just type 30. Close the tool and it saves it for you, done. It even creates a backup if you make a mistake. When you first use the tool you will realize you can change the height in a jump mod, the damage in a weapon mod, you can do so much by just looking at files and typing a number. If you are not using FO4Edit conflict checker, error checker, and dirty edit cleaner you HAVE issues in your game that will eventually have you bug fixing for hours. Trust me you want this.
    2. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      posted to wrong post
  3. SpencerGuzman
    SpencerGuzman
    • member
    • 7 kudos
    this mod is lovely. thank you. absolutely amazing with complete immersion hud from cleanhud and survival on top of gritty ENB
  4. killer251
    killer251
    • supporter
    • 0 kudos
    Does it conflict with sound of pain?
    1. GrankNutt4
      GrankNutt4
      • member
      • 12 kudos
      +1
    2. CptAnonymou5
      CptAnonymou5
      • premium
      • 6 kudos
      Try it out and see for yourself. It isn't the mod devs job to find out these things =P I did however look the Sound of Pain only uses the FX.wav files this one has a bit more to it. If you have MO2 you can look in side the BA2 to find out what it has in it.
    3. Grub
      Grub
      • premium
      • 3 kudos
      Sorry for the late addition here. Tried both. Yeah, this overwrites sound of pain and would need a patch.
    4. deleted145935748
      deleted145935748
      • account closed
      • 4 kudos
      solutions
      use xEDiT
      and restore orginal path to sound files
      realisticLowHealth.esp
      0004daad UIHealthHeartbeatALP  -- Sound
                       ANAM -- sound/fx/lowhealth.wmx  to orginal    Sound\FX\ui\UI_Health_Heartbeat_A_LP.wav
      0004daae UIHealthHeartbeatBLP  -- Sound
                       ANAM -- sound/fx/criticalhealth.wmx  to orginal  ?  Sound\FX\ui\UI_Health_Heartbeat_B_LP.wav

      and of course you must install both mods
  5. vonstilfeg
    vonstilfeg
    • member
    • 1 kudos
    ONLY 7,122 DOWNLOADS!? WHHHAT? THIS IS THE PERFECT MOD FOR IMMERSION IF YOU PLAY SURVIVAL WITH NO HUD. AMAZING WORK. Also especially helpful with no HUD when you use Agony and Better Locational Damage.
  6. SgtJacob1
    SgtJacob1
    • premium
    • 0 kudos
    Can this be used with your Sound of Pain mod as well?
  7. dooderek
    dooderek
    • premium
    • 27 kudos
    i saw this on the tube, now i download
  8. TomsRomans
    TomsRomans
    • premium
    • 2 kudos
    Next step would be adding effects of being poisoned, irradiated and so forth.
  9. DarkNGloomy
    DarkNGloomy
    • premium
    • 0 kudos
    one question. does the duration from desaturated colors and swooshing sound change with how you've upgraded the medic perk like it takes at most maybe 5 second to go from low health to max, i was wondering if the mod followed the 5 second rule of going from desaturated to fully colored within the 5 seconds?
  10. lefttounge
    lefttounge
    • supporter
    • 232 kudos
    This seems GROOVY stuff my good man ^~^