About this mod
This mod increases (and adds) radiation to water sources for balance reasons.
- Permissions and credits
Here are the changed values (the names on the left are the definition of the water sources, they do not have the same names as water in game so this might not completely make sense- but you'll get the idea):
High Hazard Water - Originally 20 rads, now 30 rads (harder version is 80 rads)
High Water - Originally 10 rads, now 15 rads (harder version is 50 rads)
Hazardous Water - Originally 10 rads, now 15 rads (harder version is 50 rads)
Irradiated Water - Originally 3 rads, now 8 rads (harder version is 30 rads)
Clean Water - Originally 0 rads, now 3 (harder version is 20)
This is for balancing reasons, I always felt like water in this game wasn't even an issue whereas in Fallout 3 (and hell, Fallout 1 too) getting water WAS the main story. I should note that aid water items (nuka cola, dirty water, purified water) are NOT affected by this, they will still give their original values. This mod does not affect filling bottles either- lore wise I would say that this means your character filters out the water when they fill a bottle- and that means using a water pump to fill a bottle will give you purified water as normal.
Recommendations with this:
- Uncapped Settlement Surplus HOWEVER instead of leaving it uncapped make it so that water caps at 3 or so. This will make it so that there's an incentive to set up settlements, but stops water from becoming too easy to acquire.
- Dirty Water Pumps, this makes it so that when you get water from pumps they will come out as dirty water. Makes more sense, load before my mod as otherwise it will overwrite the water values
- Settlement Resource Advancement which makes generators, purifiers, and others slightly harder to build
Don't forget to endorse!
Try my other mods:
Hats with Hair 2020
No Pack Armor Teddies
Secondary Armor Modification
No Corvega Radiants
... and others!