Fallout 4

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Reflex18

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Currently 21 perks have been changed completed perks

Iron fist - Listed the disarm chance and the cripple chance for all ranks that require it

big leagues - listed the disarm chance and the cripple chance for all ranks that require it

Heavy gunner - Listed the stagger chance for all ranks that require it (Note rank five of this perk reduces the stagger from rank four to only 3% instead of 10%.

This is a what the chance is in the base game and is not a bug of this mod.)

Steady aim - Listed the hipfire accuracy increase of this perk for all ranks

Basher - Listed the cripple chance and critical chance of this perk for all ranks that require it

Rifleman- Listed the cripple chance for all ranks that require it

Lifegiver - Listed the regeneration rate of rank 3

Gunslinger- Listed the disarm chance and the cripple chance for all ranks that require it

Commando - Listed the stagger chance for all ranks that require it

Quick Hands - Listed the reload speed increase for rank one

Critical Banker - Listed the chance of gaining an extra critical for rank three

Four leaf Clover - Listed the chance of Gaining a critical for hitting the opponent in Vats for all ranks

Ghoulish - listed the regeneration rate from rads

Cap Collector - listed the discount rate for selling and purchasing

Sniper - listed the chance of knocking an opponent down

Solar powered - listed the regeneration rate for rank 2 and 3

Penetrator - listed the accuracy lost on rank one

Lead belly - listed the exact ammount of rad reduction gained from rank one and two

Blitz - listed the melee range and melee damage

Cannibal - listed the exact total health gained from every body consumed

Idiot Savant - Listed the chances of the effect occuring at the points of intelligence

Ricochet - Listed the chances of ricochet occuring and the conditions required to occur

inspirational - Listed the Rank two resistances increases and the rank three carrying weight increase

Medic - Listed the rank four speed increase


Perk descriptions that i want to change but have been unable to find the proper information for them in Fo4edit

If anyone wants help with any of these perks just send a comment or a PM and ill add the information into the next update along with crediting your Contribution

Rooted

Attack Dog - The chances for dogmeat to cripple, bleed and the increase in vats it gives

Animal friend/wasteland whisper/intimidation - The exact chance of the effect working and the conditions required for it to occur

Fortune finder - the amount of extra caps gained per rank of the perk

Scrounger - The amount of extra ammo gain from the perk and what ammo types are affected

Bloody Mess - The chances of the fourth rank effect occuring

Mysterious Stranger - The chances of the mysterious occuring and the conditions required for it to occur



Changelog

version 1.0

Added in the first set of perk descriptions

Version 1.5
Added in the following perks descriptions

Ghoulish - listed the regeneration rate from rads

Cap Collector - listed the discount rate for selling and purchasing

Sniper - listed the chance of knocking an opponent down

Solar powered - listed the regeneration rate for rank 2 and 3

Cannibal - listed the exact total health gained from every body consumed

Penetrator - listed the accuracy lost on rank one

Lead belly - listed the exact ammount of rad reduction gained from rank one and two

Blitz - listed the melee range and melee damage

Version 1.6

Removed the cannibal perk description as it was causing the perk to stop working for some unknown reason

Version 2.0
Added in the following perk descriptions

Cannibal - Fixed the bug with the cannibal perk not working and have put the description back

Idiot Savant - Listed the chances of the effect occuring at the points of intelligence

Ricochet - Listed the chances of ricochet occuring and the conditions required to occur

inspirational - Listed the Rank two resistances increases and the rank three carrying weight increase

Version 2.1

Added the medic rank four perk decription that shows the healing rate increase
( Thanks to sumbi for pointing out medic does not state the healing rate increaase)