Is there any chance you could upload the changes to wild plants separately? This is the only mod that seems to make wild plants useful right now, unless there is one someone knows of?
Hello! I think your mid is potential, but u need to change recipes for food and etcDo you think about purife water recipe?It was really silly, to make a single bottle of purifed water with 3 dirty pockets, and it's still silly, if use dirty one. I think it should be crafted from textiles, antiseptic, metal and silver
The only thing that I didn't like about the mod and that is beyond the objective are: Player changes: Player SPECIAL changes Carry weight changes: Player damage:
It would be cool if there weren't these modifications and let us players decide whether to use it or not opting for other mods that modify them, for example, I play with the Unbogus Fallout Overhaul mod, which changes a lot, but left the survival system untouched, then I saw this mod and loved it, except the part where it modifies the DAMAGE to deal 20x damage to the head, which makes it very easy, leaving the damage perks useless, because you just aim at the head with VATS and that's it, headshot! Easy!
So in my humble opinion, I think it's unnecessary for the mod author to have made these changes, since it has nothing to do with the mod's objective, which is (SURVIVAL) and not realistic damage, it's a shame, I liked almost everything, but this part from the headshot took it all down
You do have permission to do whatever with it you want and to create your own version, I play without vats and I made this mod for myself. I've made a bunch of more changes to this mod since I published it on nexus, and have merged it with about a dozen smaller mods I've written that I've never posted. As far as the 20x headshot damage is concerned that seems to me like a holdover from an earlier version that I made when doing some creation kit testing, I don't think I ever made the change to the document I was recording the changelog on. I made the mod primarily for survival mode, as it's the only mode I play in, and I addressed some things that irked me in the game, once again, I understand not all the changes are for everyone. The SPECIAL changes are to make special perk investment a stat increase you can feel, the carry weight changes in survival make armor mods and carry weight perks more important, and the player damage was made to balance ammo price and scarcity in the world. All changes I made without the use of non-vanilla scripts, all in the creation kit for this mod, all the changes are really easy to reverse, and even easier if you use something like FO4Edit. I made this mod for my own personal use, and I thought that some others might enjoy it as well. Thanks for checking it out and engaging with it, it means a lot to me that something that I made was worth commenting on.
I was curious about console uploading. I want to port this to console. Obviously given credit and linking this page for you to gain kudos an such. Because this is an amazing mod in my opinion so thanks for making it. But I’ve only ever uploaded textures with a blank esp. I don’t know how to upload an ESP file only to Beth.net. Could anyone give me some help with the process. The CK always tells me the esp is attach to master files an so the upload fails.
I have tried a couple of times to port this onto the console as I also have the game on ps4. I can't get it to work because even when making a test version from scratch in the creation kit it still errored saying it had external assets. I am not 100 percent sure why, since I built this mod only in the creation kit without any major changes that would keep it from working on the console. If you want to port it to the console in the event that you can figure it out feel free I give anyone permission. :) if you have an Xbox version of the game it shouldn't matter and it might be the result of the creation kit not being linked to your Bethesda net account.
An additional version, that is really tough. As the current version, I feel is too easy.
Requests... - No Special Points at start... the Vanilla game only allows it to go to 1, can you make it 0, and no SPECIAL points to allocate. - No Health gains, when you level up... the Vanilla game gives you health each level. - Crop Foods, eg. Tato, Corn, Gourds, etc... are lethal to eat, forcing you to eat tinned food, or stuff you've killed. - Radiation extremely high, from swimming, and Dirty Water. - No Radiation stopping Water Swimming Perk, AquaBoy/AquaGirl. - Guns are too easy to get, in your mod. I'm swimming in them, any chance of going the other way, making them scarce. - Very little money made selling stuff, currently... I am swimming in piles of Caps, from the sale of Water. - Realistic weapon fire, no need to carry a Ton of Ammo, when a gun can put down most things instantly, you and enemies. Increased weapon power, both ways, for you and the enemies. - Power Armour is able to carry a lot of weight, it's meant to be strong. A 2 legged Tank. - Blitz Perks double distance, for some epic Melee and Hand to Hand long distance sprinting fights. . . Just some ideas, for a possible Extreme Version of your mod. If you are not interested, or don't like the idea, or can't be bothered. Then just ignore this post. :) . . I have some of the features, already in my game. Such as extreme Radiation, in both the weather and Crop Foods. . I'd love for my character to start weak, and not eventually reach God-Tier levels. With your current version, I just gave my character 10 Strength at the start, got the SPECIAL book for +1 Strength, and the Strength Bobblehead, to give me a total of 12 Strength.
I'm having an issue with Backpacks of the Commonwealth, where the carry weight added from the backpacks is supposed to transfer to power armor (plus bonus PA carry weight from some magazines) but it's not. Does this mod happen to touch power armor carry wieght, or just the players?
I only edited the enemies that are listed in the description, as far as I can remember, but any other mods that change leveled lists for them or their deaths lists might conflict with this mod.
Really like this mod for it's realism fixes (the sort of mod I mainly install). Many mods have some of these but it is very tedious to remove the bits you don't want in those to keep just the effects you do want. Clearly that motivated you too, so it would be nice to use this mod as a definitive solution - except I don't often play on survival. So, just a suggestion - when you are all done with this version how about making 'non-survival' variant (or add-on)? Basically un-nerf 'some' of the food buffs.
Edit: It would be nice if you could fix the death drops and container contents lists to be a bit more realistic too, but I know - many other mods do this also, but... Strike that - foolishly one of my other mods had overriden yours so I missed that you had indeed handles this!
I must admit I have your mod now in my load order, but (like another of your users commented) I have 'defanged' it for normal playing by removing the whole ingestables section. Keep up the good work!
P.S. Did you notice your 'Gunners wages' Level list is not included in your Gunners death list? Did you change your mind on this?
40 comments
https://www.nexusmods.com/fallout4/mods/55725/
I think your mid is potential, but u need to change recipes for food and etcDo you think about purife water recipe?It was really silly, to make a single bottle of purifed water with 3 dirty pockets, and it's still silly, if use dirty one. I think it should be crafted from textiles, antiseptic, metal and silver
Player changes:
Player SPECIAL changes
Carry weight changes:
Player damage:
It would be cool if there weren't these modifications and let us players decide whether to use it or not opting for other mods that modify them, for example, I play with the Unbogus Fallout Overhaul mod, which changes a lot, but left the survival system untouched, then I saw this mod and loved it, except the part where it modifies the DAMAGE to deal 20x damage to the head, which makes it very easy, leaving the damage perks useless, because you just aim at the head with VATS and that's it, headshot! Easy!
So in my humble opinion, I think it's unnecessary for the mod author to have made these changes, since it has nothing to do with the mod's objective, which is (SURVIVAL) and not realistic damage, it's a shame, I liked almost everything, but this part from the headshot took it all down
An additional version, that is really tough. As the current version, I feel is too easy.
Requests...
- No Special Points at start... the Vanilla game only allows it to go to 1, can you make it 0, and no SPECIAL points to allocate.
- No Health gains, when you level up... the Vanilla game gives you health each level.
- Crop Foods, eg. Tato, Corn, Gourds, etc... are lethal to eat, forcing you to eat tinned food, or stuff you've killed.
- Radiation extremely high, from swimming, and Dirty Water.
- No Radiation stopping Water Swimming Perk, AquaBoy/AquaGirl.
- Guns are too easy to get, in your mod. I'm swimming in them, any chance of going the other way, making them scarce.
- Very little money made selling stuff, currently... I am swimming in piles of Caps, from the sale of Water.
- Realistic weapon fire, no need to carry a Ton of Ammo, when a gun can put down most things instantly, you and enemies. Increased weapon power, both ways, for you and the enemies.
- Power Armour is able to carry a lot of weight, it's meant to be strong. A 2 legged Tank.
- Blitz Perks double distance, for some epic Melee and Hand to Hand long distance sprinting fights.
.
.
Just some ideas, for a possible Extreme Version of your mod. If you are not interested, or don't like the idea, or can't be bothered. Then just ignore this post. :)
.
.
I have some of the features, already in my game. Such as extreme Radiation, in both the weather and Crop Foods.
.
I'd love for my character to start weak, and not eventually reach God-Tier levels. With your current version, I just gave my character 10 Strength at the start, got the SPECIAL book for +1 Strength, and the Strength Bobblehead, to give me a total of 12 Strength.
Many mods have some of these but it is very tedious to remove the bits you don't want in those to keep just the effects you do want.
Clearly that motivated you too, so it would be nice to use this mod as a definitive solution - except I don't often play on survival.
So, just a suggestion - when you are all done with this version how about making 'non-survival' variant (or add-on)?
Basically un-nerf 'some' of the food buffs.
Edit: It would be nice if you could fix the death drops and container contents lists to be a bit more realistic too, but I know - many other mods do this also, but...Strike that - foolishly one of my other mods had overriden yours so I missed that you had indeed handles this!P.S. Did you notice your 'Gunners wages' Level list is not included in your Gunners death list? Did you change your mind on this?