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kakinotane2000

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kakinotane2000

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39 comments

  1. kakinotane2000
    kakinotane2000
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    Thank you everyone for your comments !
    The reason I made this mod was because I was sick of the pack brahmins causing annoying traffic every time in the settlement. When I looked for a mod, I liked the idea of Wunderbot's "Proficient Provisioners", but that mod didn't work.
    I like dogs so I couldn't give up. Unlike the Wunderbot concept, pack dogs do not participate in combat because their job is to carry them.

    Have fun with everyone!
  2. kakinotane2000
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    Version 1.01: Minor fix. For compatibility with "Yagisan's Better Caravans". Loading "Provisioners New Dog" after this mod will work.

    Version 2.0: Read the Changelogs for more information.I challenged 4K texture (equivalent to 2K). I'm not a professional so don't expect too much quality
    Still, it should look a little better than the original.
  3. AutisticBirb
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    Doesn't Work
  4. kit7777
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    I with there was a mod that added a dog in addition to the provisioners and their brahmins as a guard dog.
  5. G4merBoie
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    Awesome mod. Can I safelly uninstall in a ongoing save?
    1. kakinotane2000
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      Yes. But a Brahmin who has already been replaced by a dog may become invisible. By removing the supply line and creating the line again, the Brahmin will be displayed correctly.
  6. SoMaTheCandleMaker
    SoMaTheCandleMaker
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    <3
  7. Wolf21x
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    Is this compatible with IDEK's Logistics station (https://www.nexusmods.com/fallout4/mods/48389)
    1. kakinotane2000
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      As far as I read the description of that mod, it doesn't seem to conflict with this mod.
    2. psywarrior84
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      You'll probably want to place it after IDEK logistics station in the load order. I use both all the time together without issues.
  8. speedgato
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    I have a strange issue, the Brahmin all get renamed "pack dog" but they still look like brahmin.  Any ideas what I should do?  This is mod is last in my order BTW.
    1. kakinotane2000
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      There are three ways.
      1. Using the console, enter "disable" and then "enable" for the target.
      2. Dismiss the provisioner and re-employ it.
      3. Brahmin dies for some reason. Brahmin respawns as a pack dog.
    2. speedgato
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      Thank you. Sort of feel bad about slaughtering the brahmin but it's a rough world.
    3. AbsolutGrndZer0
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      Okay, I love the idea of this mod, but it seems even loading it in the last load order does nothing.  I have this same issued, they are called "Pack Dog" but they are still Brahmin.  I tried all three of your suggestions, and nothing helped. 

      Did you ever get this fixed speedgato?
    4. kakinotane2000
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      I guess from your comment, it's been renamed "PACK DOG" so my mod seems to work. However, there may be vanilla changes in other parts. I think that's why they don't let you change Brahmin into a dog.
    5. psywarrior84
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      It's probably being overwritten by another mod, I would use FO4Edit to check for file conflicts.
  9. Vitriolic44
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    Love this mod so far, thank you for making it and sharing it with us! Though, I'd love to know if there's a chance you could make a version with Fadingsignal's K-9 Harness https://www.nexusmods.com/fallout4/mods/17686 instead? Thanks!
    1. kakinotane2000
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      Thank you for liking my mod. 
      It's very old, but I found a mod like this.
      DWT Pack Brahmin Alternate
    2. Vitriolic44
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      Thank you for the quick response! I appreciate you offering an alternative mod, but to be honest, I liked yours way better! Either way, I appreciate the work you've done!
  10. brettkeaneyoutube
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    I have no issue with food showing up on commonwealth people. My logic is I'm a good guy who's trying to rebuild humanity. In reality I share and help people. Makes me feel good to feed and shelter the homeless. In real life I'm not a wealthy cap collector but I survive lmao ;)
  11. DrMnemonic
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    Do you realize this doesn't work? It's 100% nerfed. I've had this active on three saves, including two clean re-starts, with dogmeat's backpack installed every time. I've played over 100 hours on each save and at no time has a provisioner ever had a dog instead of a brahmin pack animal. I have 11 mods mostly for weapons and presets for player character. That's it. I have no mods that affect caravans. Not one, besides this one.  Is this a joke d/l? If so, ha ha ha. Good one.  It's broken. But thanks for the idea.
    1. kakinotane2000
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      Have you overwritten "Workshop Parents" with another mod ?
      If you can't resolve the conflict yourself, put the load order last.
      Then click on the provisioner Brahmin and use the console commands.
    2. speedgato
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      I use the Workshop Workbench Marker mod, would this interfere with THIS mod working?
    3. kakinotane2000
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      > I use the Workshop Workbench Marker mod, would this interfere with THIS mod working?

      No problem.

  12. darinlh
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    Having issues seeing "dogs" all provisioners/caravaners still Brahman 

    I see one comment that it takes "time"?

    Running Sim Settlements 2, Workshop Framework, and  IDEK's Logistics station

    Quick edit ** Started fresh new game made sure your mod is behind anything (116) that touches logistics (56, 9, 57) or caravans or dog  (64, 70, 77, 83) and same issue.

    The only thing I am wondering is if logistics is using the caravan model vs provisioners?? 
    1. kakinotane2000
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      The reply was delayed. I'm not good at English. I'm sorry I don't understand the meaning of the numbers you wrote. This mod only modifies the vanilla pack brahmin (for now).

      EDIT: Only change pack docks and some and faction dogs.
    2. GladiusVictorius
      GladiusVictorius
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      Think the Number means his Load Order.Seams he have 7 Mods that touch Caravans or Dogs.
    3. darinlh
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      That is correct that is the load order number.