Shadowzhar is working hard on this and a number of other mods at the same time. As his slave master I have increased his ration of gruel to 1 full bowl per day. I know some may think this may be excessive, but his constant passing out is slowing down the progress on "The Grand Plan". The leader of the "UWF" has entrusted only a few us with "The Grand Plan" and the magnitude of this undertaking.
Be assured that all comments, suggestions and or problems/bugs will be considered and or addressed. So please keep them coming but understand this is WIP and only part of "The Grand Plan".
You may enjoy watching my reviews of several of Shadowzhar's mods which you can find on YouTube. I am planning to do a full review of "Port Salem" shortly after a few issues have been addressed.
FYI... We have a challenge build at Forest Grove Dam featuring Shadowzhar's mod of the same name. You have till the end of March to submit your entries. The winning entry will win a custom settlement mod in their honor. So don't delay! We want to see what you are all up to. Submit your entries either to me or LadyHa Gaming. I have been streaming my build at Forest Grove Dam on Thursdays. Hope it give's you some ideas. Happy Building!
Love the idea of multiple settlements being close together. However it's very difficult to tell where anything begins or ends. Some boundary lines would help a lot.
Also, I have close to every map icon in the Salem area showing population/happiness numbers. A possible bug? In any case it makes it that much more confusing trying to figure out where anything is.
Are you supposed to lose your inventory when you enter the hospital? If not, there's a problem.. I literally lost everything and had to reload a save from before I entered the building. If that's supposed to happen, making a note of that in the description would be appreciated, so people don't think it's a bug and stop using your mod, because I'm avoiding that entire area until I know if that should've happened.
That is part of the vanilla quest for the hospital its always been like that. I am currently working on some other issues that came with the area and edits the CK placed in there sorry for any problems you are having they should all be fixed soon!
I've never played much in that area, and never entered that building before, so I was worried. You've got a great start, just needs a little polish. Good job on what you have!
Great mod. I found a couple of glitches, though. Enemies spawn at the shed west of the hospital every time I get near it. Also, even though I killed all the enemies around the boat rental building, I couldn't access the workshop until I left and returned.
Do the seven settlements each have a map-marker? Do radio beacons attract settlers? Can supply lines be sent to each settlement?
I also use a settlement mod called "Rad-Be-Gone-Island" from m0ds1984, which is close to Salem. Any knowledge on if that mod/settlement might interfere with your mod?
they should function as normal vanilla settlements, and any mod that effects the same area stands a chance of interfering with each other so I can not tell you for sure as I dont have that mod my new island is in the far NE corner in the ocean
is there anyway to have a version that functions like vault-tec workshops vault 88 settlement? where you have several different workbenches with their own build areas but they link together function as a single settlement so settlers can go anywhere in Salem?
@phall16 For that, we first need to know if the separate settlements each have their own map marker withe a connected WorkShop... Which was what my original question was all about...
each place is its own settlement with its own map marker all are seperate settlements close to each other i did it this way so i didnt break any quests here and keep it as close to vanilla as possible
Great work. It's nice to be able to build all of Salem including all of the coastline past the fish plant. The only problem I had was with the island. On first arriving, the workshop said enemies needed to be cleared, but found no enemies so just used console commands to activate. The other issue was directly behind the boat to the left and right while walking a swath of land would disappear, but if you looked down it would reappear and not affect anything but visual. It would also be nice if the borders were moved out some so you could build the whole island, but that's your call. Again, great work.
A suggestion, you should re-write the description to make if clear that this is a reallocation of the Salem Town area. That is the only new space is the island itself, and that the boat to the island is near the lighthouse. I ended up swimming out to the island as I could not find the boat. A clearer overview map would be helpful as well. I also would suggest cutting down the ring of mountains in places to allow for beaches and other areas for development, but then again that is my opinion and others can disagree.
14 comments
Shadowzhar is working hard on this and a number of other mods at the same time. As his slave master I have increased his ration of gruel to 1 full bowl per day. I know some may think this may be excessive, but his constant passing out is slowing down the progress on "The Grand Plan". The leader of the "UWF" has entrusted only a few us with "The Grand Plan" and the magnitude of this undertaking.
Be assured that all comments, suggestions and or problems/bugs will be considered and or addressed. So please keep them coming but understand this is WIP and only part of "The Grand Plan".
You may enjoy watching my reviews of several of Shadowzhar's mods which you can find on YouTube. I am planning to do a full review of "Port Salem" shortly after a few issues have been addressed.
FYI... We have a challenge build at Forest Grove Dam featuring Shadowzhar's mod of the same name. You have till the end of March to submit your entries. The winning entry will win a custom settlement mod in their honor. So don't delay! We want to see what you are all up to. Submit your entries either to me or LadyHa Gaming. I have been streaming my build at Forest Grove Dam on Thursdays. Hope it give's you some ideas. Happy Building!
onawhim7737
Also, I have close to every map icon in the Salem area showing population/happiness numbers. A possible bug? In any case it makes it that much more confusing trying to figure out where anything is.
If that's supposed to happen, making a note of that in the description would be appreciated, so people don't think it's a bug and stop using your mod, because I'm avoiding that entire area until I know if that should've happened.
I also use a settlement mod called "Rad-Be-Gone-Island" from m0ds1984, which is close to Salem. Any knowledge on if that mod/settlement might interfere with your mod?
where you have several different workbenches with their own build areas but they link together function as a single settlement so settlers can go anywhere in Salem?
For that, we first need to know if the separate settlements each have their own map marker withe a connected WorkShop... Which was what my original question was all about...