Luckily More Feral ghouls mod was given to a new mod author. A shame it says they are incompatible. I Would really like to use the old style ghouls as well.
The author of FGEP says has a script injected version. In that case this mod should be at least partially compatible with it. I personally hate script injecting because once injected your save file is pretty much locked into having the mod installed. I don't do script injecting so mod can be removed and maybe will get some bad results of already spawned stuff but future spawns will not have a problem.
Always on the lookout for good creature mods so, when I see one that seems like it'll fit well in the world of Fallout, I immediately give it a shot!
Pros: Greatly diversifies the Feral Ghoul spawns without replacing our mash potatoed face beauties. Compatible with the AMAZING Fallevil - Paleheads mod by Arroganz82, they work together nicely.
Cons: Literally nothing.
10/10, this mod is freaking perfect and I love it, will never play FO4 without it! ?
I have not looked at Unique Creatures in years but from memory this is highly unlikely to be compatible. Fallout 3 - NV Feral Ghouls Replacer without this mod might be partially compatible.
What about the new version that does not require AWKCR? Apparently the the new version of SMR also doesn't require the compatibility patch which means that both are fully compatible with each other alongside the no-AWKCR version of Raider Overhaul.
I CAN CONFIRM THIS WILL WORK WITH UNIQUE NPC AND CREATURES.
However you will need to make a few modifications in Xedit to get them to play nice. I.E. changed the leveled NPC settings to match or make a merge patch. It isn't all too difficult. There are a lot of great youtube videos that are so simple that even someone who never heard of Xedit can follow it.
That is an interesting idea to me but I doubt will find the time to do it. Is also the issue of really how popular such a mod would be. I think this mod is really great when I am playing but number of downloads is relatively small. It is really hard to be motivated to write mods for the public when so few will even bother to check the endorsement box.
36 comments
https://www.nexusmods.com/fallout4/mods/43441?tab=files
Pros:
Greatly diversifies the Feral Ghoul spawns without replacing our mash potatoed face beauties.
Compatible with the AMAZING Fallevil - Paleheads mod by Arroganz82, they work together nicely.
Cons:
Literally nothing.
10/10, this mod is freaking perfect and I love it, will never play FO4 without it! ?
However you will need to make a few modifications in Xedit to get them to play nice. I.E. changed the leveled NPC settings to match or make a merge patch. It isn't all too difficult. There are a lot of great youtube videos that are so simple that even someone who never heard of Xedit can follow it.
I'm using all three and my game freezes whenever I go to corvega to kill the raiders in the plant.