seems to work for me at least county but decided to go vanila for now there untill i have more optiuons unlocked think some are stuck because the pridwin has not yet arrived in my playthrough
should update Descrption with Link to Dead Wasteland, is most likely why a lot are getting the missing Plugin warning in Settlement Desk(note County Crossing and Nordhagen) are the ones that saying Warning Missing Plugins Taffington is fine
No, even with Dead Wasteland I still have this "missing plugins" message.
EDIT. So there is another plugin that the author never mentioned. So If you have Modular Fencing but still have a "missing plugin" message then you miss this - Stackable Concrete Foundations
is there something similar to this for sim settlments 1? i'm doing my first play through of fallout 4 on pc with mods, actually just my first playthrough on pc. Still debating on wether or not i should wait for conqueror stuff to come out for sim settlments 2 it looks so god damned cool going around the wasteland waging war n shit.
i love the mod only problem i have is missing plugins warning at the city planner i triple checked and have all the mods so i got no clue what it could be should i be worried about this or anything i can do about this anyhelp would be wonderfull :) ty in advance
Quick question at level 2 for the taffington boathouse plan a few of the platforms and plots, which are placed outside the boundaries of the settlement during level 0-1. Would end up being scrapped and I can't restore them even when refreshing the city plan. Is this a result of not having the clean my settlement mod or a problem with the scrap profile?
Just a heads-up, but one of the requirements (Brotherhood of Steel Modular Fencing) has been replaced by cVc Dead Wasteland, and it's author has set the former to hidden.
Thanks. cVc offered me the files for his fencing I was using so in the next settlement update (coming with the CP contest) I'll add that to the mod itself and link Dead Wasteland as a recommended.
Sorry I wasn't clear, two methods of esl files, one is to actually convert it to esl. Then the other is to just check the esl flag on an esp file. Which from my understanding would treat it as an esl for mod limit purposes. The downside would be if another mod was trying to use your mod as a master.
i desided to let SS@ run this settlement build and i think i found a anoying bug i had the free float camera function when building set to OFF but dispite that setting the moment i trigger the build i end up in a video mode showing me the build but that so far never ends i have seen it go around the settlement 4 times now already and still keeps cirlcing !
And even more anoying when u walk far enough away to skip this event the moment i initiated the city build in croup manor the camera takes of to county !
Also another caviat during that fly over i keep seeing built slots like 4 levels up in the air all colored bright red with numbers above them in white they could be related to later expansion levels but i dont know just very anoying all this eternam loop flying around county!
using the pip boy to fast travel solved the eternal sightseeing problem but graficaly i stil have the markers for the cinematical loop visible in workshop mode same as the patrol markers?
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The BOS mod is not valid.
EDIT.
So there is another plugin that the author never mentioned. So If you have Modular Fencing but still have a "missing plugin" message then you miss this - Stackable Concrete Foundations
Are you ever planning to do a non-commercial version?
i desided to let SS@ run this settlement build and i think i found a anoying bug
i had the free float camera function when building set to OFF but dispite that setting the moment i trigger the build i end up in a video mode showing me the build but that so far never ends i have seen it go around the settlement 4 times now already and still keeps cirlcing !
And even more anoying when u walk far enough away to skip this event the moment i initiated the city build in croup manor the camera takes of to county !
Also another caviat during that fly over i keep seeing built slots like 4 levels up in the air all colored bright red with numbers above them in white they could be related to later expansion levels but i dont know just very anoying all this eternam loop flying around county!
using the pip boy to fast travel solved the eternal sightseeing problem but graficaly i stil have the markers for the cinematical loop visible in workshop mode same as the patrol markers?