1.4 is now available. Not too much of a change but adds animations for Dry Fire and Fire Selection change. Make sure the keywords are added to the weapon and that animtextdata is regenerated. It's 1st Person only and has new edits to those behaviors.
1.3 BCR Support, Manual Reload, Changing Firemode, Weapon Jams, MCM, Slide Locking support. There's an example in the files.
If you're having problems it will most likely be a conflict, If you just have Fallout 4 and this it will work so best give that a try and reintroduce mods till it breaks. Also always use a new save when this is added or updated.
does this work with modern firearms, or similar mods? seems to think the beneli m4 supernova pump-action is a rifle. same with the spas-12, mossberg 500's and remingtons.
Got it to work in NG, I had to download the main file, tactical reload 1.4 and the vanilla and DLC files. Without 1.4 the weapons would not reload manually.
Please! Please!! PLEAAAASE!!!! Make a big front page notice telling mod authors that they should not directly edit the vanilla game or DLC race subgraphs.
They clearly need a guide on how to make an additive subgraph. After seeing conflicts galore when I tried adding this mod to my mod list, I spent most of last night trying to turn conflicting direct edits into additive subgraphs but finally gave up and removed this mod because it was not worth the time and effort.
Other mod authors are effectively breaking your mod without realizing. The one thing you absolutely need to make clear is that they MUST use additive subgraphs.
basically pointers in the esp of weapon mods on for animations. has file paths to set anim set and when you add foregrip the game will know what anim set to use (this is dumb downed) (correct me if im wrong)
This mod worked perfect for me when i used it with see through scopes and the patch that comes with the holotape. Now i removed sts and non of the guns will do a partial reload anymore. I have Tactical Reload Patch Repository with the vanilla and dlc patches on but it still not working. Tried creating a new save and that didn't work either. Edit: For some god damn reason, it was the mod "Sprint reload" that was the culprit. No idea why or how but unticked it in mo2 and now everything works. It worked before when i was using sts and the built in patch in the mcm so maybe it has something to do with that.
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Manual Reload - F4SE at Fallout 4 Nexus - Mods and community (nexusmods.com)
1.4 is now available. Not too much of a change but adds animations for Dry Fire and Fire Selection change. Make sure the keywords are added to the weapon and that animtextdata is regenerated. It's 1st Person only and has new edits to those behaviors.
1.3 BCR Support, Manual Reload, Changing Firemode, Weapon Jams, MCM, Slide Locking support. There's an example in the files.
If you're having problems it will most likely be a conflict, If you just have Fallout 4 and this it will work so best give that a try and reintroduce mods till it breaks. Also always use a new save when this is added or updated.
They clearly need a guide on how to make an additive subgraph. After seeing conflicts galore when I tried adding this mod to my mod list, I spent most of last night trying to turn conflicting direct edits into additive subgraphs but finally gave up and removed this mod because it was not worth the time and effort.
Other mod authors are effectively breaking your mod without realizing. The one thing you absolutely need to make clear is that they MUST use additive subgraphs.
Edit: For some god damn reason, it was the mod "Sprint reload" that was the culprit. No idea why or how but unticked it in mo2 and now everything works. It worked before when i was using sts and the built in patch in the mcm so maybe it has something to do with that.
enable the patch in the settings holotape in misc.
it worked for me.