I really like this mod. I think it's a weapon that really fits the gunners aesthetically and practically, since they are supposed to be more advanced and organized than raiders, they would probably have the means to make simple weapons like this one, so I always think it's neat when gunners show up with it. Unfortunately I also have to report that I'm having sound-related issues, the weapon loses its sound when firing in full auto. I looked at it in xedit and full auto seems to call for sound files that are missing from the download, like data\Sound\fx\wpn\Uru\WPN_Uru_Fire_Auto_0420rpm_LPM.wav and other rpm-related files.
It's been several months but if I recall correctly, I never made any of the "WPN_Uru_Fire_Auto_####rpm_LPM.wav" files because an experience with trying to work with "####rpm" sound files led to the game infinitely replaying the firing sound with no stopping. While making the Uru I found that not making any of the "####rpm" files worked fine as the game just played the semi-auto firing sound in full-auto. I did this same thing for every other weapon mod I made that has full-auto receivers. It's been a good few months since I've played Fallout 4, let alone opened the Creation Kit, but I messed around and tried something that hopefully fixes the missing full-auto firing sound issue. It's hard to diagnose an issue when it's never happened to you, but I uploaded the updated files just now so let me know if it actually works.
Thanks for keeping at it with your weapon mods, they were already very useable but now you're improving them as your skills develop as well. It's appreciated, can never have too many weapon mods, especially unsual or less-known firearms that fit the aethetic of Fallout like the Imbels.
BTW I noticed firing sound was missing after I updated, I haven't tried to fix it yet and it's probably something I've messed up on my end.
Weird. I'll see if I can take a look at it in the Creation Kit this afternoon, but I didn't touch any of the sound files during the update. In the meantime I'd say try reinstalling the update. Though this isn't the first problem with the firing sounds that someone's had, so maybe I'll have to remake them.
Props on the models, they look pretty solid. The firing sounds are very quiet however, both suppressed and un-suppressed they're almost inaudible. If someone made some animations for this gun it would be pretty kick-ass but I know that's a huge undertaking so by no means do I expect that to happen. Either way good mod, endorsed.
Thanks man. The firing sounds shouldn't be quiet at all - they sound good on my end, but I'll take a quick look to see if something was accidentally messed up in the creation kit.
Update: The firing sounds seem fine in the CK. I don't want to be all "works on my machine :^)" so I've asked a friend of mine to check it out when he has time.
13 comments
Unfortunately I also have to report that I'm having sound-related issues, the weapon loses its sound when firing in full auto. I looked at it in xedit and full auto seems to call for sound files that are missing from the download, like data\Sound\fx\wpn\Uru\WPN_Uru_Fire_Auto_0420rpm_LPM.wav and other rpm-related files.
BTW I noticed firing sound was missing after I updated, I haven't tried to fix it yet and it's probably something I've messed up on my end.
What animations do they use, BTW? I have a Combat Rifle anim replacer, so I was wondering if it would work on this
(There is no such thing as "too many weapon mods"!)
Update: The firing sounds seem fine in the CK. I don't want to be all "works on my machine :^)" so I've asked a friend of mine to check it out when he has time.