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Onymaru9

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onymaru9

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59 comments

  1. MikageKincaid
    MikageKincaid
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    Is Custom Camera a hard requirement or can I pass on it? One of the needed mods for it is hidden?
    1. Zhou1006
      Zhou1006
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  2. shandiikhtiari
    shandiikhtiari
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    hey, great mod! but i had to ask, what file is that make the head move slightly to right when firing the gun? because the head kinda go through the stock when it happens, i wanna delete it so the head wont move. thank you!!!
  3. asapmilo
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    When I move and ads, its not shouldering the weapon  but when I stand still the animation is normal and shoulders the weapon. Any idea why?
  4. Gimli17
    Gimli17
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    The heck, which weapon mod is that? Couldn't find it on Nexus.
    1. Gimli17
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      Nevermind, found it https://www.nexusmods.com/fallout4/mods/46326
  5. Durandal63549
    Durandal63549
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    Gotta ask what gear mods you're using.
  6. andresot
    andresot
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    I already have instaled this https://www.nexusmods.com/fallout4/mods/49437, do I still need this?
    1. onymaru9
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      no :) 
  7. Aurembiaix
    Aurembiaix
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    I discovered an error with the third person camera that after doing several tests I was able to discover that this error is produced by the Take Cover mod, apparently when entering covered mode while you are in third person when you leave the covered mode is when break the camera along with the pose animations, is some kind of compatibility possible with this take cover mod? because if not I will uninstall the take cover, I prefer your animations more than the other, but if you could use both it would be very good

    this is the mod:
    https://www.nexusmods.com/fallout4/mods/10875
    1. onymaru9
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      yes there's some incompability with take cover..BUT there is a workaround that makes the take cover and these work SADLY though..i haven't used take cover in about 3 years so i don't remember how i made it work :( 
  8. FluffyWeasel
    FluffyWeasel
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    Love your animation mods!
    I'm trying to find the Rifle Jog Animation from the video, but i can't find it over at Better 3rd Person Animations - so confusing!
    Can you help me out on that one?
    1. onymaru9
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      Yeah, it's not released yet, I'll be uploading it soon as an all in one  updated version so stay tuned
    2. FluffyWeasel
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      Awesome, can't wait!
  9. Aurembiaix
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    Is there a possibility of a version that does not require the Custom Camera mod?

    Very good positions with a weapon.
    1. onymaru9
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      Technically yes but why wouldn't you want custom camera.like i said in the description , [Camera]
      bApplyCameraNodeAnimations=0

      Is %100 required  if not you WILL face camera problems.
    2. Aurembiaix
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      If I already realized it, XD thanks, but I mean that for example the third person pointing enlarges the view but my character is not seen.
      Well, I wonder if there was a version that would leave the third-person view to vanilla, but that the character retains the position of the animations? That's possible? ^w^
    3. onymaru9
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      If you don't see your character when using this mod it means you don't have the requirements.like i said its way easier to download the camera mod.
    4. Aurembiaix
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      Let's see, I'm going to try however, another esp in the loading queue
  10. IcyFresh
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    This animation is fantastic the only thing its missing is proper leg animations for sneaking when turning and doing a 360(the 1 leg kneel leg shuffle when doing a 360 is in one of your other mods I think). Also proper walk speed animation when aiming down sights while standing, right now it look like your sliding forward. What ever you did in this mod you own New Alternative Animations UPDATE FILES: "Fallout 4 NEW alternative Aim Walk n Shooting" that animation had the proper jog speed when aiming down sights but it didn't have the beautiful weapon aiming this one has.

    Maybe I'm missing something instead were i need another animation file so that the game reads the proper feet movement?

    I only have vanilla animations with this mod installed.

    Is there maybe something i can use to test animations easier instead of having to reboot the game over and over for trial and error.
    1. onymaru9
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      Idk anything about 'sliding'  when aiming down sights,  the camera gets close whenever you ADS so you can't see the feet. So idk what you mean by having sliding animations. And no need for any other file. And no only trail and error is for closing and re opening the game after changing animations.
    2. IcyFresh
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      Well that sucks there isn't a faster way to test. Well i have one more question and its in regards to the Player and Weapon folder. What exactly is the difference between the two?
      ?

      I noticed This mod puts the animations inside the player folder highlights above. Your other mods have files inside the Weapon/GripRifleStraight folder.

      When i use your other animation mods that put files in this folder it conflicts and have yet to figure out the difference between the two folders.
    3. onymaru9
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      The player folder is for the rifle animations 

      The weapon folder contains all other weapons  as you see in the folder. The gripriflestraight is for the snipers/shotgun animations