hey, great mod! but i had to ask, what file is that make the head move slightly to right when firing the gun? because the head kinda go through the stock when it happens, i wanna delete it so the head wont move. thank you!!!
I discovered an error with the third person camera that after doing several tests I was able to discover that this error is produced by the Take Cover mod, apparently when entering covered mode while you are in third person when you leave the covered mode is when break the camera along with the pose animations, is some kind of compatibility possible with this take cover mod? because if not I will uninstall the take cover, I prefer your animations more than the other, but if you could use both it would be very good
this is the mod: https://www.nexusmods.com/fallout4/mods/10875
yes there's some incompability with take cover..BUT there is a workaround that makes the take cover and these work SADLY though..i haven't used take cover in about 3 years so i don't remember how i made it work :(
Love your animation mods! I'm trying to find the Rifle Jog Animation from the video, but i can't find it over at Better 3rd Person Animations - so confusing! Can you help me out on that one?
If I already realized it, XD thanks, but I mean that for example the third person pointing enlarges the view but my character is not seen. Well, I wonder if there was a version that would leave the third-person view to vanilla, but that the character retains the position of the animations? That's possible? ^w^
This animation is fantastic the only thing its missing is proper leg animations for sneaking when turning and doing a 360(the 1 leg kneel leg shuffle when doing a 360 is in one of your other mods I think). Also proper walk speed animation when aiming down sights while standing, right now it look like your sliding forward. What ever you did in this mod you own New Alternative Animations UPDATE FILES: "Fallout 4 NEW alternative Aim Walk n Shooting" that animation had the proper jog speed when aiming down sights but it didn't have the beautiful weapon aiming this one has.
Maybe I'm missing something instead were i need another animation file so that the game reads the proper feet movement?
I only have vanilla animations with this mod installed.
Is there maybe something i can use to test animations easier instead of having to reboot the game over and over for trial and error.
Idk anything about 'sliding' when aiming down sights, the camera gets close whenever you ADS so you can't see the feet. So idk what you mean by having sliding animations. And no need for any other file. And no only trail and error is for closing and re opening the game after changing animations.
Well that sucks there isn't a faster way to test. Well i have one more question and its in regards to the Player and Weapon folder. What exactly is the difference between the two?
?
I noticed This mod puts the animations inside the player folder highlights above. Your other mods have files inside the Weapon/GripRifleStraight folder.
When i use your other animation mods that put files in this folder it conflicts and have yet to figure out the difference between the two folders.
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this is the mod:
https://www.nexusmods.com/fallout4/mods/10875
I'm trying to find the Rifle Jog Animation from the video, but i can't find it over at Better 3rd Person Animations - so confusing!
Can you help me out on that one?
Very good positions with a weapon.
bApplyCameraNodeAnimations=0
Is %100 required if not you WILL face camera problems.
Well, I wonder if there was a version that would leave the third-person view to vanilla, but that the character retains the position of the animations? That's possible? ^w^
Maybe I'm missing something instead were i need another animation file so that the game reads the proper feet movement?
I only have vanilla animations with this mod installed.
Is there maybe something i can use to test animations easier instead of having to reboot the game over and over for trial and error.
I noticed This mod puts the animations inside the player folder highlights above. Your other mods have files inside the Weapon/GripRifleStraight folder.
When i use your other animation mods that put files in this folder it conflicts and have yet to figure out the difference between the two folders.
The weapon folder contains all other weapons as you see in the folder. The gripriflestraight is for the snipers/shotgun animations