Confirms this works with the latest next gen upgrade patches in 2024. I was unaware this bug even existed and came to read up on by accident. Immediately went to look for a fix and thankfully one was already on the nexus. Currently the fix is not included in the unofficial fallout patch so downloading this patch is pretty much a necessity if you're using cryo weapons.
You can fix previously bugged out enemies with Sharazar256 solution which is listed in the comments down below.
He selected the glitched npc and used "Getav 2f2" to confirm that the value was -1, then he used "modav 2f2 1" to make the value 0 (you can check this by using "getav 2f2" again) then he used "disable" followed by "enable" and reports that after this procedure (select, getav, modav, getav, disable, enable) the npc is fixed.
I tried to follow Sharazar's retroactive method, but couldn't use disable/enable because I'd get a "reference has a enable state parent" error. What I had to do was to just type "prid" followed by the ID of the enable state parent and then I could type disable/enable as this imgur post shows. Also, of note is that this fix (and alot more) is included in CFM that seems to do its own thing and not like it if you mess around with the "getav 2f2" command.
After testing without the fix with coc debugrange console command, I can confirm that the current version of Unofficial Fallout 4 Patch (v2.1.5) does NOT fix the bug.
For anyone wondering what this bug looks like, any NPC having this issue will go limp when they respawn. They are not dead, but they cannot do anything either. Specifically what triggers the bug is the NPC getting killed while frozen after surviving the hit that made them freeze. Although one-shotting the NPC doesn't always lead to this bug, I did observe it happening once.
I can confirm CRYOFIX does the trick based on the limited testing I did.
*Note for anyone who are close to the .esp limit or the BA2 limit; Yes, you can delete the .esp, extract the script files folder, and then compress the folder into a .7z. The fix will still work.
You should have just put this in a folder named "Scripts" and called it good. The BA2 file is overkill. Anyway, thanks for making it. Seems to work fine.
I bombed through Concord and the museum a few times with the Cryolator/ice nades/cryo rifle after setting the time scale to 100000- no glitched raiders in sight. Good work.
Pro tip: Delete the esp included in this mod and unpack its BSA. The Esp is completely empty and does nothing but load the BSA, so just having the scripts loose cleans your LO up a bit.
1) I'm not 100% sure if it has something to do with this mod causing conflict, but I have a problem where the Cryolator cannot be properly hotkeyed using FO4 Hotkeys.
Every time after hotkeying the Cryolator, pressing the hotkey yields the message [You have no Cryo Freeze], which seems to suggest that for some reason FO4 Hotkey has bound the Cryo Freeze enchantment to said hotkey instead of the Cryolator itself.
That mod does provide the source script but I'm far too noob to figure out how to fix the issue. Perhaps you can help?
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You can fix previously bugged out enemies with Sharazar256 solution which is listed in the comments down below.
What I had to do was to just type "prid" followed by the ID of the enable state parent and then I could type disable/enable as this imgur post shows.
Also, of note is that this fix (and alot more) is included in CFM that seems to do its own thing and not like it if you mess around with the "getav 2f2" command.
For anyone wondering what this bug looks like, any NPC having this issue will go limp when they respawn. They are not dead, but they cannot do anything either. Specifically what triggers the bug is the NPC getting killed while frozen after surviving the hit that made them freeze. Although one-shotting the NPC doesn't always lead to this bug, I did observe it happening once.
I can confirm CRYOFIX does the trick based on the limited testing I did.
*Note for anyone who are close to the .esp limit or the BA2 limit; Yes, you can delete the .esp, extract the script files folder, and then compress the folder into a .7z. The fix will still work.
Good work.
Every time after hotkeying the Cryolator, pressing the hotkey yields the message [You have no Cryo Freeze], which seems to suggest that for some reason FO4 Hotkey has bound the Cryo Freeze enchantment to said hotkey instead of the Cryolator itself.
That mod does provide the source script but I'm far too noob to figure out how to fix the issue. Perhaps you can help?
2) What's the difference between:
CryoFreezeEffect01 "Cryo Freeze 01" [MGEF:0018C354]
LGND_CryoFreezeEffect "Cryo Freeze 01 LGND" [MGEF:00249DB9]
It looks like only the Cryolator uses the first effect, while all the Freezing legendaries use the second effect.