I will update to fix for the update. If anyone could post the Screenshots of where they are getting the purple textures that would be great. I cannot replicate.
mod no longer works on NG version of the game. It simply wont load when i do COC qasmoke and i did give it a good 5 minutes wait. the game simply freeze forever with this mod enabled.
Hi, I have to say I love the mod. I use the sleeper mod in most of my settlements. I just wanted to see if this is a problem? I ran Wyre Bash and it listed this for your mod: • InstituteSettlements2.esp: 1 deleted base record I'm not sure if that is a problem but thought I would share. thank you,
ya, i got that and another report, although I do not remember which. I just recorded the names of the mods that came up as a problem and was going to clean the ones that were reported in my crashes reports. I decided I should start a new game as I did an update to one of the mods for SS2 and now I get an error almost every time I load a save. That, and I wanted to clean up some of the mods that I do not really use and add some that I would like to start using. Variety is the spice of life they say, except in relationships. Faithfulness is the key there.
Anyone was able to get rid of the bizarre purple textures over some plots? Is this a particular bug or does everyone see these plots with purple textures?
It's actually a missing texture link, meaning that the texture that is in the mesh or material file, is missing for some odd reason. And yes, I have that on 3 plots i can tell so far.
I’m getting this too, purple missing textures on a couple of the Institute themed plots.
It’s really a bummer because I’m playing an Institute Director character and wanted to start rebuilding the Commonwealth and have the appropriate aesthetics. There isn’t much out there in the way of high tech/Institute themed architecture and objects.
I assume this isn’t an issue that affects everyone, otherwise the mod author would’ve presumably fixed it. Could this be a conflict between this mod and an Institute retexture? I use the Shades of Gradient one.
Just added what is missing at the Sleeper 2x2 agro plot at the bug section. ;)
I unpacked those textures to local disk, and it seems they are now visible in NifSkope at least but I have not checked in game yet.
So the path in the NIF is correct, but for some odd reason, the game refuse to read that Ba2 section. Ignore the purple in the last screenie as NifSkope do not check ba2 files.
I'm getting invisible walls and floors in HalluciGen Inc despite having edited the .ini file. Not sure what's the problem. Is there another solution i'm missing?
So just to clear things up a lot of these plots don't finish building right ? I tried the gorilla paddock (Agricultural plot) but once the plot finishes building there's literally just the synth the gorilla and floating lasers. I haven't tried any other plot from this mod but is this really the case with this mod or should I look for conflicts ?
Edit: I just tried the sleeper farm too and all was built was a single floating plant.
Hello, I haven't experience these issues but you and a couple others have brought it up so I am looking into it. It is on my watch list and I am looking into it.
It has been suggested that I might have some loose files that are getting loaded into my PC but aren't in the Mod files, That is what I'm currently testing. There are no mod conflicts that I'm aware of. Do you have all the expansions by chance?
I am running build 1.4.2 and am having the issue with plots not building correctly...i.e. beds missing, etc. I checked my fallout4custom.ini and have the lines you mentioned. I also have noticed there are others commented on this issue as well.
i have a stable load order and already running sim settlements 2 chapter 2. I installed this mod, and the game wont launch.it launches, and 5 seconds later, it closes. Any ideas?
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I just wanted to see if this is a problem?
I ran Wyre Bash and it listed this for your mod:
• InstituteSettlements2.esp: 1 deleted base record
I'm not sure if that is a problem but thought I would share.
thank you,
And yes, I have that on 3 plots i can tell so far.
It’s really a bummer because I’m playing an Institute Director character and wanted to start rebuilding the Commonwealth and have the appropriate aesthetics. There isn’t much out there in the way of high tech/Institute themed architecture and objects.
I assume this isn’t an issue that affects everyone, otherwise the mod author would’ve presumably fixed it. Could this be a conflict between this mod and an Institute retexture? I use the Shades of Gradient one.
I unpacked those textures to local disk, and it seems they are now visible in NifSkope at least but I have not checked in game yet.
So the path in the NIF is correct, but for some odd reason, the game refuse to read that Ba2 section. Ignore the purple in the last screenie as NifSkope do not check ba2 files.
/Edit, well, it did not help.... :/
Edit: I just tried the sleeper farm too and all was built was a single floating plant.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
In your fallout4custom.ini file.
I'm using version 1.4.2 and was using 1.3.1 previously