i mean for the most part, its a grenade trap. a grenade could easily bounce off the helmet or something and get in there, killing the PA user immediately due to no neck protection
Apologies for the late reply. If you want to learn modelling, I'm not a good person to ask. My advice is: don't do it my way.
I open an existing model in Nifskope, find the subobject to edit, then manually change the coordinates of each individual vertex to be about where I want it. This method means I don't need to learn 3D modelling, and avoids the need to export a mesh to a 3D editor then re-import, but is slow for even small changes, large changes are totally impractical, and new meshes are impossible.
Thanks for the reply, I found some tutorials for Nifskope and blender and started working on trying to make the entirety of all the power armors smaller and slimmer but haven't had the time to finish any of them past a piece or two
A major step in the right direction! How difficult would it be reduce the size of the "articulating" waist section below the chest on the T-45 torso? I and other have likened it to a beer belly in comparison to T-60 & T-51, and I'd imagine there a fair bit of free space to slim that up closer to the silhouette of the t-60.
Power armour is just a daft design full stop, pretty much no armour around the midsection, pipes and tubes on the outside, the power source visible and open to gunfire etc and a great big wheel that anyone could grab to eject you from the suit. But anyway nice job the problem now is the poor guy has nowhere to catch his crumbs when eating ;)...Thanks for sharing it was an eyesore before...
Once you see it.......... I've always thought that bathtub was a perfect place for dropping a grenade - or all other kinds of nasty things. Thank you very much
21 comments
I open an existing model in Nifskope, find the subobject to edit, then manually change the coordinates of each individual vertex to be about where I want it. This method means I don't need to learn 3D modelling, and avoids the need to export a mesh to a 3D editor then re-import, but is slow for even small changes, large changes are totally impractical, and new meshes are impossible.
What ever happens, best of luck!