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Fliteska

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Fliteska

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112 comments

  1. Making a foundation for eviscerated  scps
  2. tumidlord
    tumidlord
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    • 3 kudos
    I forgot about this mod! I just saw you update it lol
  3. Heystopnow
    Heystopnow
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    Love it!
  4. TerryLennox
    TerryLennox
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    Awesome idea...now if we could add them to locations where the field codes would apply...
    1. Fliteska
      Fliteska
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      It was suggested to replace the railroad markers with these.
  5. nice to see that the modder behind this mod actually updated it and fixed the missing masters thing, thanks Fliteska!!!
    1. Fliteska
      Fliteska
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      I'm pretty useless 😅 I remember seeing the old comment and said I'd look and completely forgot for like a month 🤣
  6. Apocalypticsurg
    Apocalypticsurg
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    fantastic!
  7. JustAUser56
    JustAUser56
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    So, I'm trying to add this to my Xbox, and its saying that it can't install it because it depends on files that aren't present. I've searched everywhere and I can't seem to find any extra content that I need to download and the description doesn't say anything about it.

    Sorry I'm 2 years late but this mod looks so cool!
    1. IdownloadMods528
      IdownloadMods528
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      same here. Idk if I need a dlc but theres nothing in the desc. Maybe Im dumb :(
    2. Fliteska
      Fliteska
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      It shouldn't need any dlc, I can't check until Friday if something is broken
    3. Fliteska
      Fliteska
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      Totally didn't forget about this... I found a rogue record that made the mod require Wasteland Workshop, it has been removed and now nothing is needed except the base game.
  8. FlerpyDerpy1
    FlerpyDerpy1
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    Maybe I'm just stupid, but I looked all over the workshop and couldn't find the buildables. Is there any mod conflicts I should be aware about?
    1. Fliteska
      Fliteska
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      It's added via a script, it should be towards the end of the main menu. 
    2. JustAUser56
      JustAUser56
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      I know I'm 2 years late. Idk if you're still active but my Fallout 4 on my Xbox is telling me that the mod "can't be installed since it depends on files that aren't present"

      Is there any extra mods/DLC that I need?
    3. Fliteska
      Fliteska
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      I don't believe it uses any dlc 
  9. OlDreaddy
    OlDreaddy
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    Only two mods that have SCP related stuff in it on nexus... to my knowledge. I wish there were some SCP entity mods. Like 096, 682, 173 and 106 just to name a few.
    1. Fliteska
      Fliteska
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      I'm actually working on 096, 173, 294, 1609 and 2295. They will be available as an addition to this mod with related quests. I moved them to their own mod as to not make the workshop mod a mess. 
    2. OlDreaddy
      OlDreaddy
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      I look forward to it.
    3. Dinmamma69
      Dinmamma69
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      I'm actually working on 096, 173, 294, 1609 and 2295

      POGGERS
    4. NikoOo04
      NikoOo04
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      Yesssss!!!! Thank you for your amazing work, looking forward to Secure, Contain, Protect
    5. JademanFitzro1
      JademanFitzro1
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      There is also a non-canon SCP-6610 entity in that weapon mod: https://www.nexusmods.com/fallout4/mods/34004
  10. Blaze77gun
    Blaze77gun
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    (Dumb post while drunk, Deleted)
    1. Fliteska
      Fliteska
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      Not sure I understand what you mean 
    2. GlennCroft
      GlennCroft
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      • 78 kudos
      I love how this mod is slowly growing. 
    3. DarkWolfEmperor6
      DarkWolfEmperor6
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      I believe he is asking if there are any classified SCP objects, environments or beings within the mod and from what I've tested so far, there do not seem to be, although for everyone's SCP roleplay purposes, I can recommend that legendary items like weapons and clothing would make sense as being classified as SCP anomalies, since most of the legendary effects in the game make no scientific sense.
    4. Blaze77gun
      Blaze77gun
      • member
      • 6 kudos
      Forgetit, dumb post i made