added some armor, weapons and ammo to the game start, with the scripts to use the item before getting the pipboy. Also moved the Extra meat mag fromSunshine to the vault because It bugged me to not get bonus on Radroachs you are forced to kill.
Requirements
DLC requirements
DLC name
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 001
this is really only for myself and a few friends, but dropping it here for easy distribution. somehow a dependency to a Bioware mod crept into the build...can't seem to clean it up I'm starting from scratch with a new clean install of FO4 . version 001.1 seemed fine in all of my tests. since this was built using GOTY edition, if may require DLCs.
Completely rebuilt the mod after removing all mods from any source to try to flush out dependency to vault suit mod, which I did NOT seem to really have.
There may still be dependency upon DLCs, as I built this using GOTY edition. I tried to avoid this, but I have no idea how I can test for that.
If you know how please pass that information on to me.
List: Moved Wasteland Survival Guide 09, "Hunting in the Wastes", that permanently collects extra meat, perk magazine from Sunshine Tidings co-op to Vault 111 Cryo starting area.
Added a Skeleton Container with a Combat knife, Combat rifle, a 10mm pistol , a few Stimpaks, and extra ammo for the weapons These items are one offs from the standard, slightly improved.
All weapons and armor from the container should auto-equip and favorite to slots not used by standard items. Made the glasses auto-equip as well.
Added more Radroaches to get experience gained closer to next level.
Added Item that gives the fill bottle perk IF the Fill bottle on any difficulty level mod is in use. otherwise, its just more junk.
As this was really never intended for more than circulation to a small, closed group, I will not be spending much more effort on it. I consider it finished unless someone finds some glaring problem, like the accidental inclusion of mod dependency.