Fallout 4
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LarannKiar

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LarannKiar

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32 comments

  1. BryanBreynolds
    BryanBreynolds
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    Bethesda logic is to implement dlc weapons into the base game without a way to buy ammo, nerf the s#*! out of automatic weapons and a million other "features" that doesn't make sense at all.

    Thanks a bunch for fixing one of those features (robbing npcs is hilarious btw).
  2. the1holy
    the1holy
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    is your other mod better than this one in form of bugfixes and so? i like this version better than the other 
    1. LarannKiar
      LarannKiar
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      No, there's no difference in terms of bugfixes.
    2. the1holy
      the1holy
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      thanks for the reply, is there a possibility to add the same mechanics from this mod (https://www.nexusmods.com/fallout4/mods/28339?tab=files) as an optional plugin at least? i like the other's mod's knockout framework inbuilt options and i like the rest of things from this mod, the other mod is sadly a bit old too.
  3. TrueIdiotYT
    TrueIdiotYT
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    is a no dlc version of this possible?
    1. LarannKiar
      LarannKiar
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      Sorry, but I don't think I'll make a non DLC version.
    2. TrueIdiotYT
      TrueIdiotYT
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      why
    3. heypalgaming
      heypalgaming
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      because nowadays everybody should installed DLC. 
  4. Doktordamage
    Doktordamage
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    Is it intended that you also need the 'Wasteland Whisperer' Perk in order to pacify supermutants? Just asking since the mod description only mentions changes to the 'Intimidation' perk. I placed the mod as low as I could in the mod load order.
  5. TrueIdiotYT
    TrueIdiotYT
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    why do you need dlcs
    1. LarannKiar
      LarannKiar
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      You can rob and command DLC NPCs too (Trappers and Nuka World Raiders). They have voice lines, dialogue conditions, etc. According to the developers' policy, in order to use assets from a DLC in a mod, the mod needs to require the DLC.
    2. TrueIdiotYT
      TrueIdiotYT
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      is a no dlc version possible
  6. BraveFDS
    BraveFDS
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    Any idea why I can't rob the pacified NPCs? I could rob them before but now the option is gone. The mod is at the bottom of the load order.
  7. kennn97
    kennn97
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    Anyone know if this works with Horizon?
  8. SneedclaveOfficer
    SneedclaveOfficer
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    really needs a cooldown, you can just constantly spam it untill it works.
  9. maddadicusrex
    maddadicusrex
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    Would Knockout conflict with mod?
  10. ItzBlitz
    ItzBlitz
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    genuinely love the mod, but i wonder if there's a way to have the mod support silent protagonist because i'm afraid it does not. any way to make this happen?