I thought about putting another entry/exit there, but due to the size of the undercroft, Putting an exit anywhere outside of the sanctuary border would have been out of proportion to the size of the base, and putting another door somewhere INSIDE sanctuary seemed unnecessary.
I COULD add a door, similar to the root cellar, tucked away behind a building somewhere, but then it will likely have the issue of interfering with fence lines/player structures etc etc.. The reason I placed the current entry on the road was because it is not a very common spot to build, at least in my experience...
With that being said, If people want me to add an escape tunnel door, It can be done. I just need to find a spot that makes sense both to the size of the base, and as a "secret" escape tunnel... (It can't just be some blatantly obvious door sticking out of nowhere, that'd be silly imo)
Its funny to go around that known area and you ask yourself -did they move the HQ out and nobody bothered to send me a memo? If you eventually could connect a few more rooms or tunnels - a la Joe's Spuckies sandwich shop - that would be great.
Oh sorry. Yeah, It contains the scripts for the terminal. I recently realised I never included them in the original upload and am wondering why nobody has mentioned the terminal doesn't do anything....
EDIT: There was still one script missing, it has now been added. Sorry for making you do another update :D
Now the spawner room and "sterilization protocol" should work as intended.
Tested it and it is nicely done. I'm not sure I'm going to use it because of my usual preferences when playing. Well worth an endorsement though and I'll keep tracking it
28 comments
I thought about putting another entry/exit there, but due to the size of the undercroft, Putting an exit anywhere outside of the sanctuary border would have been out of proportion to the size of the base, and putting another door somewhere INSIDE sanctuary seemed unnecessary.
I COULD add a door, similar to the root cellar, tucked away behind a building somewhere, but then it will likely have the issue of interfering with fence lines/player structures etc etc.. The reason I placed the current entry on the road was because it is not a very common spot to build, at least in my experience...
With that being said, If people want me to add an escape tunnel door, It can be done. I just need to find a spot that makes sense both to the size of the base, and as a "secret" escape tunnel... (It can't just be some blatantly obvious door sticking out of nowhere, that'd be silly imo)
Endorsed as is though!
You only need ONE of these. If the ESP does not work, try the ESL.
Or just use the ESL first, as it seems to be more stable
EDIT: There was still one script missing, it has now been added. Sorry for making you do another update :D
Now the spawner room and "sterilization protocol" should work as intended.
Thanks for pointing that out :D
The actual files were all correct, just a naming issue on the website.
EDIT: uninstalled, reinstalled, sorted load order and it seems to have fixed itself.
Looks interesting, can you make a esl?
Tnx
Thanks so much, happy new year!