New update that changes the specular of the weapon, which means a better looking gun over all. You will need to redownload the main file, as it changes all the textures.
The old fixes are still included of course :
- Footstep fix on idle lowered weapon - Full auto silenced loop fix - Sight alignment changing itself - Handguard craft not saved
What's the weapon id? I can't see the full recipe since my scroll wheel doesn't work, so I want to spawn it instead. help Galil 4 does nothing to me. it opens some sorta list but does not give me anything.
Gun is good. Just had to go to FO4edit and change standard 35 round mag to be actually 35 (ammo capacity is set at 30 for some reason but the standard 35 matswap mag is correctly 35 though)
Found a gun on a raider, ran back to base to taste it, modified it as my heart wanted. Pulled it out. Noticed that the magazine holds 30 rounds, tho the mag is clearly an original Galil mag, not a STANAG, got pissed. Pressed ALT+F4, deleted the mod. Dissappointed.
Really good mod, love it... I don't use see through scopes as it riddled with bugs.. so a little limited on scopes to use but is my main weapon still.
One main thing, the drop rate is far too high with levelled list addition.... Every mission i go out on im coming back with 10+ One raider base every single raider had one! Great gun, but I do have other weapon mods I like dropping too occasionally!
Any chance to tweak the frequency of enemy carrying the galil please?
Love how this mod looks however my mod list is strict about ammo types so if this adds a new or uses a specific from a different mod, it can cause problems, wish mod makers put the ammo type used, if anyone knows the type used that would be a big help.
This is the best weapon mod on this website period. Feels insanely great and the Grenade throw animation is just the lil cherry on the cake ! I am impressed, this is brilliant x
Might be a dumb question, but how does one change the firemode on this gun? Its stuck on Semi-auto, and i dont recall seeing a firemode switcher in the Weapons bench
Such a pretty mod :3 I am looking for someone's help as I wish to remove all the recon scope pips that appear with the magnified optics included in the mod. I have a hardcore playthrough with emphasis on using my awareness and surroundings to come on top, but scoping in on someone and giving them an omnipresent mark above their head really takes from the experience I'm trying to achieve. Not many weapons have hit a favorite spot in my load order such as this one, any help with Fo4 edit or whatever I might need to use in order to remove these pips would be so, SO very much appreciated. Thank u for reading, I'm sure it's a simple fix but I don't wanna go in blind and mess up any files bcuz I'm ignorant <3
TYSM Subleader100 for all ur beautiful weapon mods, can't go a playthrough without them :D
148 comments
You will need to redownload the main file, as it changes all the textures.
The old fixes are still included of course :
- Footstep fix on idle lowered weapon
- Full auto silenced loop fix
- Sight alignment changing itself
- Handguard craft not saved
Dissappointed.
I'm too lazy to fix it in an editor too
No worries, just fixed it myself.
One main thing, the drop rate is far too high with levelled list addition.... Every mission i go out on im coming back with 10+
One raider base every single raider had one! Great gun, but I do have other weapon mods I like dropping too occasionally!
Any chance to tweak the frequency of enemy carrying the galil please?
TYSM Subleader100 for all ur beautiful weapon mods, can't go a playthrough without them :D