I've already built my own base on the island, but I'd really like to have this bridge to go with it. The color scheme matches the institute so perfectly and it looks so new. Not like most other bridges.
Good evening Director, I am here to inform you that Phase 4 was a success, excellent work sir!
This mod is really cool, a bit overwhelming at first, but I am the king of Atlantis now. It's literally everything I always wanted for my Institute character, 3 years after Shaun died. I am in the year 2291.
If I had any suggestions, it would be to make the security monitors display U.S. maps with blips on locations from across the Fallout series. I hope you continue this mod, its awesome. The amount of detail that was put into this facility is amazing and it is the only settlement mod that I've used which can be seen from a distance, most settlement mods like this don't stay rendered in, but this one gives the location an iconic look from everywhere and I really appreciate this mod.
It's a great mod. It's an amazing building that could take years to mod. The inside of the building is complicated and I got lost. The PC I'm using isn't high spec, so there was still a drop in the frame rate. I hope you can find a way to fix it.
Thanks for the kind comments. I haven't forgotten about the mod but haven't found a way to fix the precombine issue which I think contributes to the frame rate drop. The sheer number of objects likely is also contributing to that issue.
This would be a really cool mod and must-have settlement if it were simply scaled back.
It's too big, there are too many buildings, the NPCs don't react, I can't figure out how to become allied with the settlement, and after spending a lot of time exploring, I realize I really don't care if I become allied with the settlement. It's an un-usable space.
Don't get me wrong, the work is beautiful and I can tell you put a lot of work into it, but this really should be an institute OUTPOST and not a duplicate of the Institute on the surface. It's simply too big, causes FPS problems, and is not worth the effort at this size.
Personally, I'd like to see an arena of some kind on the island. One where you can choose what and how many to fight by terminal. Also, in such an arena where you can either fight or simply watch those you've spawned fight. Perhaps even a caps betting system with teams?
did have another question its sating my power is in red is there other places to turn on power aside from the first 2. Think I managed everything else mods amazing btw
the mod is really well done and it's beautiful and goes well with another mod, the only problem I have is how do you fix the turrets as it doesn't let me repair the damaged ones.
To be honest I don't know. In all my hours of testing I didn't encounter that particular issue. I'll have to see if I can replicate it and devise a repair strategy.
46 comments
This mod is really cool, a bit overwhelming at first, but I am the king of Atlantis now. It's literally everything I always wanted for my Institute character, 3 years after Shaun died. I am in the year 2291.
If I had any suggestions, it would be to make the security monitors display U.S. maps with blips on locations from across the Fallout series. I hope you continue this mod, its awesome. The amount of detail that was put into this facility is amazing and it is the only settlement mod that I've used which can be seen from a distance, most settlement mods like this don't stay rendered in, but this one gives the location an iconic look from everywhere and I really appreciate this mod.
It's an amazing building that could take years to mod.
The inside of the building is complicated and I got lost.
The PC I'm using isn't high spec, so there was still a drop in the frame rate.
I hope you can find a way to fix it.
It's too big, there are too many buildings, the NPCs don't react, I can't figure out how to become allied with the settlement, and after spending a lot of time exploring, I realize I really don't care if I become allied with the settlement. It's an un-usable space.
Don't get me wrong, the work is beautiful and I can tell you put a lot of work into it, but this really should be an institute OUTPOST and not a duplicate of the Institute on the surface. It's simply too big, causes FPS problems, and is not worth the effort at this size.
Но есть две проблемы:
1 - вход оказался монолитной стеной
2 - из основания торчит огромное количество остатков старого ландшафта.
EDIT omg missed the second generator switch ahaha