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pepperman

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pepperman35

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46 comments

  1. Cien137
    Cien137
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    I've already built my own base on the island, but I'd really like to have this bridge to go with it. The color scheme matches the institute so perfectly and it looks so new. Not like most other bridges.
    1. pepperman35
      pepperman35
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      Glad you like it.  I invested a lot of time into making this.  Granted, it is not perfect but I am glad others are taking a look at it.
  2. Baileywizerd
    Baileywizerd
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    Wow wish there was something this amazing on consoles 
  3. AmestrianDream
    AmestrianDream
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    Good evening Director, I am here to inform you that Phase 4 was a success, excellent work sir!

    This mod is really cool, a bit overwhelming at first, but I am the king of Atlantis now. It's literally everything I always wanted for my Institute character, 3 years after Shaun died. I am in the year 2291.

    If I had any suggestions, it would be to make the security monitors display U.S. maps with blips on locations from across the Fallout series. I hope you continue this mod, its awesome. The amount of detail that was put into this facility is amazing and it is the only settlement mod that I've used which can be seen from a distance, most settlement mods like this don't stay rendered in, but this one gives the location an iconic look from everywhere and I really appreciate this mod.
    1. pepperman35
      pepperman35
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      Glad you are enjoying the mod.  It was a pleasure making it.
  4. blueemperorjp
    blueemperorjp
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    It's a great mod.
    It's an amazing building that could take years to mod.
    The inside of the building is complicated and I got lost.
    The PC I'm using isn't high spec, so there was still a drop in the frame rate.
    I hope you can find a way to fix it.
    1. pepperman35
      pepperman35
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      Thanks for the kind comments.  I haven't forgotten about the mod but haven't found a way to fix the precombine issue which I think contributes to the frame rate drop.  The sheer number of objects likely is also contributing to that issue.
  5. Tortolian
    Tortolian
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    This would be a really cool mod and must-have settlement if it were simply scaled back.

    It's too big, there are too many buildings, the NPCs don't react, I can't figure out how to become allied with the settlement, and after spending a lot of time exploring, I realize I really don't care if I become allied with the settlement. It's an un-usable space.

    Don't get me wrong, the work is beautiful and I can tell you put a lot of work into it, but this really should be an institute OUTPOST and not a duplicate of the Institute on the surface. It's simply too big, causes FPS problems, and is not worth the effort at this size.
  6. EdvinPirson
    EdvinPirson
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    Выглядит отлично.
    Но есть две проблемы:
    1 - вход оказался монолитной стеной
    2 - из основания торчит огромное количество остатков старого ландшафта.
    1. pepperman35
      pepperman35
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      Try placing this lower in your mod order, should fix the problem.
  7. WastelandDrifter1
    WastelandDrifter1
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    • 9 kudos
    Personally, I'd like to see an arena of some kind on the island. One where you can choose what and how many to fight by terminal. Also, in such an arena where you can either fight or simply watch those you've spawned fight. Perhaps even a caps betting system with teams?
    1. pepperman35
      pepperman35
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      Sounds like a great idea for a mod.  I wish you luck in implementing it.
    2. pepperman35
      pepperman35
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      ***redacted  double post
  8. MitchBurns09
    MitchBurns09
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    • 3 kudos
    Hi turned on generator but go to use institute workshop says im  not allied I know I am missing something obvious here


    EDIT omg missed the second generator switch ahaha
    1. pepperman35
      pepperman35
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      Glad to see you are checking it out.  Keep in mind, there is a lot of functionality within various terminals so you might need to explore a bit.
    2. MitchBurns09
      MitchBurns09
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      • 3 kudos
      did have another question its sating my power is in red is there other places to turn on power aside from the first 2. Think I managed everything else mods amazing btw
    3. pepperman35
      pepperman35
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      Should just be the two, not sure why it would be in the red as there ought to be lots of power.
  9. keeley26
    keeley26
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    the mod is really well done and it's beautiful and goes well with another mod, the only problem I have is how do you fix the turrets as it doesn't let me repair the damaged ones. 
    1. pepperman35
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      To be honest I don't know.  In all my hours of testing I didn't encounter that particular issue.  I'll have to see if I can replicate it and devise a repair strategy.
  10. Refermaned
    Refermaned
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    Where are the water and power generators?
    1. pepperman35
      pepperman35
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      Try the two building that has the water tower on top.