A stand alone mod adds a Battle Rifle. Based loosely on the Combat Rifle but has many of the features of modern battle rifles
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
I like the combat rifle. It is my early and mid game go to. Especially as my combat style is sniper. But there are several aspects of it and most Fallout 4 weapons that has always bugged me. First, where are the selective fire weapons? Back in the 70's when I was in the army our M-16's had a selector, safe, semi and full automatic. And second we had the M-203, an M-16 with a grenade launcher under the barrel. So I decided to make a mod that would add these features to function akin to the M-203. Here it is, the Battle Rifle.
Main features:
The ability to switch between semi-automatic and full automatic without a work bench.
An under slung grenade launcher, shot gun or flamer
The ability to make some alterations in the field without a work bench. Such as change scopes, muzzles and magazine types.
This mod does NOT replace the stock combat rifle. It is a new weapon based on the combat rifle but with its own weapon mods.
There are two ways to make field adjustments. For firing modes there are "Potions" which can be tied to hotkeys. And a holotape to change scopes, mags and muzzles. all parts can be created at the wepons work bench. Special Battle Rifle mods can be added via the work bench or added with the holotape. All of the Battle Rifle receivers (except the grenade launcher) are chambered for the .308 cartridge or the 5.56 mm for the lite version.
Required files: F4SE
There are two mods that I strongly suggest you use to enhance the Battle Rifle: FO4 Hotkeys FineZoom
Fixed the grenade launcher. I must have done a last minute change as it was working. But the version I was using, the same one I uploaded, didn't shift into grenade laucher mode. This new version does.
Update 2.0
There are now two different downloads. The orginal Battle Rifle (improved) chambered for the .308 cartridge and the Lite version chambered in 5.56mm
Both calibers now come in three versions, the original Battle Rifle with an under barrel grenade launcher, a Battle Assault Rifle with an under barrel shotgun and a Battle Carbine with an under barrel flamer.
You may only carry one of each type, rifle, assault rifle and carbine. Carrying two of the same type will cause the switch mode function to not work.
I have not yet tested to see what happens if you load both the .308 version and the lite 5.56 version. Might work. Might not due to the scripting.
The .308 version does 1.5 times the damage as the 5.56 version.
I created the lite 5.56 version because sometimes .308 rounds are had to come by.
There are now four "potions" semi-automatic, full automatic (these work with all rifles), grenade launcher (only for the grenade launcher version) and Shotgun (works with the shotgun and flamer version). For fast switching during combat, assign the "potions" to hot keys. I recommend FO4 Hotkeys if you need more hotkeys.
You can get the base rifles from a metal container next to the crashed vertibird between the robot disposal yard and satelite station olivia. (See map in images.)
The grenade launcher no longer uses missiles. You can make Battle Rifle Grenades at the chem station.
I lowered the skill needed to make the mods. Everything was Gun Nut 4. It is now a mix of Gun Nut 1, Gun Nut 2 and Science 1.
I think that is all. I've tested this extensively (Two play throughs).
Update 2.1
If you downloaded 2.0, please replace it with 2.1. I found a script error that caused the configuration holotape to always modify the Battle Rifle, not the one you have currently equipped. I fixed it so that the holotape now modifies the rifle you currently have equipped. I am also pretty sure if you install both the standard and the light version you will have problems. So, please install one or the other but not both.