Fallout 4

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Symbiant

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symbiant1

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About this mod

Adjusts the water return and ties it to levels so your settlements grow with your level.

Permissions and credits
After playing I realized that my settlements were the same from level 17 to level 45. Everything I needed was earned early on and there was no where left to go. This mod adds a larger degree of progression by replacing the three default Water Collectors with 15 tiered water collectors tied to Scrapper and Science.

The water collectors require a large amount of energy as this mod is a companion to my Tiered Generators that do the same thing with power. These two mods should allow the same large amount of water collection with a more progression based feel and space savings.

Changes from vanilla. The hand pumps now require Settlers to be assigned to them to produce water. Without a settler to pump water, none comes out. Low quality (E.I. low science) water collectors also require someone to monitor them as they aren't automated. The highest tier is a condensation collector that can be placed anywhere. This will help with those dirt and water free settlements but it isn't available until atlest level 41.

All three of the vanilla systems will automatically convert to the lowest tier system of their model. These all require a settler so be aware that until you assign someone your settlements will have zero water as soon as you install this.

Companion MODs:
Power Reloaded - Adds power req for energy emitters powering your devices. Also adds a wire connector that doesn't emit and doesn't require copper to build thus allowing more for wire runs.
Tiered Generators - Add 21 new generators (replacing the vanilla ones) to the game that require Perks to unlock adding progression and choice to settlement growth. The higher tiered generators provide a significant gain in energy output which is put to use in the other companion mods.

Possible Future features:
1. Unique assets for each pump type so they are all unique in design or texture. This will make identifying pumps easier at a glance. Likely only once the official tools are released.
2. An optional version where you must find the designs in magazines littered around the waste land before you can build them. Similar to the picket fences. This would be a version that rewards exploration over simple leveling. Would likely have to randomize the locations so it is different every play through to keep things fresh.
3. A crafting addition where the pumps only collect potable water as an ingredient used to craft Purified Water (as the healing item). This would likely require plastic, glass, aluminum, or steel to make bottles (many different choices, not just one). After each use of a Purified Water, you would get the empty bottle back. This would be used to limit the value of water as a cap generating resource in the late game without having to consume other valuable scrap to do so. May even make, if possible, an item like a waterskin or Jerrycan that is used as a bulk for-sale item. Would require less material to make but would not be for healing and likely worth slightless less than an equal amount of bottled water. If I can figure it out, the waterskin may be able to be used for drinking. (was considering durability but this proved to be too much of a challenge and not enough reward. Maybe when the official tools are out)
4. Make plants require water. Once I figure this out, those plants that grow your food will also become part of what consumes your settlements water supply. This will cause you to have to carefully grow your settlements food supply to not overextend the water supply as it grows. Unfortunately Bethesda used an Unsigned float for water producing objects so my first attempt of simply setting water production on plants to -1 hilariously caused plants to produce thousands of water instead of costing water. Still working on this optional feature.
5. Menus for each class of pump. Probably based on the Science level requirements as the Scrapper only creates 3 menu choices. (Thanks to Hydrogenium for the suggestion under Tiered Generators)(Due to the way the menu system works as I understand it any additional levels of menus to water requires higher level changes that would conflict with very popular mods and therefore isn't worth doing. Disappointed that Bethesda didn't build a more versitile/robust menu system)

[INSTALLATION]
Just download and activate in your favorite mod manager.

Version Notes:
0.21 - Fixed a mistake where one of the pumps had an incorrect tool tip. (Thanks to DMCain for the bug report)
0.2 - Applied bug fix for Automatic Water Pump not requiring power and not allowing power to be hooked up. (Thanks to Yiffles for pointing this out)
0.1 - Initial release. Sparsely tested.