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Sim Settlements Team

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kinggath

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288 comments

  1. kinggath
    kinggath
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    0.1f removes the model that was causing the issue with the Covenant interview.
  2. AdventTalon
    AdventTalon
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    I put down a radiation hazard in my settlement and it wasn't doing anything, but when I came back it can't be scrapped or moved and it prevents scrapping or moving anything inside the hazard. Any tips on how to get rid of it?
    1. ChocoboXV
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      I placed a minutemen flag (the one that looks like it's on a pole) and it was non-interactable after I placed it.  Couldn't select it to scrap it or move it or anything.  I picked up the floor and it moved with the floor, however I still couldn't interact with it even if I moved the floor.
  3. bestattila
    bestattila
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    Hello, is it normal for the cost of construction to come down to one piece of wood for each construction? It makes no sense.
    1. stargreed
      stargreed
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      The reason I removed it immediately. The whole crafting experience breaks with this mod. Wandering around looking for rare junk becomes completely pointless. 
  4. Boczek325
    Boczek325
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    This looks really awesome! But just a quick question does this have all the stuff from project blueprint and some more or is it totally new items? I can't decide whether to switch or just keep playing with project blueprint for a while longer
    1. PhilTCasual
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      It's all the pbp stuff plus extra new stuff.
    2. uituit
      uituit
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      Old and new ;) and lots of fixes 
    3. Boczek325
      Boczek325
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      Sweet in that case I'm switching right away! :D
    4. extremejay2000
      extremejay2000
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      I must be doing something wrong then because I seem to be missing TONS of things from my very long SS1 playthrough that uses project blue print. I just finally started a new playthrough with SS2 all set up. I grabbed this thinking it was PB with extras like it says but I am missing TONS of things. There was a section of building parts that I can't find. It had DECO and other parts that looked like house parts from the vanilla game. Think stuff that easily blends with the croup manor house or the ruined house of Spec island.
      It also seems to not have those cheaty power connectors that also just generate 10,20,30 or more power each. Those come in handy when making factories with the workshop DLC. But they are not in the WRK menu.
      Is it a progress thing is SS2? Everything was available from the get go with SS1 I am still getting used to things unlocking as I do SS2 quests and sidequests.
      Im guessing it would be a very bad idea to enable the project bluprint mod in my load order with SS2 and WRK.
  5. leon235
    leon235
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    When i place idle markers none of my settlers use them. Anyone know why?
  6. SigmaRulez
    SigmaRulez
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    Can you assign npcs to the animation markers? Like you can assign guards to guard post, Or do they just randomly use them? I hope i can assign them.
  7. Ayelius
    Ayelius
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    This seems to be the perfect “catch-all” workshop additions mod for all kinds of objects! I replaced SOE and Snap n Build with it.

    What I’m wondering: is this still being actively developed? Most objects come with a simple building cost of 1 wood. I get that with over 10k objects it must be a pain to think of proper recipes. Same goes for those parts coming without snap points. But that’s also why I’m wondering if this is still being worked on.

    Side question: one thing I’m missing from SOE: Shadow casting light sources. Are there any in this pack at all? Haven’t seen any so far, but the menu is chock full, so it’s hard to navigate sometimes.
    1. Modhunter42
      Modhunter42
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      Development IS ongoing... But the priority is patching & updating SS2 itself, which is the file that contains all of these. WRK is just the mod that adds them to the build menu, so that non-builders don't get their menu cluttered.

      Some objects are 'problematic' in that they don't have collision, and so can't be selected/scrapped once built.  "Being worked on..."  Hope you know the console commands to fix manually, but best bet is still to Save before building new things.

      Shadow casting lights? Yes, I forget which ones right now but yes, there are some.
    2. brazenvoid
      brazenvoid
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      It isn't a catch all at all, nor SOE or Snap n Build can be replaced by it. This is just what you call a highlights pack in comparison to them. It has all the groups but variations are just not there as other mods provide.
  8. Lavire21
    Lavire21
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    Using the NPC spawner, NPCs don't target and are not targeted by hostiles. Is there anyway to fix that? 
  9. triccaj
    triccaj
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    When I place down things I cannot snap anything to them. Like the walls all objects in this section of the workshop menu are stand alone. non interactable elements. I dthat intentional? I feel like this should be more transparently communicated in the mod description if so?

    Similar to SSM2 terraforming - I terraform and then I cannot place any floors, or foundations, into the terraformed land..

    Might be something I am doing wrong but everything else is working fine.
    1. cookuls
      cookuls
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      Without know what mods you use it's diffiicult to say but It is like some combination of the Snap or Surface features giving you grief. It is possible to accidentally turn them on or off with place anywhere mod. The physics/interactions while building are far from intuitive and a pain in the arse with the vanilla game. If you don't not have place anywhere mod then I highly, highly recommend getting it. Simply by hitting F1/F2 (as well as other included functions) you can alter how the builder functions and building is much faster, much easier.

      Otherwise I would look into the snapping rules or tips as that also really helps.
  10. TheGodTree
    TheGodTree
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    Not all beds under the NPC Beds section can be assigned. For example, I can assign NPCs to the clean yellow bed, but not the blanketed mattress
    1. ScarletAethlae
      ScarletAethlae
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      +1
  11. Modhunter42
    Modhunter42
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    The #1 question here is some variant of "How do I find the Store/Light source/Animation/Blue Man/ETC, I built that disappeared when I left workshop mode?"

    Solution: Workshop Framework mod settings (MCM or holotape) under the Framework Controls in the Workshop Item Options section. Turn on Auto-Show Invisible Objects.