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Duchess1

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Duchess1

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165 comments

  1. Duchess1
    Duchess1
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    My first mod made the front page!

    Anyway I'd just like to say thanks to everyone who has left a kind comment or feedback, and I'm glad you find the mod useful - I hope it has made your scrapping and building a little less stressful, as it has for me.

  2. Duchess1
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    Reserved post for updates!

    02/01/2021 - An update is coming soon which restores the option to prevent scrapping of the roads in Red Rocket Truck Stop between Sanctuary and Concord.

    01/01/2020 -
    Version 2.2 released for Ultimate and Non-DLC editions. Includes the installer bugfix, new options for Covenant and reduced the download size by 66%. Enjoy!

    12/30/2020 -
    An update will be available for this mod tomorrow, and includes the patch bug fix as well as new options for the walls and
    houses in Covenant.

    12/28/2020 -
    Currently the 'Starlight Functional Objects Patch' does not correctly install! I will release a fix for this soon. Until then, you can extract it into the data folder manually and activate it. I'm very sorry for the inconvenience. This only applies to the 'Ultimate Edition'
  3. rjd1922
    rjd1922
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    I think there should also be the option to disable scrapping the concrete floor of Home Plate (since it leads to a void) and the Deco Walls, Deco Corners, and Deco Windows in Hangman's Alley (as scrapping them reveals incomplete geometry).
  4. kaine3d
    kaine3d
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    i kinda want this but sometimes i have to start burning through stuff i don't normally scrap to get more build limit yes i know there is a glitch and console commands but  if i use that i tend to go a bit over board and end up crashing an area because of too much to render. love the idea of this mod i feel that first screenshot so much.
  5. Soloman1105
    Soloman1105
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    Can you lead me in the right direction why the mod works great, but some loads the houses reappear merged with my build.
    I got no idea, so thanks.
    1. Steamvikings
      Steamvikings
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      (4 month late help, but might help another :P )

      You have 2 mods that hit the same spot, and are both loading on game start, giving you that overlap. You can open console { Better console } , click on the Re-Added structure. From there...if you read the directions on the mod I linked..... you will see what has touched that structure last, hopefully narrowing down which mod you need to tweak or disable. I remember when I forgot to add a compat-patch in Skyrim and have trees growing out of homes, which led me to the fun hobby or mesh editing to make myself tree houses, so sometimes a fluke can make life more fun :)
  6. Veya
    Veya
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    I feel the mod's first image in my bones... that has been me so many times...
    1. brazenvoid
      brazenvoid
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      Now its not really needed with Workshop Plus's undo function.
  7. Nightcore50
    Nightcore50
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    Not sure if you're still active or providing updates, but is there any chance of making the concrete floors in Home Plate unscrappable as well? Accidentally dropped myself into the void a couple times while scrapping stuff in there.
  8. CrazySkoomaPeddler
    CrazySkoomaPeddler
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    10 ESPs? Really?
    1. teridactyl
      teridactyl
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      If one were savvy enough with FO4Edit, one could go in and make one's own merged patch by copying the records into a new file.
    2. Flyingmantis
      Flyingmantis
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      If one made mods correctly and efficiently, users wouldn't have to do all this muck-around. 
    3. Jvp5
      Jvp5
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      Aren't these ESL-flagged? Meaning that they won't count towards the 255 esp limit.
  9. skannerz22
    skannerz22
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    make an update to include vault 88

    the cave floor is scrappable when it shouldn't be and i repeatedly spawn and fall over and over
  10. izzier2750
    izzier2750
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    Update Requested.

    No, not for Next-Gen, god no, ew.
    Scrap Everything also includes Sanctuary's Bridge. This mod doesn't change anything of that, and it still gets hit.
  11. gyang79
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    Works wonderfully! Endorsed!!!
  12. teridactyl
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    A lot of folks complaining about there being as many as 10 plugins for this. You can easily make one merged file in FO4Edit. It's not difficult.


    • Open up the mod's .esp files in FO4Edit that you want to merge
    • Expand all the mods and Shift + Click to select all the records under each mod
    • Right click and select Copy as an override into... from the context menu
    • Repeat for each .esp to the same merged .esp
    • Save all copied records into the new merged file (something like Scrap (Not Quite) Everything - Merged.esp)
    • Un-tick all the original .esp mods in your list and activate the Merged .esp.

    Problem solved.

    EDIT: I should also mention that you should do this BEFORE you save a game with all 10 .esps active in your game.