Fallout 4

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Losstarott

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Losstarott

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111 comments

  1. Losstarott
    Losstarott
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    Who would have guessed! Thank you all for your support!
  2. Psccon
    Psccon
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    Yeah having a lot of issues with the perk requirements, I got them but I canĀ“t craft the stuff

    https://imgur.com/a/kWWgowA
  3. homalogaster
    homalogaster
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    Newbie modder here. Quick question. Im using MO2, and if I want to use the ESL file for this mod, do I simply merge it with the main file and leave it as is or do i need to delete the original ESP file, leaving only the main, textures, and ESL files?
    1. Hellbladedagger
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      You need to hide or delete des esp file. You can instead flagg the esp in FO4Edit as a ESL-esp.
    2. homalogaster
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      Thank you very much!
  4. cubbyman1
    cubbyman1
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    i always thought it was a mistake for bethesda to not make Kellogg feel more known in the commonwealth, he was largely known for his efforts for the institute story alone, but for some reason he was a unknown person within the commonwealth, almost like he never existed, like it would have been cool to see or hear stories of Kellogg through other NPC's talking about his exploits and him being this ruthless killer who was untouchable by the raider population, little things like this would have helped his legend status make more sense, because in the main story, he just comes off only doing missions for the institute and never does much of anything else like he never made a mark on anything else in his life, like did he ever end up in gangs or overthrowing them or organizing them in some way or something like this?

    the game sort of tells his history through his memories, but the game only offers that aspect, nobody questioning his age and his status of showing up over the last 100 or so years.

    anyway, i know you mod has nothing to do with what i just wrote, i'm just passionate about character's and their backgrounds.
  5. jobbypradi
    jobbypradi
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    So... are we technically immortal now like Kellog? Can we transfer our consciousness to a synth like Nick?

    So after we harvest the cybernetic implants from Kellog, we will implant it into our brains. Doesn't that mean we are leaving our brain susceptible to a Kellog takeover?

    Any plans to add more implants? 
    IF not, any plants to create a tutorial (or instructions) on how we can add or create our own custom implants?
  6. havokwing1978
    havokwing1978
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    Love the mod but I hate to choose... Anyway to have all the abilities shown if you have all the necessary perks?
    1. Losstarott
      Losstarott
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      You could create infinite instances of implants and set different perks for each. With exception of Brain Augmenter which occupies the ring slot thus equipping multiple is impossible. Removing the requirement solves it.
  7. bdaniel0425
    bdaniel0425
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    Does this work with modded perks? (I use 'true perks') I see that you have a perk requirments for the implants.
    1. Losstarott
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      The only compatibility issue that could arise would be if vanilla perks like "Local Leader" were removed from the game.
  8. LacanGrahf
    LacanGrahf
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    Hello I hope this is the right place! KCI - Kellogg's Cybernetic Implants MOD (love it) but...
    The brain one shares the same equip slot as
    Skillzerk's Ring of the End
    Can this be fixed in an update? Would love to use both :)
    PS4
  9. Smander14
    Smander14
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    it's probably a good mod but i just can't use any of it because my game locks up if i reach the nuka cola mixer right before the cybernetics stuff in the workshop craft menu :sob:
    1. Smander14
      Smander14
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      found the issue!
      incompatibility with No More Local Leader
      https://www.nexusmods.com/fallout4/mods/44151
    2. Losstarott
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      Judging from the description of the mod the issue comes from removing perk requirements and modifying the perk itself. There's a quick fix for it, load my mod in FO4Edit and remove Local Leader perk requirement from Implant-o-Matic and save.
  10. gotimas
    gotimas
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    Ive been with kellogs implants in my inventory for a while now, I just assumed you could get to use them in some way, just found out no, its just decor, danm, we had implants in New Vegas.
    I hope I dont have to load an old save to redo reunions...
    1. Losstarott
      Losstarott
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      Same here, that's where the KCI idea emerged from. Don't worry "It just works!" \"-"/
  11. SolSoldierZX
    SolSoldierZX
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    Awesome mod, I'm not using the cybernetics quite yet, but the armor components are great.
    1. Losstarott
      Losstarott
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      Thanks, glad you like it.