Hey there! Is there any way to set mobs' ammo? I didin't find the parametr responds for that. I just want npcs consume ammo, but due to this mod they all have about 3-7 bullets in the pocket and then stopped to shot. It's good for raiders, settlers but not good for robots and turrets =D
From the original's description, "Vendor respawn time was also increased... and the amount of caps they have were increased by x3.5 to match." So it seems the caps they have is increased in the original mod but you say "Fallout loot overhaul make vendors have less caps." I'm trying to decide which to download before my playthrough. Thanks
@TaliRedmint do you know if the workshop edits conflicts with workshop framework? I'm encountering some curious issues where the abernathy's and finch's have unassignable crops and i'm trying to figure out what's causing it
Hi. You mention that you don't need the original with this mod but this one references (a lot) a script from the original mod (lockExtraLootSCRIPT2), in almost all of the container changes. And you don't include that script, it's only present in the original mod.
@ Gijshaggie - Probably no need to be alarmed. It should be safe, so long as you follow the instructions found on the original mod's page. I've removed dozens of FO4 mods mid-playthru in a single campaign, maybe over a hundred. And in 5 decades of gaming probably done so for thousands of mods from other games. You do sometimes have to be careful. Always read the modder's instructions. And always make a memorable save before installing a mod in case it can only be properly removed by going back to the time before it was installed.
the mod is awesome, but after installation, garbage appeared in my place that I previously deleted and in the build mode I can not delete it again, it becomes inactive
26 comments
That gun is.... pretty mandatory to me.
Also, animals to not have meat on them. In fact, No animals I killed have meat on them. How am I supposed to feed myself?
https://www.nexusmods.com/fallout4/mods/23794
I get a "Fail to parse info.xml" on install in MO2.
I performed a manual install just in case.
Thanks for the mod
I'm trying to decide which to download before my playthrough. Thanks