0 of 0

File information

Last updated

Original upload

Created by

GraffitiNoise

Uploaded by

GraffitiNoise

Virus scan

Safe to use

26 comments

  1. FalBoy
    FalBoy
    • member
    • 0 kudos
    Hey there! Is there any way to set mobs' ammo? I didin't find the parametr responds for that. I just want npcs consume ammo, but due to this mod they all have about 3-7 bullets in the pocket and then stopped to shot. It's good for raiders, settlers but not good for robots and turrets =D 
  2. Lydialover2
    Lydialover2
    • member
    • 0 kudos
    There is no gun at the overseer computer desk at game start.

    That gun is.... pretty mandatory to me.

    Also, animals to not have meat on them.  In fact, No animals I killed have meat on them.  How am I supposed to feed myself?
    1. glebaster
      glebaster
      • supporter
      • 1 kudos
      Absence of a gun is intentional. To be able to harvest meat you need to find a Wasteland survival guide that is located at Sunshine Tidings co-op.
  3. Anonymousdoc31
    Anonymousdoc31
    • supporter
    • 0 kudos
    Thanks for making this! Does it do anything to DLC content? Should we use the 2017 Patches as well with this or?

    https://www.nexusmods.com/fallout4/mods/23794
    1. castielarchangel
      castielarchangel
      • member
      • 1 kudos
      I am also wondering that, and wonder if the patches are compatible with this mod. Would be great to know.
  4. FoxHunter69
    FoxHunter69
    • supporter
    • 4 kudos
    Hello. Just a FYI.
    I get a "Fail to parse info.xml" on install in MO2. 
    I performed a manual install just in case.

    Thanks for the mod
    1. stebla
      stebla
      • supporter
      • 0 kudos
      Me as well
  5. stebla
    stebla
    • supporter
    • 0 kudos
    From the original's description, "Vendor respawn time was also increased... and the amount of caps they have were increased by x3.5 to match." So it seems the caps they have is increased in the original mod but you say "Fallout loot overhaul make vendors have less caps."
    I'm trying to decide which to download before my playthrough. Thanks
  6. focusingfoundation
    focusingfoundation
    • BANNED
    • 3 kudos
    @TaliRedmint do you know if the workshop edits conflicts with workshop framework? I'm encountering some curious issues where the abernathy's and finch's have unassignable crops and i'm trying to figure out what's causing it
  7. phpones
    phpones
    • premium
    • 38 kudos
    Hi. You mention that you don't need the original with this mod but this one references (a lot) a script from the original mod (lockExtraLootSCRIPT2), in almost all of the container changes. And you don't include that script, it's only present in the original mod.
    1. GraffitiNoise
      GraffitiNoise
      • premium
      • 147 kudos
      you are right, i'm going to include the scripts. many thanks for the report
  8. Yurinas12
    Yurinas12
    • member
    • 0 kudos
    is safe to uninstall the mod   mid game ?
    1. GraffitiNoise
      GraffitiNoise
      • premium
      • 147 kudos
      yes
    2. Gijshaggie
      Gijshaggie
      • premium
      • 0 kudos
      Never delete a mod midgame, despite what the author says it has a really really big chance to f*#@ up your game.
    3. streetyson
      streetyson
      • member
      • 146 kudos
      @ Gijshaggie - Probably no need to be alarmed. It should be safe, so long as you follow the instructions found on the original mod's page. I've removed dozens of FO4 mods mid-playthru in a single campaign, maybe over a hundred. And in 5 decades of gaming probably done so for thousands of mods from other games. You do sometimes have to be careful. Always read the modder's instructions. And always make a memorable save before installing a mod in case it can only be properly removed by going back to the time before it was installed.
  9. blackgold96
    blackgold96
    • member
    • 1 kudos
    the mod is awesome, but after installation, garbage appeared in my place that I previously deleted and in the build mode I can not delete it again, it becomes inactive
  10. GlennCroft
    GlennCroft
    • premium
    • 78 kudos
    Thank you SO much for the non cell changes. You're god.