0 of 0

File information

Last updated

Original upload

Created by

Mister_xam

Uploaded by

misterxam

Virus scan

Safe to use

Tags for this mod

30 comments

  1. KamalaHarris
    KamalaHarris
    • member
    • 6 kudos
    is there a possibility that we can get a patch for True Damage - Vehicle module.esp?
    1. lowl
      lowl
      • premium
      • 88 kudos
      better to multiply the vehicle hp by 1000% than add armor. armor is complicated, health is simple.
  2. lowl
    lowl
    • premium
    • 88 kudos
    the pre-war vehicles arent affected, makes sense.. there are some references for them in the new land DLCs.

    for modders that might use them or people who want the 5 or so vehicles in dlc to act like the rest:

    MOVABLE STATIC:
    VaultTecVan01
    VaultTecVan02
    CarMini01Prewar
    VaultTecVan01Blue
    VaultTecVan02Blue
  3. MarkoDash
    MarkoDash
    • premium
    • 1 kudos
    I've always headcanoned the car explosions as not being the reactor itself going boom but the highly pressurized hydrogen tanks that would have fed a fusion reactor.
    1. moobacca
      moobacca
      • member
      • 3 kudos
      You're probably 100% right actually. Fission and fusion reactors cannot explode like a bomb, it would have to be something else detonating to cause an explosion like that. There'd still be plenty of nuclear material left over too. Uranium 235 has a half life of 700 million years.

      Still, I like the idea of this mod, the chances of that hydrogen still being in the tank after 200 years to explode like that is slim to none.
    2. lowl
      lowl
      • premium
      • 88 kudos
      along the lines of food that never expires despite being subject to hot n cold, this is "a scientist did it" (also known as "a wizard did it")
  4. rubenthekid5954
    rubenthekid5954
    • supporter
    • 11 kudos
    uh, why'd you add a body preset as an update and not just make a new mod page for it?
  5. 73op07d
    73op07d
    • member
    • 0 kudos
    I really want to use this mod, however... it seems to have a few issues.

    First off; some cars catch fire and stay burning apparantly forever? No idea if this is an issue on my end or not.

    Secondly I think that the cars are not tough enough and could use quite a bit more hitpoints.
    A combination of this mod + Tougher Cars 10x would imho be ideal.
  6. I always hated exploding cars in games in the first place. In real life the chances of an exploding car are very slim, as the gasoline only ignites in vapor form under normal conditions. and a full tank isn't going to blow anything up, just engulf the car in flames. In fact, the less gas is in the tank the higher the chances of it igniting and exploding.
  7. deleted2456547
    deleted2456547
    • account closed
    • 24 kudos
    Thank you! Previously I used an old mod to make vehicles more durable to prevent them exploding left and right, this is much better.
  8. tallowcatch
    tallowcatch
    • member
    • 22 kudos
    Damn, I really love the Idea of that mod. Sadly it's not compatible with better explosives reload so no option for me :( Would you mind doing a patch? Cars have fire and don't deal radiation damage.
  9. deleted42202115
    deleted42202115
    • account closed
    • 69 kudos
    I can't get this working. Its a new mod, clean, no errors, run on moddless save, saved then loaded, no other esp files, removed explosion sounds files, I am out of ideas. Totally baffled.
    1. misterxam
      misterxam
      • premium
      • 32 kudos
      what happens do cars still explode like normal?
    2. deleted42202115
      deleted42202115
      • account closed
      • 69 kudos
      Yes, all autos seem to have the vanilla damage mechanic. I use a save made outside 111 made with Vanilla modless and I uninstalled my only ESP file. I did not remove my altered INI file. I have some drop in files like SWFs. Vanilla when I touch a car they settle and also there is a tiny white light flash under them. I don't know if my game has an issue with autos or if it is my bad GPU issue. So....... I made a new ESP. I made a new STAT auto replacement for every MSTT auto type in the game except the fusion flee. I replaced every auto type in groups and now every individual exploding movable car PLACED OBJECT in the game is replaced, except the fusion flea. Fusion fleas will still flash and vanilla mechanics still function. The STAT autos don't flash, move, or explode. I don't understand how my changes work but Immersive Cars doesn't. Maybe it's a hidden VR thing but I am mostly sure it's not Immersive Cars. The new GPU will be here soon. I will see if the vanilla car flash is gone. I will try Immersive Cars again. If it doesn't work I will add the effects to one vanilla MSTT and see if the game runs the effects. And that is the oddness of modding.
  10. HyperionCaesar
    HyperionCaesar
    • premium
    • 0 kudos
    I thought the cars were powered via Fusion Cells. Which are radioactive batteries, not fuel. I could be wrong though. Cool mod, though. 
    1. MrDvojo
      MrDvojo
      • member
      • 3 kudos
      Yea they were using Fusion Cores and as we know Fusion core is nuclear batery so basically cars in fallout are just electro mobiles using nuclear battery same as any other stuff since fusion cores were used in pretty much everything from military stuff to commercial stuff. But I guess we can call it "fuel".