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ChoiceSpecsMawile

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ChoiceSpecsMawile

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78 comments

  1. eldiabs
    eldiabs
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    Sticky
    The SS Chapter 2 leader stuff is a bit finnicky. So if leaders are not showing up when you try and assign them via the desk/trade menu, use this command in console. cqf ss2_optionsmanager rebuildleadercardscache

    I have to use it quite frequently for whatever reason, but the leaders do show up, and they are assignable. 
    1. bwenter73
      bwenter73
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      Have tried that command multiple times and hasn't worked or updated the list unfortunately.
    2. ElderMalaclypse
      ElderMalaclypse
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      cqf ss2_optionsmanager rebuildleadercardscache

      Can confirm this works. May take a bit for the list to update.
    3. bwenter73
      bwenter73
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      Command still not working for me, however, did confirm through my own experience and on the Sim Settlements forums that if you open up the leaders' trade window with no leaders then, close the window and re-open. They should be there. It's instant for me, but some have stated of waiting up to a minute before opening the leader window again.

      The only issue I have with this mod is that I am unable to assign Sturges to Red Rocket. Really? After he expresses his liking of Red Rocket, and I can't assign him? Oh well.
  2. Arinandaa
    Arinandaa
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    Thank you for this mod. Even though some limitations are unnecessary, but mostly logical since those with homes already, wouldn't want to move or lead some other settlement. Unless they get paid more.
  3. rdaneri
    rdaneri
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    So Ronnie shaw is not showing up in my list and she is also uncommendable to assign her manually. I am using it with SS2 and I do use both We are the minutemen and Militarized Minutemen mods but she seems to have more her vanilla behavior. She acts as a weapons dealer in her assignment description. Only thing I have done to Castle is the Old guns quest. showed up to finally build a city plan there and have her run it instead of garvey but no dice.
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Yeah she and a few others are buggy Im still working out some kinks, for some reason the T4 merchants npc settler scripts are all kinds of jacked up. Making custom MM leaders / commanders for conq when its released this should provide more than enough options when i finally finish!
    2. Mystahkhol9
      Mystahkhol9
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      This is still an issue. Also, after assigning Abernathy, Preston Garvey, and Tenpines, it tells me there is no more on the list, to assign using the Workshop. I'm using Mo2 for my mod manager. This is using just SS2
  4. EpicKaiGuy
    EpicKaiGuy
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    What does the X mean next to their names in your photo?
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Lead anywhere
  5. RalkaiShagtten
    RalkaiShagtten
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    I'm having a weird issue with the mod. Currently I have only 2 available leaders, Sturges and Blake Abernathy. When choosing a leader for Sanctuary, both of them are listed but when doing the same in Abernathy Farm, only Sturges appears in the list. Any idea how to fix it?
    1. bwenter73
      bwenter73
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      Yeah, having same issue of others posting here where the leaders are not showing up at the planner's desk. At Abernathy farm only have Sturges and Codsworth.
  6. GladiusVictorius
    GladiusVictorius
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    Sorry if i ask but need we to have both Main mods installed? Or only the update?
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      only the update i meant to take down the old one thank you!
  7. bagelhe
    bagelhe
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    Sheffield the bum is refusing to be a leader. Any idea why?
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      script hangup
  8. BeowulfNorthWind
    BeowulfNorthWind
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    So I am trying to assign a leader to Tenpines Bluff and Tyler Tenpines isn't listed in the leader list. Mod is loaded after ss2 and rotc.
    1. MemoryKill
      MemoryKill
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      I have the same problem. I gave up on it. You can manually set a city leader by assigning someone to the city planner desk anyway so I've just been doing that.
    2. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      I think its a scripting / backlog issue with SS2. Ill have multiple settlements that wont have leaders show up in the menu when I unlock the settlement, but when I come back later / after sleeping / clearing an interior etc it has multiple leaders listed. 
    3. BeowulfNorthWind
      BeowulfNorthWind
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      Ended up uninstalling and reinstalling, then waiting a couple in game days and it started working when I played last night. So yeah, I think its scripting backlog, as well as having to progress far enough down the SS2 questline.
    4. MemoryKill
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      @ChoiceSpecsMawile I think that's it. The leaders eventually showed up after a while but I'm wondering why other leader packs don't do the same. Just like SS1 I was under the impression that I can run multiple leader packs at once. I have yours and another. The other one shows up immediately but perhaps this one takes longer because it has more leaders available?
    5. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Hm thats interesting. Id be interested in that as well. Can you tell me which pack youre using that loads instantly. There could be like 7 things, from how i implemented the NPCs to the records I edited to a few other things. 

      Im working on creating Unique NPCs without attached scripts who would serve as leaders for the sole purpose that I was dissatisfied with the lag from vanilla NPCs and their associated scripts.
  9. wei712045
    wei712045
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    I like this MOD very much. I would like to ask if I can make another leader of this MOD?

    Settlers of the Commonwealth
    https://www.nexusmods.com/fallout4/mods/8704

    You can refer to this MOD.
    https://www.nexusmods.com/fallout4/mods/36942
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      no
      and no. You could refer to the mod to make it though lol.
  10. MagazinQC
    MagazinQC
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    Any chance its compatible with Better Settler ?

    https://www.nexusmods.com/fallout4/mods/4772

    Thanks!
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Yes, I use both. 

      BS affects presets, not unique settlers (i dont think). If it does and you use any of the crazy options it offers you may have to clean it but with base works fine.
  11. ComZiz
    ComZiz
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    What are the differences between this mod and this one;
    https://www.nexusmods.com/fallout4/mods/48726
    I'm guessing they're incompatible with each other?
    1. ChoiceSpecsMawile
      ChoiceSpecsMawile
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      Multiple leader packs work fine with eachother, the only thing youll notice is that multiple instances of the same npc come up in the selection menu, but you can only select one instance on an NPC regardless. (Ie if you assign codsworth to sanctuary, and he comes up again in RR and you select him, it will remove him from sanctuary and move him to RR).

      Differences: Most of my leaders are locked to a location, ie Blake Abernathy to Abernathy Farm, in the other one they're assignable everywhere. The other mod also has more settlers from the same settlement, a feature I found redundant since I location locked. Basically I went the more immersive route and he went for more power to the player, able to assign anyone anywhere.
      Long term it looks like he plans to add custom NPCs to the commonwealth

      Mine is just a short release and I intend for it to be more Conqueror than Sim Settlements 2 focused. I only made leader cards to supplement my want for more leaders, my main focus is making commanders / new skills etc to work with SS2 Conq, this just presented itself as a good opportunity to lay the foundation, just waiting on the mod to drop to integrate my WIP.
    2. ComZiz
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      Thank you so so much for a detailed explanation. Everything is clearer for me now.
      You have a great add-on here. Have a wonderful day!