I wish I rode the part about Deadlier Deathclaw... I have instaled it following my old build from 2023 and I regret it so much. Deathclaw are waaaaaaaaaay too strong in my Survival sarcity save, and that mod can absolutely not be removed mid playthough. I only managed to kill the first deathclaw by making cars explode near it, but it was Oneshoting me in Power armor(without killmove). Then 20hours later on the Kellogg track quest Dogmeat pass near a Deathclaw nest, Dogmeat pathfinding get him killed and it's impossible to progress. Deathclaw is Lv16 and has 500 Armor rating, tons of HP, and of course im being oneshoted no matter what I wear.
EDIT : After using your UNPC scaling patch(I though it was for Lunar only at first) it reduced Deathclaw armor from 500 to 200, it's still huge, but manageable.
Thank you.
Beware 'Deadlier Deathclaw' users, this mod is old and probably balanced for late game, geared users or those playing in "normal" difficulty.
Hi there, sorry to bring this up again, but I was a little unclear based on the answer you previously gave:
So, just to clarify regarding the More Feral Ghouls Free option in the Miscellaneous Files:
The Unique NPCs - Creatures and Monsters.esp included in that download removes all of the More Feral Ghouls content from UNPCS?
The Unique NPCs - Creatures and Monsters - MFGContent.esp includes that content and is the optional file that you've mentioned not to include in the load order?
If it makes it easier, you can just say if it's the 1st or 2nd option.
Also, regarding the Sea Claws standalone plugin, would it perhaps make more sense to have that completely independent of UNPCs, and remove the master requirement?
I did install the original mod, it seems this only applies to mole rat creatures and doesn't affect all of them. Dismemberment is the only way to get their IDs.
Hello, So I have installed the original mod (no patches etc) this replacer. I then joined my game. TO test I spawned 30 Radstag does at my location and they all appear the same. From this Can I assume it is not working at all ? Is there a better spawn test I can do to see if its working. Any help would be appricted
Not sure off the top of my head, try spawning from a levelled npc list instead maybe. I don't remember how much variety to expect on radstags off the top of my head tbh.
For Players who have partially purple Bloodbugs... It could be the loose files in materials/actors/bloodbugs from the"crows and creatures" Mod This was my case,hope i can help somebody with that...
549 comments
Deathclaw are waaaaaaaaaay too strong in my Survival sarcity save, and that mod can absolutely not be removed mid playthough.
I only managed to kill the first deathclaw by making cars explode near it, but it was Oneshoting me in Power armor(without killmove).
Then 20hours later on the Kellogg track quest Dogmeat pass near a Deathclaw nest, Dogmeat pathfinding get him killed and it's impossible to progress.
Deathclaw is Lv16 and has 500 Armor rating, tons of HP, and of course im being oneshoted no matter what I wear.
huge, but manageable.
Thank you.
Beware 'Deadlier Deathclaw' users, this mod is old and probably balanced for late game, geared users or those playing in "normal" difficulty.
thanks for the great mod!!
https://www.nexusmods.com/fallout4/mods/61205
So, just to clarify regarding the More Feral Ghouls Free option in the Miscellaneous Files:
- The Unique NPCs - Creatures and Monsters.esp included in that download removes all of the More Feral Ghouls content from UNPCS?
- The Unique NPCs - Creatures and Monsters - MFGContent.esp includes that content and is the optional file that you've mentioned not to include in the load order?
If it makes it easier, you can just say if it's the 1st or 2nd option.Also, regarding the Sea Claws standalone plugin, would it perhaps make more sense to have that completely independent of UNPCs, and remove the master requirement?
Using this alongside Mutant Menagerie (GrilledTurkey Critters Consolidated Optional Add-On Included)
Still looking for clue...
It could be the loose files in materials/actors/bloodbugs from the"crows and creatures" Mod
This was my case,hope i can help somebody with that...