Fallout 4

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dpillari

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dpillari

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40 comments

  1. rashikgutpa1994
    rashikgutpa1994
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    This mod combined with the recently released Inst weap debloater is amazing!
  2. Jarek1
    Jarek1
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    I have one issue where only part of the model is replaced which is strange
  3. Cyrisal
    Cyrisal
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    dpillari I absolutely love your texture works, will you be working on doing an upgrade to Synth models or their armours to match the theme of your weapon retexture? 
    1. spongebobananapants
      spongebobananapants
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      • 19 kudos
      +
  4. RaulMZ
    RaulMZ
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    • 16 kudos
    ESL  2K version when?
  5. ElSheik
    ElSheik
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    • 1 kudos
    For some reason, this is not working for me. The only rifle that uses the new texture is the X6 88 rifle and I cannot take it from him or add it by console. I put this mod last in the mod list and still doesn't works.

    Fixed: It was Synth Overhaul that was overlapping this texture.
  6. Laptoprocker
    Laptoprocker
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    The whites of the guns looks WAAAY too bright in my game. Do you know what might cause this? There are no loose/packed textures loaded after this mod. I don't use an ENB, I just use Darker Nights with Radiant Fogs as far as lighting goes.
    1. Garymmorris5976
      Garymmorris5976
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      • 27 kudos
      I use an ENB for that very problem in direct sunlight the vanilla bloom and lens is a bit to bright on whites and yellows my eyes, my pre-set more contrast and less bloom (or just off altogether) I also have sky lighting off which adds even more indirect light to the image space, but you could un-pack and customize the the texture or the _n.DDS &  _s.DDS maps if its just these texture that are the problem for you.

      Thanks dpillari for these amazing textures. : )
    2. Valour549
      Valour549
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      Same problem. I don't use any ENB, just the vanilla colors, and the white (maybe to do with material?) on the Institute weapons hurt my eyes when I'm outdoors. It's just too bright. Screenshot:

      https://i.imgur.com/nhJmVMn.png
  7. lowl
    lowl
    • supporter
    • 59 kudos
    Such a good texture, hnnng... Next, i need a mod to make it use 2 ammo per shot, shoot twice as slow, smaller beam, more accurately, and do 2.2 times normal laser rifle damage. What's the point in the institute using the same laser rifle as the one in war where ammo was plentiful? Surely they would make something different for wasteland scavenging (more firepower, less ammo usage per kill, made for small skirmishes with expendable soldiers, not warfare). From a gameplay point, having a different model with the same stats is a waste of a model.
    1. Farazon1234
      Farazon1234
      • supporter
      • 43 kudos
      Its a retexture your looking for a different mod. That's all retextures do is improve the look of the models in the game 
  8. ericwu102
    ericwu102
    • supporter
    • 8 kudos
    Hey there dpillari,

    This retexture is beautiful and really gives the weapon the Institute-made classiness it needs. Thank you. 
    I do have 1 question: Are the BA2 files of 2K and 4K versions interchangeable?? Can I change the textures on the fly and keep playing??

    I'm currently using the 4K version of your several mods on my Nvidia RTX2070, and it is running smoothly. But I don't know if in the future there will be cases where I need to downgrade in the middle of a playthrough to 2K if VRam runs out or something (during large battles and such).

    Take care.
    1. Garymmorris5976
      Garymmorris5976
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      • 27 kudos
      You can change anytime from 2k 4k or vice versa (esp blank), just make sure if you re-flag the esp to a light master (esl) you repeat the process after the change so you don't get the missing plugin warning from the current save.
  9. SilentJacket
    SilentJacket
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    Would it be too much to ask to get the red highlights back? I actually did like that about the original designs.
  10. xAstron
    xAstron
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    • 0 kudos
    This... Now this is epic. Great re-texture.