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Activity logs
This page was last updated on 06 August 2024, 6:30PM
- Changelogs
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Version 3.2.0
- General: Introduced new Gunner call ins to offer better variety and options.
- General: Added custom retextures of office folders for training and upgrade manuals.
- General: Added initial support for BOS squad call ins.
- General: Attempted fix for tamed creatures attacking the Drill Sgt.
- General: Attempted fix for the Drill Sgt being spawned within the castle walls.
- General: Moved Squad upgrades to their own filter under the Chemlab (Minutemen Squad Upgrades)
- General: Added Field Craft upgrades(Minutemen Squad Upgrades) that increase the time squads spend on task in support of the player.
- General: Updated the end of mission message to include a time estimate for when the squad is next available.
- General: Fixed issue that stopped squads from dismissing themselves when the timer was up if the squad leader was dead.
- General: Fixed issue where there were two muffler color slots for the minutemen scarf.
- General: Tweaks to leveled lists for various characters
- General: Script tweaks to fix non spawning Medic upgrade
- General: Fixed issue where the crafted Squad size upgrades weren't giving the correct perks
- General: Added two new Gunner call ins. Exiles and Veterans. Rebalance caps cost of all Gunner call ins.
- General: With permission from CDante integrated parts of All Colour Camos for use with the new Gunner call in squads.
- Custom: Created specialist NPCs for extra weapon configs (LMGs / DMRs - Currently only on Infantry and Recon squads)
- Custom: Added black variant of Beret Crest badge for use by Elite and Commando forces.
- Custom: Added boonie hats and protec helmets from v2.2 of Patches Addon to the LL.
- Custom: Fixed issue that caused desert helmet covers to spawn in the Commonwealth
- Custom: Updated Heavy Civ attire to have tactical rig armor if that gear setup is selected.
- Custom: Fixed issue with Infantry weapons LL that allowed them to spawn with silenced combat rifles.
- Custom: Updated infantry Desert uniform colour modcol to more likely spawn with the tan uniform.
- Horizon Patches: Fixed issue that caused reinforcements to spawn without weapons.
- Horizon Patches: Moved Squad upgrades to their own filter under the Tech lab workbench (Minutemen Squad Upgrades)
- Custom Horizon: Fixed oversight that left the Cavalry Sword craftable in the Chemlab and not the Tech Lab.
- Custom Horizon: Fixed issue that potentially stopped squads from spawning in Nukaworld
- Custom Extra Horizon: Added Settler weapon versions to easily equip guards.
- Custom Extra Horizon: Updated Minutemen specific Service Rifle stats for better integration and balance
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Version 3.1.0
- General: Overhauled reinforcements NPC stats to give better variety across the different squad types. They now better scale with the player.
- Custom: Implemented Cavalry Sword, Battle Belt and Sword sheath into the leveled lists from Patches Addon v2.1.
- Custom: Minor tweaks to Patches Addon content for smoother compatibility.
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Version 3.0.0
- General: Restructured mod plugin structure to be modular with plugins marked as light
- General: Various scripting updates in an attempt to be more efficient
- General: Created new FOMOD installer to streamline the mod, bringing all editions into one download
- General: Added mod page articles with details on the different mod editions and Squad types
- General: Added the Master Drill Sergeant unique character to manage and distribute the training manual system
- General: Added a miscellaneous quest to inform the player of when new training manuals are available to collect from the Master Drill Sgt
- General: Added a craftable only settings holotape with basic admin functions and for future update support
- General: Updated the Militia Armour LL to include a new Minutemen Body Armour
- General: Added Minutemen Body Armour as a reskinned version of the Vault-Tec Security Armour
- General: Revamped the spawning mechanics for Squads, this enables them to be called in Nuka-World and Far Harbor
- General: Added cooldowns for each Squad after they have been dimissed or finish their task (default time for all is currently 12hrs ingame time)
- General: Added menu buttons for Squads that are unavailable either due to cooldown or not yet unlocked
- General: Fixed issue that prevented players from accessing the Orders or Status menu when indoors
- Base: Changed Militia call in to be from FO4 Minutemen LLs. This should allow compatibility with other Minutemen mods.
- Base: Changed the Infantry Squad call in to use the 'Militia' LL with Army Fatigues and Leather Armour sets.
- Base: Added a custom Elite call in using LL featuring Army Fatigues and Combat Armour sets.
- Standard: Added Minutemen Recon Squad call in to bridge the gap between Infantry Squads and Elite Squads.
- Custom: Added variable outfits for some Squads based on the environment they are in (example: Infantry wear desert colours if called in NukaWorld)
- Custom: Tweaked all Minutemen LL for weapons and uniforms, further adding to the character of each Squad type
- Custom Extra: Tweaked all Minutemen LL for weapons and uniforms, further adding to the character of each Squad type.
- Custom Extra: Added variable Ghillie Suit outfits for SF and Sniper units (use in NukaWorld)
- Custom Extra: Added Service Rifles with polymer furniture to Minutemen Recon Squads
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Version 2.1.1
- Hotfix to Standard and Custom plugins to apply Combat Medic 2 as the condition perk on Commando and Elite Squads
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Version 2.1.0
- v2.1.0 Changelog
- General
- Updated base scripts to provide squad upgrade functionality.
- Updated base script to calculate reinforcement menus to allow new squad types to be easily implemented.
- Functions
- Added in limited Squad upgrades for Minutemen reinforcements
- Current upgrades limited to increased squad size and combat medics
- Increased squad size available in 3 tiers. Tier 1 adds two soldiers to militia and Infantry Sections. Tier 2 adds two soldiers to Commando and Elite Teams. Tier 3 adds one Power Armoured soldier to the Mech Inf team
- Combat Medics available in 2 tiers. Tier 1 adds a combat medic to Infantry Sections (does not increase squad size). Tier 2 adds a combat medic to Commando and Elite teams
- Added upgrade perks as described for increased squad size and combat medics
- Added craftable misc items to be used to 'unlock' squad upgrades
- Gave Combat Medics 'supplies' that allow for the healing of Squad Members through the Status Menu
- Menus
- Added 'Heal Squad' option to the Health Status menu for squads with an active medic.
- Fixes
- Fixed missing Paratrooper Sergeant as leader for the Elite call in on the Custom version
- Fixed long names on the Health Status Menu skewing the format (Custom version only)
- Fixed incorrect rank appearing on Cpl Sharon's uniform (Custom version only)
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Version 2.0.0
- General
- Changed file structure to facilitate better version control
- Updated base scripts to provide better update functionality
- Updated controller script to have Hired Reinforcement costs as properties on RRadio_manager quest to allow user to easily edit to their liking.
- Added in timer check to replen the radio item if a quest fails to run for whatever reason.
- Squads
- Added Hired Gunner Snipers call in
- Added Hired Gunners in power armour call in
- Added Minutemen Militia call in
- Added Minutemen Snipers call in
- Added Minutemen Elite Recon team call in
- Changed default cost of Gunners from 100 to 250 caps
- Functions
- Added in ability to get a squad to hold position
- Added in ability to change a squad's combat stance. Weapons tight they will only engage if fired upon. Weapons free they will engage enemies on sight.
- Added in ability to set the follow distance of the squad.
- Added training manuals progression system for Minutemen reinforcements.
- Added player level requirements for Hired Gunner call ins.
- Menus
- Updated Hired guns menu to display the unit costs, this is all linked to the quest properties so will update if players make their own adjustments.
- Updated the status menu to display the squad function settings.
- Added Health status menu to give a percentage of each squad members health.
- Added Orders menu to allow control over the reinforcement squads.
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Version 1.2
- Added check for whether player is in an interior worldspace before opening radio menu.
- Added Mechanised Infantry call in.
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Version 1.1
- Fixed issue that Gunners would be hostiled once dismissed.
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Version 1.0
- Initial commit
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- Author's activity
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August 2024
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06 Aug 2024, 6:30PM | Action by: Sars99
Attribute change
'Description changed.'
July 2024
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16 Jul 2024, 4:12PM | Action by: Sars99
Attribute change
'Description changed.'
September 2021
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20 Sep 2021, 11:07AM | Action by: Sars99
Mod image added
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20 Sep 2021, 11:06AM | Action by: Sars99
Mod image added
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20 Sep 2021, 11:06AM | Action by: Sars99
Mod image added
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20 Sep 2021, 10:52AM | Action by: Sars99
Mod edited
'Reinforcement Radio Custom Edition Information'
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20 Sep 2021, 10:52AM | Action by: Sars99
Changelog added
'Change log added for version 3.2.0'
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20 Sep 2021, 10:51AM | Action by: Sars99
Permission change
'Author changed their file credits.'
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20 Sep 2021, 10:50AM | Action by: Sars99
Attribute change
'Description changed.'
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20 Sep 2021, 10:44AM | Action by: Sars99
Attribute change
'File \'Reinforcement Radio - v3.1.0 - Script bug fix\' category changed to Old versions.'
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20 Sep 2021, 10:44AM | Action by: Sars99
Attribute change
'File \'Reinforcement Radio - v2.x.x to v3.0.0 Updater\' category changed to Old versions.'
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20 Sep 2021, 10:43AM | Action by: Sars99
File added
'Reinforcement Radio - v3.2.0 FOMOD (BA2) Installer [version 3.2.0]'
July 2021
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11 Jul 2021, 9:16PM | Action by: Sars99
Attribute change
Name changed to 'Minutemen Reinforcement Radio'.
May 2021
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03 May 2021, 8:57PM | Action by: Sars99
Attribute change
File 'Reinforcement Radio - v3.1.0 - Script big fix' changed to 'Reinforcement Radio - v3.1.0 - Script bug fix'.
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03 May 2021, 6:04PM | Action by: Sars99
File added
Reinforcement Radio - v3.1.0 - Script big fix [version 3.1.0]
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02 May 2021, 3:04PM | Action by: Sars99
Mod edited
Reinforcement Radio Base Edition Information
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02 May 2021, 3:04PM | Action by: Sars99
Mod edited
Reinforcement Radio Custom Edition Information
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02 May 2021, 2:49PM | Action by: Sars99
Mod edited
Installation Instructions
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02 May 2021, 2:47PM | Action by: Sars99
Mod edited
Installation Instructions
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02 May 2021, 2:41PM | Action by: Sars99
Changelog added
Change log added for version 3.1.0
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- Mod page activity
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May 2025
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12 May 2025, 5:58PM | Action by: JTeezy18
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April 2025
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17 Apr 2025, 8:47AM | Action by: SDW2000
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16 Apr 2025, 10:51AM | Action by: SohanAlyona900
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12 Apr 2025, 5:51AM | Action by: Traytm
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