Update is out! I fixed all the spelling mistakes I could find and used good English this time. I changed some of the wording on some tooltips to make more sense, but overall the same stupid jokes and phrases are still there. They're just actually readable now... This shouldn't need anymore updates, but if anyone finds anything wrong, don't hesitate to say so in this forum thing.
Edit: Thank you all for the really nice comments, it makes my day like 10x brighter. I'll try to make some more (subjectively) funny mods in the near future for y'all
After 4 years I finally made the mod a little more flexible depending on how many mods you have. I also changed a single loading screen because I thought it was stupid, but it shouldn't come up in normal gameplay anyway.
Awesome, thank you. I'm glad to hear this was dual beneficial deal and both got something out of it then. I hope you get further on your goals of making mods now that you learned some FOMOD and are able to utilize that.
O u bet, I don't play without it. I had friends seeing me go to a loading screen once and be like "Wtf!?" So many great lolz out of this mod with friends and I'll keep tellin peeps about it. You have a cute sense of humor and I'm here for it! I'd love to see more mods like this around the Nexus.
God, I really would love to use this mod, but my game will simply crash constantly after just a few seconds of loading into the intro animations. No clue why that is but I hope no mods I have currently are conflicting with this because holy s#*!, this looks hilarious.
I'm so disappointed. I really wanted to see these humorous things. But It won't work for me. There are no conflicts at all in xEdit and I have it in my Load Last section of my LO. I just can't figure it out. There is a mod or an ini tweak or something I did along the weeks of building this behemoth load order of mine that stops the rotating images to make loading faster (and boy does it work) so that has to be it, but I don't know how to use "it" and yours. I have been googling to find out what does it. Sad that I can't even remember if it's a mod or some ini tweak. Such is the life of a modder. Hopefully I'll get it sorted, looking forward to seeing this in action.
Ay, I wish you the best of luck there. I guess I can see how the rotating models being removed could be tied to my load screen mod, as both the loading screen tips as well as the models IDs share the same data. I imagine the mod that removes the loading screen models is also trying to replace the data that my mod provides... I'm not sure if I can make mine compatible in that regard, so it might just be a "pick one and disable the other" scenario. What's the name of the mod that's conflicting? Maybe I can take a look at it and make a specialized version of my mod that's compatible?
It's the High FPS Physics Fix mod. Unfortunately it's just a .dll and an .ini file and looking through that I'm not sure what setting could be the culprit. Oh well, if you do, I'd be curious to know. Or... maybe this isn't even what's causing it, but it's one of the newer mods I've added this go around. Thanks for the reply.
fun fact from someone who wasted to much time of their life on fake history bottle caps where actually backed by water seeing as after the war clean water was one of the most valuable resources as time went on though and the infrastructure for drinkable water was redeveloped they still went on as being used as a currency
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I fixed all the spelling mistakes I could find and used good English this time. I changed some of the wording on some tooltips to make more sense, but overall the same stupid jokes and phrases are still there. They're just actually readable now...
This shouldn't need anymore updates, but if anyone finds anything wrong, don't hesitate to say so in this forum thing.
Edit: Thank you all for the really nice comments, it makes my day like 10x brighter. I'll try to make some more (subjectively) funny mods in the near future for y'all
Kudos and endorsed.
I'm not sure if I can make mine compatible in that regard, so it might just be a "pick one and disable the other" scenario. What's the name of the mod that's conflicting? Maybe I can take a look at it and make a specialized version of my mod that's compatible?
ur the best man
That makes a lot of sense actually