File information
Created by
Willock and Kuzi127 and T41NT3DUploaded by
cerebiiVirus scan
About this mod
Reverts the R91 Expansion's weapon & mod naming scheme to that of the vanilla game/original mod.
- Requirements
- Permissions and credits
- Changelogs
This small(ish) .esp mod reverts that naming scheme to the one used by the original T41NT3D mod, which used the vanilla "dn_CommonGun" instance naming rules to add prefixes and suffixes to the gun name (for example "Hardened" "Powerful" "Armor-Piercing" etc.).
Because R91 Expansion adds in some new stuff, I had to create a new naming ruleset to accommodate some of the changes and permutations, but overall it sticks to how it is in the original mod.
As this follows vanilla, there are some attachments/mods that don't have a naming rule attached to them, so for example the small and medium (10 and 20 round) magazines don't change the weapon's name, unlike in Kuzi127's mod.
One thing kept was the naming of the R91/R93 to distinguish between 5.56 and .308 receivers, and that receiver types have the "automatic" seen in vanilla weapons removed and replaced with an "Assault Rifle" for auto and "Battle Rifle" for semi-auto, as it makes intuitive sense that an assault rifle would already be automatic. The images section shows what this means.
Another thing to note is that this also removes some of the gun designation permutations, so while the Sniper Rifle designation is still in if you attach the sniper stock and a scope, the "PS" prefix is removed, this goes for the LMG and SMG permutations which do not have names. So just Battle, Assault & Sniper - and R91 & R93. This is to keep it closer to the original mod.
If there are any things you'd like added back in, let me know and I'll make a version for you if I can, otherwise this is just a super-vanilla version to start with.