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Muoviori

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Muoviori

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45 comments

  1. StraightWhiteMen
    StraightWhiteMen
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    • 0 kudos
    Why not gas canister?
  2. c1056
    c1056
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    • 6 kudos
    Hello, would you be willing to allow me to port this to Xbox ?with proper credit given of course 
  3. teslatestbeta
    teslatestbeta
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    • 2 kudos
    Hello I am really interested to use your mod but I don't know why I can't find any motorcycle in my game. I only checked the station near Sanctuary (like in your picture) and the Red Rocket near College Square.
    My NMM shows that it has been successfully installed and I already put this mod load order as my last.
    Also I don't have any mod about fast travel or vehicles.
    1. Muoviori
      Muoviori
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      Did you download the correct file? The first file is for the Commonwealth and the second file is for the DLC maps. Can't think of any other reason.
    2. teslatestbeta
      teslatestbeta
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      • 2 kudos
      @Flarescale I did. I think it's because I hadn't updated my game yet. I used 1.9.4 before. Now after updating, I haven't tried your mod yet. Thanks for your reply btw
    3. ekka777
      ekka777
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      • 0 kudos
      I had the same issue. Once I disabled another mod, Workshop Framework, the motorcycle appeared after a reload!
  4. alibiswk
    alibiswk
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    • 0 kudos
    This Mod gives me some extreme weird stutter my fps drop from 60 to 10 randomly only outside is there any fix for this?
  5. SoMaTheCandleMaker
    SoMaTheCandleMaker
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    Would be cool to have a Workshop item with the same functionality. Like, you build a bike in the Sanctuary and The Castle, and can fast travel to and from :D
  6. conundrum
    conundrum
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    I should have looked at the pics closer. I don't have a motorcycle at the Sanctuary Red Rocket, because that Red Rocket has been replaced with Elianora's Rockin' Red Rocket and is now an interior world space. Any chance of a patch that moves the motorcycle outside the garage? I can't use any tricks to move it, because the garage no longer exists, but all the exterior spaces still do, like under the roof for the pumps, the concrete slab in back, etc. 
    1. Muoviori
      Muoviori
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      Just moving the bike outside the garage would not solve the conflict. The exterior space is also modified by the other mod.
  7. Mattcarrisosa
    Mattcarrisosa
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    Hi Flarescale. Would I just have to copy the script onto the newly spawned bike and just change the location? I've never scripted in the ck, just worldspace editing/navmeshing.
  8. xenon4ever
    xenon4ever
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    • 3 kudos
    Is it possible to remove some destinations?
    1. Muoviori
      Muoviori
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      Technically yes, but it's not that easy. The destinations are hardcoded into the script.
    2. xenon4ever
      xenon4ever
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      • 3 kudos
      Oh I see.
  9. Vladrich
    Vladrich
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    • 4 kudos
    First. I love this mod. And using it a lot. I therefore have one question though. I am also using the All Americans ( https://www.nexusmods.com/fallout4/mods/59269 ) mod. Would it be possble to have a bike "destination/target" placement at their headquater? 

    https://i.imgur.com/Ja73Ay9.png

    Between "Back Street Apparel" and "Holy Mission Congregation". This would be a nice addition to all the other "destination/target". Bike meets Bikers. :-)
    1. Muoviori
      Muoviori
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      Even if I added a bike there, the two mods would conflict. They would have to be merged into one mod for something like that to work.
    2. Vladrich
      Vladrich
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      • 4 kudos
      Sad bat true. But thanks for the answer.
  10. Gnowmickly
    Gnowmickly
    • member
    • 1 kudos
    Truly love this mod compare to other similar, ain't got mood repeating the same quests for every play through.
    I've been wondering if "travel to random area feature" possible or not.