The rickshaw type cart would be an immersive way to carry more scrap if someone could make a working model. I have the C.A.R.T shopping cart mod, but the carts don't roll and are very cumbersome. You are essentially carrying them like a corpse on your cursor and they block your vision. So far the most immersive-realistic bulk carrying solution I have found that isn't annoying is the Carry-Your-Stuff Robots mod coupled with the Pack Bot Models addon to make them look more immersive.
If I recall correctly, I believe horses are canonically extinct in the Fallout universe. However I suppose in theory you could have a large radstag or two if you didn't want it pulled by Brahmin. It would be similar enough to reindeer that I don't think many would care. I'm pretty sure one of the mounts of the commonwealth mods showcases a rideable radstag (although deer lack the spines needed to carry a rider over 60lbs apparently).
There's always dogs for pulling the smaller carts. Or... I dunno. Tame yao-guai? Bighorns in New Vegas are about the size of horses, and I wouldn't be surprised if there's other critters big enough.
Or robots. You could always pull a Star Wars and have a 'bot modified to pull your cart.
What changed in the update? This is one of my favorite unsung hero mods for helping show some progress in the Commonwealth, just curious how it was improved!
It would be hilarious if somebody added this to the fast travel mods and the player could have a settler drag them all around the commonwealth.
More seriously though, how hard would it be to make this into an assignable workshop object for settlers with a basic animation (such as the NPC reading a newspaper) and make it generate income similar to the restaurant? That would make it immersive in the sense that a settler is generating money for the settlement by running a rickshaw business :)
Make them a furniture item and then you can add animations. You can click on Interact Point in the furniture edit window and adjust the coordinates for the animation marker (there's a preview of it in the edit window). You could have someone sitting on the front bench seat reading a newspaper for instance for that Skyrim carriage feeling.
For the easiest method of assigning the correct animation to your furniture item you can copy an existing furniture item with the marker you want and just point to your mesh instead of the invisible vanilla mesh. Or you can copy the path from an existing furniture item and paste it into yours. Either way works.
This mod https://www.nexusmods.com/fallout4/mods/43818 has vendors that work out of various trucks, cars, etc. They are stationary though but if you are searching for the 'rickshaw' looking business that make the settler appear to have no official storefront, they can do in a pinch. Just a suggestion. You can never have too many building mods tbh.
Honestly, I have no idea why carts like this weren't included in the original game. It's not like it would take a rocket scientist to figure out how to make a wagon... especially considering the traveling merchants managed to play jenga with their brahmin.
these are wonderful looking. most certainly will add them to my little down trodden citizens.
a little suggestion, though very tiny and insignificant, is to use a narrower round pole instead of the lumber pole. those look a little heavy.
regardless, these would be on the list of what you would get or create when you are moving your things to and fro in your settlements. perhaps a little hard for long hauls (the road conditions), but a must have for just moving things about, or even for emergency habitation or "mobile turrets" if you RP it.
Finally, i have a reason to collect and wear power armor... the "engine". :)
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Cart Life ya know.
Or a traveling merchant?
Or robots. You could always pull a Star Wars and have a 'bot modified to pull your cart.
More seriously though, how hard would it be to make this into an assignable workshop object for settlers with a basic animation (such as the NPC reading a newspaper) and make it generate income similar to the restaurant? That would make it immersive in the sense that a settler is generating money for the settlement by running a rickshaw business :)
For the easiest method of assigning the correct animation to your furniture item you can copy an existing furniture item with the marker you want and just point to your mesh instead of the invisible vanilla mesh. Or you can copy the path from an existing furniture item and paste it into yours. Either way works.
This may help for adding idles as furniture: https://www.nexusmods.com/fallout4/mods/37617? and this tutorial: https://www.youtube.com/watch?v=NgjkbMfD2G0
Honestly, I have no idea why carts like this weren't included in the original game. It's not like it would take a rocket scientist to figure out how to make a wagon... especially considering the traveling merchants managed to play jenga with their brahmin.
a little suggestion, though very tiny and insignificant, is to use a narrower round pole instead of the lumber pole. those look a little heavy.
regardless, these would be on the list of what you would get or create when you are moving your things to and fro in your settlements. perhaps a little hard for long hauls (the road conditions), but a must have for just moving things about, or even for emergency habitation or "mobile turrets" if you RP it.
Finally, i have a reason to collect and wear power armor... the "engine". :)