Fallout 4

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Fliteska

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Fliteska

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35 comments

  1. DeathknightDNOfficial
    DeathknightDNOfficial
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    My family has a homemade trailer outside my dad used to use a long time ago for work. It would fit in so well with these.
  2. OrionLion
    OrionLion
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    These. But they are a SS2 style housing/bar structure.

    Cart Life ya know.

    Or a traveling merchant?
    1. Fliteska
      Fliteska
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      I've always wanted to do a sim settlements pack but could never figure out how it all worked
    2. JoeRoss
      JoeRoss
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      Not my cabbages!!!
  3. Axis1211
    Axis1211
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    now if someone could figure out how to get a system like what they got for horses and horses pulling carts into Fallout 4...
    1. MechaKnack
      MechaKnack
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      If I recall correctly, I believe horses are canonically extinct in the Fallout universe. However I suppose in theory you could have a large radstag or two if you didn't want it pulled by Brahmin. It would be similar enough to reindeer that I don't think many would care. I'm pretty sure one of the mounts of the commonwealth mods showcases a rideable radstag (although deer lack the spines needed to carry a rider over 60lbs apparently).
    2. dkhexblade
      dkhexblade
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      There's always dogs for pulling the smaller carts. Or... I dunno. Tame yao-guai? Bighorns in New Vegas are about the size of horses, and I wouldn't be surprised if there's other critters big enough. 

      Or robots. You could always pull a Star Wars and have a 'bot modified to pull your cart.
    3. caid
      caid
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      Conically, the Brahim was used to pull cart of the merchant caravan in fallout 1 and Fallout 2. those cart was often simple cars cut in half.
  4. Bridges85
    Bridges85
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    What changed in the update? This is one of my favorite unsung hero mods for helping show some progress in the Commonwealth, just curious how it was improved!
    1. Fliteska
      Fliteska
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      Little late, but I added a few extra carts. 
  5. hamatank
    hamatank
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    Can I ask where I can find it? I searched all the categories but couldn't see the carts...
    1. hamatank
      hamatank
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      Oh after I started a new game, a menu for this mod showed up. NVM I am using this mod with no problem. 
  6. Vanguardascendant
    Vanguardascendant
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    It would be hilarious if somebody added this to the fast travel mods and the player could have a settler drag them all around the commonwealth.  

    More seriously though, how hard would it be to make this into an assignable workshop object for settlers with a basic animation (such as the NPC reading a newspaper) and make it generate income similar to the restaurant?  That would make it immersive in the sense that a settler is generating money for the settlement by running a rickshaw business :)
    1. Fliteska
      Fliteska
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      I haven't done it before, but I don't believe it would be too difficult if it was just an animation next to the cart
    2. damanding
      damanding
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      Make them a furniture item and then you can add animations. You can click on Interact Point in the furniture edit window and adjust the coordinates for the animation marker (there's a preview of it in the edit window). You could have someone sitting on the front bench seat reading a newspaper for instance for that Skyrim carriage feeling. 

      For the easiest method of assigning the correct animation to your furniture item you can copy an existing furniture item with the marker you want and just point to your mesh instead of the invisible vanilla mesh. Or you can copy the path from an existing furniture item and paste it into yours. Either way works.

      This may help for adding idles as furniture: https://www.nexusmods.com/fallout4/mods/37617? and this tutorial: https://www.youtube.com/watch?v=NgjkbMfD2G0
    3. Fliteska
      Fliteska
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      Awesome, I'll have a look at that
    4. MechaKnack
      MechaKnack
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      This mod https://www.nexusmods.com/fallout4/mods/43818 has vendors that work out of various trucks, cars, etc. They are stationary though but if you are searching for the 'rickshaw' looking business that make the settler appear to have no official storefront, they can do in a pinch. Just a suggestion. You can never have too many building mods tbh.

      Honestly, I have no idea why carts like this weren't included in the original game. It's not like it would take a rocket scientist to figure out how to make a wagon... especially considering the traveling merchants managed to play jenga with their brahmin. 
  7. Brandy1123
    Brandy1123
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    these are wonderful looking. most certainly will add them to my little down trodden citizens.

    a little suggestion, though very tiny and insignificant, is to use a narrower round pole instead of the lumber pole. those look a little heavy.

    regardless, these would be on the list of what you would get or create when you are moving your things to and fro in your settlements. perhaps a little hard for long hauls (the road conditions), but a must have for just moving things about, or even for emergency habitation or "mobile turrets" if you RP it.

    Finally, i have a reason to collect and wear power armor... the "engine". :)
    1. Fliteska
      Fliteska
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      Any idea on the editor id of the round poles? If they are in the base game or the DLC, I'll use them for more carts
  8. damanding
    damanding
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    I love these so much that I've added them to my Guide to Settlement Building Mods list. Thanks for sharing these!
    1. Fliteska
      Fliteska
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      • 52 kudos
      Oh cool, glad you like them 
  9. LarkLilith
    LarkLilith
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    this has bugged me for so long thank you! No  to find away to afix them to pack baramin and robots for trade rotes! 
    1. Fliteska
      Fliteska
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      Unfortunately I wouldn't even know to start but that would be awesome 
    2. damanding
      damanding
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      You'd need to add them as part of the Brahmin's "attire" in Outfit Studio. I've never done clothing so I don't know the specifics beyond that.
  10. WetRats
    WetRats
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    These are great! Thank you!