1: You MUST check "nuke or import marker-based items" on import. If not you won't have any water in the pond. Thank you MH100 for telling me this.
2: You actually do not need to scrap the screen. It will be sitting right outside the south-western gate. Not blocking it. But it is quite a detour to get round it.
3: If for some reason you want to add your own flavor of water you can use the old version of "Business Class". Or add it it to the "No frills" version.
Just letting you know, Scrap Everything isn't exactly a safe mod since it breaks pre-combines. Qolore (the guy who made Viva New Vegas) lists Scrap Everything as a mod to avoid in his The Midnight Ride guide. Besides I'm pretty sure it's to blame for why all the walls in Sanctuary are gone for me :I I think Clean My Settlement is the best option for scrapping stuff since no pre-combines are broken. It was recommended several times in the Viva New Vegas discord server. I just wanted to let you know so nothing in your settlement gets screwed up. I hope this doesn't sound rude or anything!
By the way, this settlement looks sick! Western aesthetics and Fallout go so well together.
Thank you very much Nyla. I'm happy you like way it looks And - no- contructive criticism is always welcome. I might learn something new from it. As for SE: Well - I speak only for myself and my own experience. When I mention SE it's because it's my goto for scrapping. And it has been for many years during which I haven't had any issues. I don't know if it's because I run a fairly powerful rig. I've read that those pre-combines take a toll on your machine. Sanctuary is a special case - also to me. From a distance I see the "old" post war Sanctuary. But when I get in closer it changes to whatever I built there.
?As for SE: Well - I speak only for myself and my own experience. When I mention SE it's because it's my goto for scrapping. And it has been for many years during which I haven't had any issues. I don't know if it's because I run a fairly powerful rig. I've read that those pre-combines take a toll on your machine.
Fair enough. But I think it's a good idea to mention Clean My Settlement in the mod description, as it's a much safer option. If you want to be extra safe so people don't look over it, you could even mention how it doesn't break pre-combines.
??Sanctuary is a special case - also to me. From a distance I see the "old" post war Sanctuary. But when I get in closer it changes to whatever I built there.
That's very poetic haha! But yeah, Sanctuary is a really special settlement. I feel like it's a symbol for the theme of hope found throughout the games. You're rebuilding the broken down town you used to live in and trying to build a safe, comfortable community in this post-apocalyptic, unfamiliar world. I do feel bad for the Sole Survivor though, cause it can't be easy to be in that town, especially not the old house.
Love it , just installed new game and was looking for something a bit different and so installed a few of your blue prints. Great work on all of them , will add some shots as they get people in them. They all look awesome and well done.
Thanks a lot Heaven. I'm happy to know that my work - though I did it to my own taste and ideas- can appeal to others too. And thank you for the pictures. Much appreciated
I know about the Giddyup Buttercup mod. Other than the generally janky following behavior, the only bad thing is the lack of custom animations, but that's understandable.
I like that build set myself. Looks nice what you did there. Well, except for not using the vertical pieces in the log cabin. No one ever seems to do that for some reason.
EDIT: For the BYOP water you need to export marker based items in TS iirc. When launched it will throw you into workshop mode. Leave it that way until it finishes the export process. It will automatically exit workshop mode on its own.
Thank you very much for your kind words MH100. And - very much too- for your tip on the marker-based items Now it exports/imports as I intended it to be.
If both appeared it would really be something Thanks a lot Laird. I'm happy I caught the gist of what I set out to do. Of course the NWSP makes it a lot easier
34 comments
2: You actually do not need to scrap the screen. It will be sitting right outside the south-western gate. Not blocking it. But it is quite a detour to get round it.
3: If for some reason you want to add your own flavor of water you can use the old version of "Business Class". Or add it it to the "No frills" version.
By the way, this settlement looks sick! Western aesthetics and Fallout go so well together.
As for SE: Well - I speak only for myself and my own experience. When I mention SE it's because it's my goto for scrapping. And it has been for many years during which I haven't had any issues. I don't know if it's because I run a fairly powerful rig. I've read that those pre-combines take a toll on your machine.
Sanctuary is a special case - also to me. From a distance I see the "old" post war Sanctuary. But when I get in closer it changes to whatever I built there.
This game needs horses and horse riders, because someone's poisoned the waterhole and we gotta ride over that yonder crater rim and catch 'em.
Then string them up by their entrails to make it raider chic.
GhostAtom-riders in the (yellow) skyyou could work for bethesda xD
(kidding, kidding!)
It just sucks. How can you have a sci-fi western without horses, or at least robo horses?
EDIT: For the BYOP water you need to export marker based items in TS iirc. When launched it will throw you into workshop mode. Leave it that way until it finishes the export process. It will automatically exit workshop mode on its own.
Image showing what I mean
Fan-freakin'-tastic.
Wow