Patch v1.4.0 should be used with SS2 v2.3.2 and later. Changes to SS2 v2.3.2 made Where There's Smoke compatible with XDI. This patch is only needed for Gray Matters and Who Can? ASAM! Note: Kinggath may add this patch to SS2 in the future. At that time this patch will no longer be required.
There are currently no chapter 2 records affected by this patch. The adventurous can try Wolfmark's XDI Patch v1.3.6 instead.
In my latest playthrough on SS2 v3.3.2, it is still required for knowing who you can choose in the "choice" dialog for Who Can? ASAM! and Gray Matters.
I was playing without this patch specifically to see if its obsolete. It is not.
I am not 100% sure it's this mod that does it, but I don't see anything else in my laod order that could affect it imho. When I tell Stodge's people that I don't want to choose a leader and they select Stodge themselves, I can no longer interact with them to progress the quest when I reach the settlement selected for them. Demonstration when selecting Stodge first (it works), and letting them select Stodge (it doesn't): https://www.youtube.com/watch?v=xEhKMgc4bHM
I would have to look at it. If Kinggath changed any quest records since I released this patch bugs are likely to occur. I can tell you that in my current playthrough without the patch, the decision options are: 1: ... 2: ... 3: exit 4: ...
That doesn't quite answer if this patch is still necessary. Just says that it probably doesn't hurt in any noticeable way, if you choose to keep it enabled..
Who Can? ASAM! First stage where you need to talk to Sturges. They are just standing around talking with each other, he says throw your weapon on the ground, then they go back to talking with each other. Unsure if it is on this end or another that i need to mod
I am pretty sure this mod is causing problems in "Who Can? ASAM!" quest. When I was asked to pick a leader among the 3, I could ask them to introduce themselves, but I couldn't choose a leader -- option 3 (later) can be chosen, but options 1, 2, 4 are empty and not responsive.
Although it's not recommended to remove mods in a gameplay, I can't make progress without removing this patch. Now I can click 1/2/4 to choose a leader.
I had the same symptom. However, after validating ’Flashy(JoeR) - Crime And Punishment - XDI Patch’, I was able to choose a leader. I forgot to enable it. ( I'm not good at English.)
I didn't have that issue when doing this recently. Anyway, removing such a mod mid-playthrough shouldn't be a problem, it's not a big mod that edit the worldspace or settlements or something, you should be fine.
Are you using Vortex? If so, just log out of Vortex (from the app) and then log back in and it should download correctly after that. Something got botched with the 1.9.3 update when it comes to authentication and stuff.
232 comments
Note: Kinggath may add this patch to SS2 in the future. At that time this patch will no longer be required.
There are currently no chapter 2 records affected by this patch.
The adventurous can try Wolfmark's XDI Patch v1.3.6 instead.
I was playing without this patch specifically to see if its obsolete. It is not.
I can tell you that in my current playthrough without the patch, the decision options are:
1: ...
2: ...
3: exit
4: ...
Moi ausssi ! problem and i am up to date for settlement 2
Although it's not recommended to remove mods in a gameplay, I can't make progress without removing this patch. Now I can click 1/2/4 to choose a leader.
My SS2 version is 2.3.2b.
However, after validating ’Flashy(JoeR) - Crime And Punishment - XDI Patch’, I was able to choose a leader.
I forgot to enable it.
( I'm not good at English.)