Fallout 4

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RyceKaeks

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RyceKaeks

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63 comments

  1. anonym4444
    anonym4444
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    in which category of the worskshop are they located? i dont find them anywhere, help pls
  2. notaconfirmeduser
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    Now my game has chocolate cookies and condoms. My life is complete. Thanks for the great assets!
  3. Qrsr
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    the last pic made my day :D this is some serious fo stuff. could have been part of vanilla, jangles and the baby bottle needed to much space for more immersive content. thanks for your work and open permission!
  4. NomadsReach
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    https://www.nexusmods.com/fallout4/mods/71186/

    Have added it into the game and LL, thank you Ryce! I will update with pack 2 here soon. If you want me to make it that it's required to download your files from this mod page please let me know!
  5. BRANCHY2000
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    These look awesome! I've been teaching myself some FO4Edit and Creation Kit stuff, so these seem like a good place to put some skills to the test. Gonna see if I can add those cookies to food vendor levelled lists or something. Again, great work!
    1. RyceKaeks
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      Thanks, yeah you could add them the common food level list and then they will show up in vendors
    2. BRANCHY2000
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      How exactly would I get these into FO4Edit? There's no .esl or .esp so I don't know how to access them lol
    3. RyceKaeks
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      these are just Nif's and don't do anything on there own. this means that you must be added into the game using the Creation Kit. hence why its modders resource. if you installed the Mod via Vortex then the Files are in place and you just need to open the CK and create a new object entry.
    4. BRANCHY2000
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      Oh cool, I'm still a total novice so I didn't know I needed to use the CK. Thanks!
    5. RyceKaeks
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      no problem, we all start somewhere. i started with making a Rainbow Chicken in skyrim but it took 6 hours to just change a simple texture....
    6. HermaeusM0R4
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      I've managed to add some of these objects in without CK, it really just depends on how much experience you have with FO4Edit.  My CK crashes every attempt at use so I don't even bother with that.
  6. ChrisDVD
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    Great work on these!  Any chance you'd be able and willing to create a gunpowder model/texture in the style of FO76?  Its one of the last pieces I'm looking for to add to the mod I'm developing.

    Keep up the great work, looking forward to seeing any future packs you release!
    1. RyceKaeks
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      The Gun Powder as it is in F76 is just a texture replacer of for the Components Model, i generally avoid doing partial replacers.
      However i do have in the works (Other than Moving currently) a HQ Mod that is Planned to Remesh and Texture Items in FO4 with Much Nicer looking Models and Textures. currently I Have the Nuka-Cola Cap, Cram, Nuka-Cola, Purified Water, Unrusted Can, Dog Food, Pork N' Beans, Rad-X, Buffout, and while not in FO4 but i have Suspicion that they where cut only to be reintroduced into F76 is the Emergency Foods Such as Coffee, Cajun Rice & Beans, Imitation Seafood and Vegetarian Ham. with remeshing stuff ill probably get to remaking the Component Meshes and ill probably make Compile F76 assets ive made.
  7. Infamous95
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    I was wondering if you have any insight into a couple issues I am having with the jars. The first one is when I view the jar in my inventory it appears looking like your photo #5 but when dropped it ends up clear. I've been trying to get the jar to appear clear in the inventory aswell as it is hard to see the colour of the objects inside.

    My other issue is some of the items when dropped float and have no physics. I don't know where to look to figure this one out.

    Appreciate any help with these
    1. RyceKaeks
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      I have had a few people mention that some items I may have accidentally forgot to give a kg value and so they float. I plan to fix this. As for the jars and the glass not showing up, that's unfortunately a bit of an issue with transparent materials within Fallout 4. They reworked how transparency in Fallout 76 works and so getting items to look 1/1 from F76 to FO4 will never be as good. If transparency is an issue it might be due to settings you have your game set at.
    2. Infamous95
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      Appreciate the response it gives me an idea of where to look. I'll be looking forward to any fixes and any other bits of your work you may release. 
  8. Julianromano94
    Julianromano94
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    Hi, Love your Stuff I am working on a Overhaul right now and for some reason when install your resource into creation Kit the textures of pink, I have not had problem with other mods so I am a little lost. Would love to fix this so I can use them.
    1. RyceKaeks
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      im sorry to hear this, ive yet to have anyone share this issue with me yet and i tested the zip just now and everything seams to be working for me in the CK. im not sure what the issue could be....
    2. Julianromano94
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      I assumed it was something I did wrong just wanted to make sure I didn't miss something. I'll Play around with the files placement maybe I messed that up.
    3. Julianromano94
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      Hey another Question, since you seem to be very good at this and what you do. I am also having a huge problem with importing custom assets I have created or bought. So far I have not been able to find anything clear in the information department if you know of any or could give me a quick explanation would be hugely appreciated. Don't feel you have to I know its a big ask and a bigger problem. Thanks either way
    4. RyceKaeks
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      it can be a bit complex. I make everything in Blender ( mesh and Textures) and Import the mesh into 3DSMax and set up collision & materials, i then export it all out and optimize via Elrich and its done.
    5. Julianromano94
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      My Biggest problem I can seem to overcome is that once I save my file in Nifscope and Import it into the creation kit the mesh is invisible and I just can seem to find the problem at all.
    6. RyceKaeks
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      Check if the item has alpha and if it is supposed to then check if it's alpha in the nif is set to 0 and if so set it to 1
    7. Julianromano94
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      No it needs an alpha and I have it set at 1. In nifscope it all looks fine (Textures on model and the mesh) but as soon as I import the file to CK I get a invisible mesh, if I place the object I can see the outline of the object but not texture or mesh, just the green outline.
    8. RyceKaeks
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      does the alpha show as intended in Nifskope?
    9. Julianromano94
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      To the best of my knowledge yes, but it even happens to objects that don't have any Alpha. I am really new to Nifscope so this is a little confusing compared to most programs. Could it be something to do with collision because I don't know if have done that right.
    10. RyceKaeks
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      How did you port the item to the big format?
  9. mavmanzero
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    Yes, more please.
    1. RyceKaeks
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      Hehe hopefully I can finish converting all the stuff I found  from way back when and it will be very exciting
  10. Galejro
    Galejro
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    THE EMPEROR PROTECTS! But it does no harm to use condom.

    Love that last picture XD