I'm a full-time modder who creates content for games like Starfield, Skyrim, Enderal, Wizardry 8, Fallout 4, and Nehrim. If you enjoy my mods, please consider making a donation to help support my work. With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support! Support me on Patreon and Ko-Fi!
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I was going to download this but saw increased cone for assault rifles. Those rifles have the better accuracy IRL than anything but sniper rifles and laser beams and using this mod will cripple my playstyle completely.
It's been a while since I made this but I don't think I increased it by a lot. I don't have that much knowledge about weapons in the real world but in my opinion, in a game like this, it makes sense that a hunting rifle and a pistol are more accurate than assault rifles. Otherwise, there would be little reason to use the former.
You’re right, it makes little sense to use bolt action rifles and handguns when assault rifles are available, which is why in the real world bolt action rifles and handguns are not standard-issue weapons but assault rifles are.
Bolt action rifles are more accurate over very long distances, but I’m talking ten times the maximum distance you’ll ever have a firefight in Fallout.
Handguns are sidearms, easily portable backup weapons. They are generally weaker, less accurate, have worse ballistics properties, and are more affected by recoil compared to assault rifles. But, they’re easy to access, light, and most of them use subsonic ammo which is significantly quieter when suppressed compared to supersonic rifle ammo, which makes sonic cracks. That’s why special forces usually carry pistols in addition to their primary rifle, which standard infantry don’t always do.
There’s a saying in the civilian self-defense world, “a handgun is the weapon you use to fight your way to your rifle.” Modern Warfare 2 also had a saying which isn’t wrong, “switching to your sidearm is faster than reloading.”
I have a heavily modified Fallout 4, designed to be as realistic as I can get it. I never use a pistol as my primary. At the same time, I always keep a sidearm ready to go because Fallout is full of aggressive enemies who outnumber your magazine capacity.
Hi! I'd like to ask how you accomplished editing the aim models? I've tried to do so myself using FO4edit, but to no avail. I'm only trying to edit the aim model for certain weapons, but I'm unable to actually edit any values, nor am I able to copy the data over to an .esp and modify it there. Thank you in advance for your help!
Hi - thank you for making this mod. Seriously, its the only one like it I could find. Will free up 2 slots in my list as well due to your simple recoil edit.
Anyway… can you add a version that either doesn’t increase cone of fire (eg. leave the lever action and railway, etc. as they are) OR reduce the cone of fire for those weapons as well? I am quite fond of the lever/railway and increasing ads rng on a marksman’s weapons with a long reload/slow rof doesn’t really jive with me. I get the junk jet because it’s literally a homebrew weapon for lols. But yea just my suggestion:)
Thanks again! Fell free to ignore me, still a good mod regardless!
Hey, Glad to hear you're liking the mod. I currently work on other mod projects and unfortunately don't have FO4 installed at the moment.
Did you test these weapons or do you dislike the changelog of that? Because I'm pretty sure the cone of fire change on these weapons is very small and was made for realism and consistency purposes.
The bullet always hits left side of crosshair by few distance instead of inside actual proximity of crosshair. Happens when hipfiring in 3rd person without moving. Does not happens in 1st person. With 10mm pistol & pipe guns, need to test with other guns.
- AMO includes all vanilla weapons and also changes DLC weapons - AMO doesn't include any changes to weapons to ensure high compatibility - AMO removes the auto correction after recoil
There are a lot of additional differences between the mods. The values of cone of fire and recoil are sometimes very different from each other.
I'd argue that the specific values of cone of fire and recoil are highly subjective but the 3 points that I made are in my opinion advantages over realistic recoil tweaks.
It is only for vanilla weapons. You'd need to make the changes yourself for most weapon mods. However, some of them use vanilla aim models, so they will benefit from this mod.
Very interesting. Assuming this only affects vanilla weapons, a breakdown of what exactly you've changed (in terms of specific variables and whatnot) would be helpful for those who might want to make compatibility patches for mod-added weapons. I use a huge number of mod-added weapons, personally, so adding changes like this that will end up being inconsistent in my game is a no-go unless I can make the changes myself.
It's easy to see if you just open it up in FO4Edit and compare with vanilla. The most important part is changing "Recoil - Diminishing Spring Force" and "Recoil - Diminishing Sights Mult" to 0 as to get rid of the "aim reset".
32 comments
If you enjoy my mods, please consider making a donation to help support my work.
With your help, I can keep making awesome mods for everyone to enjoy. Thanks for your support!
Support me on Patreon and Ko-Fi!
If you want to stay in touch and keep up with my latest mods, join my Discord!
My modlists:
Odyssey - A True RPG (Starfield)
Constellations - A True RPG (Skyrim SE)
Path of the Prophet (Enderal SE)
I don't have that much knowledge about weapons in the real world but in my opinion, in a game like this, it makes sense that a hunting rifle and a pistol are more accurate than assault rifles. Otherwise, there would be little reason to use the former.
Bolt action rifles are more accurate over very long distances, but I’m talking ten times the maximum distance you’ll ever have a firefight in Fallout.
Handguns are sidearms, easily portable backup weapons. They are generally weaker, less accurate, have worse ballistics properties, and are more affected by recoil compared to assault rifles. But, they’re easy to access, light, and most of them use subsonic ammo which is significantly quieter when suppressed compared to supersonic rifle ammo, which makes sonic cracks. That’s why special forces usually carry pistols in addition to their primary rifle, which standard infantry don’t always do.
There’s a saying in the civilian self-defense world, “a handgun is the weapon you use to fight your way to your rifle.” Modern Warfare 2 also had a saying which isn’t wrong, “switching to your sidearm is faster than reloading.”
I have a heavily modified Fallout 4, designed to be as realistic as I can get it. I never use a pistol as my primary. At the same time, I always keep a sidearm ready to go because Fallout is full of aggressive enemies who outnumber your magazine capacity.
Anyway… can you add a version that either doesn’t increase cone of fire (eg. leave the lever action and railway, etc. as they are) OR reduce the cone of fire for those weapons as well? I am quite fond of the lever/railway and increasing ads rng on a marksman’s weapons with a long reload/slow rof doesn’t really jive with me. I get the junk jet because it’s literally a homebrew weapon for lols. But yea just my suggestion:)
Thanks again! Fell free to ignore me, still a good mod regardless!
Glad to hear you're liking the mod. I currently work on other mod projects and unfortunately don't have FO4 installed at the moment.
Did you test these weapons or do you dislike the changelog of that? Because I'm pretty sure the cone of fire change on these weapons is very small and was made for realism and consistency purposes.
ty for replying, its cool to see someone active and continuing their work. Best wishes.
Also does your problem apply to all weapons?
- AMO doesn't include any changes to weapons to ensure high compatibility
- AMO removes the auto correction after recoil
There are a lot of additional differences between the mods. The values of cone of fire and recoil are sometimes very different from each other.
I'd argue that the specific values of cone of fire and recoil are highly subjective but the 3 points that I made are in my opinion advantages over realistic recoil tweaks.
The one you load last will win the conflict.
I added additional info to the mod page.
I will release a compilation of small gameplay altering mods in the near future. :)