Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Ixion XVII

Uploaded by

IxionXVII

Virus scan

Safe to use

Tags for this mod

About this mod

Rebalances the damage multipliers of specific body parts. (script-less, highly compatible)

Requirements
Permissions and credits
Changelogs
Donations
Highly compatible, just load it at the bottom of the load order. (only edits Body Part Data)


Rebalances the damage multipliers of specific body parts:


- Head damage multiplier from 2 to 2.25 (Feral Ghouls, Humans)
- Head damage multiplier from 2 to 1.75 (Power Armor, Super Mutant)
- Head damage multiplier from 1.25 to 1.5 (Angler, Yao Guai)
- Head damage multiplier from 1 to 1.5 (Rad Ant, Rad Roach, Cave Cricket)
- Head damage multiplier from 0.8 to 1 (Sentry Bot)
- Head damage multiplier from 0.33 to 0.7 (Robo Brain, Assaultron, Protectron)

- Arms and Legs damage multiplier from 1 to 0.8 (applies to everything)
- Legs damage multiplier from 1 to 0.7 (Sentry Bots)
- Claws damage multiplier from 0.5 to 0.4 (all creatures with claws)
- Shell damage multiplier from 0.25 to 0.2 (all creatures with shells)
- Torso damage multiplier from 1 to 0.9 (Robo Brain, Assaultron, Protectron, Sentry Bot)
- Tail damage multiplier from 1 to 0.8 (Bloodworm)
- Tail damage multiplier from 1 to 0.7 (Gulper)
- Deathclaw belly damage multiplier from 2 to 1.75
- Deathclaw spine damage multiplier from 0.33 to 0.4
- A few small changes to body part damage multipliers where they made sense (5-10%)


My other Fallout 4 Mods:
AMO - Aim Model Overhaul

FGT - Fallout 4 Gameplay Tweaks
FCRO - Food Chem Rads Overhaul